Commodore News...freshly fished out of the net...
Here you'll find Commodore news - mostly related to C64 / Amiga - containing notice of actual video and pod cast uploads, announcements of new game and hardware releases, trivia and product info.
FREEZE64 issue 42 is now available to buy. There’s plenty of new and exclusive spooky Commodore 64 content for you to devour, including two Commodore 64 game developer interviews. Cover feature: Druid from Firebird Software. We celebrate Druid, which was Firebird Software’s successful full-price release from 1986 and was programmed by our interviewee for this issue, Andrew Bailey. We take a retrospective look at Andrew’s top game, and also feature some of the sprites within the game code. Oh – and Dan Tootill returns to share his interesting views and opinions on the game.
After the developer has his Amiga 500 on storage for 20 years, he switched it on and enthusiasm came back. So for this anniversary, he wrote a small game to warm up (more of a fast Joystick test). This archive includes assembled game, used/created gfx/sfx and source code. Game is runnable from CLI/WB and could copied to a bootable floppy disk. Minimal requirements: Amiga 500 (memory expansion or accelerator is not needed) or other OCS/ECS system with min. 512k CHIP RAM.
Welcome to Midweek Mini Mail Call #31! On today's episode, some Mac stuff and some Commodore stuff.
'Runn 'n Gunn' is an upcoming platformer for C64 that is in development for some weeks. It's now at an alpha stage with an easy mode added. There's a challenge for everybody hopefully.
We take a first look at the new Raspberry Pi 400, perform a quick tear-down, and review its specs and features. Then we install RetroPie and AmiBerry and put an emulated 68040 powered AGA Amiga 1200 with RTG through its paces!
This week on 10 Minute Amiga Retro Cast Doug will be discussing RTG (Retargetable Graphics) on our Amiga Computers. Join him as he talks about a few of the classic and modern solutions for displaying millions of colors on our Commodore Amiga Computers, and how we can share a single monitor with our original Amiga Graphics.
In this video 'GRay Defender' covers 12 tips he used to squeeze his program code into the Cassette 50 Charity Competition size requirements.
Who'd like to escape Earth for a bit? Join me in the premiere live chat as we find out: Can we contact the International Space Station from a 1982 Commodore 64 using amateur radio & a modem? It's gonna be out of this world!
'S.P.R.E.R.O' is a clone of the old classic 'H.E.R.O.' and free for download. The game was also made for the 'Only Sprites Compo' at csdb, which means, the whole game (incl. all visuals) was solely made of hardware sprites, which is simply amazing for itself.
With the project 80% done, youtuber 'Bread Box Commodore Computer Museum' took a break from building to get some of my humble Commodore Computer collection into the new Commodore Computer Room / Studio... he couldn't wait. This video is of that progress of moving in.
Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. Now a demo was released featuring only one of the three game modes and only one difficulty.
'Rainbow Edge Run DX' is an extended full version of the Rainbow Edge Run 4k game that was submitted to the "2020 Reset64 4KB Craptastic Game Competition". This full version includes upgrades like: Title Screen, attract mode, high score table with saver, mystery boxes, status bars and warning signs, different clouds, 3 exclusive music tracks and new and improved sound fx. The digital version is now updated with Petscii documentation. Digital version now also includes a trainer (F8 on title screen to turn on and off). The game will also be available on tape as a physical release from Phoenix Ware.
'Nixy the Glade Sprite' is a ZX Spectrum platform adventure and it is now announced that the title is soon going to be released on C64. The game will be available as a digital download and also on C64 cartridge. Stay tuned!
Software updates and answers to some frequently asked questions about the new Amiga RGBtoHDMI adapter using a Raspberry Pi Zero.
Creeping Me Out: Hex Night is an upcoming Amiga platform game in the very early stages of development, built in Scorpion Engine. If the gameplay was to be described in retro game terms it oculd be put it in the centre of a venn diagram of Turrican, The Addams Family and Castlevania3. It will contain more story elements than the average Amiga action platformer, and contains secrets, branching paths, etc.
Cascade Intro (1)
Cascade - Amiga Intro
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