Now showing: Sixteen.Flare (2013)
Here we are once again with a cute little demo, just before the year 2013 fades. The main effect in this one uses the 26th row and the fli bug area, hence this should be the biggest sized 4x4 plasma, that was ever done on C64. The demo was released in the "Christmas Fun Competition 2013" at csdb. Cool music by Duck LaRock/Camelot.
Cascaders involved in this production:
| Monte Carlos | - Code |
| Zeldin | - Graphics |
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20.06.2026 - 'Games That Weren't 64' (GTW64) - Three Big Commodore 64 recoveriesWhat a lovely surprise for the weekend: GTW64 is very pleased to add not one, but three significant C64 recoveries to the archives thanks to former Beam Software developer Tony Smales. First up is Arcade Wizzard, a long-lost U.S. Gold pinball game that GTW64 has been trying to solve for over 22 years. Thanks to Tony, we can finally confirm its Beam Software origins and present a playable prototype. Joining it is an Australian prototype of Aussie Games, containing a number of interesting differences from the released editions, plus Tony’s own unreleased game Void – a complete commercial title that sadly fell victim to publishing changes before release.
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