Cascade C64/Amiga

Site Blog

...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013

25 Years CascadeHappy birthday!!! Cascade was found in April 1988 (read trivia for more info) and so this makes it a fourth of a century old. We planned to celebrate this with a little, sweet demo. It would have contained the graphics you see on the right (more info about it here). But we sadly failed, due to time intensive real life things. We already missed the 20 years celebration demo and together with lots of other failed projects, all the unfinished parts, routines, graphics and stuff are slowly filling more an more disks in our boxes. Anyway... we are still around, and one day we will even manage to pull out a demo again, I am sure. In the meantime you might enjoy the shown no-border graphic, made for the jubilee.

Now a short message to all current or former Cascade members: Wherever you are, to which coast of life you got drifted, I want to send you my warm hearted greetings and all my love. Feel honoured, that you have been (or still are) part of a project, that was started as a simple hobby of some young lads - unprofessional, non-commercial, not lifestyle driven and not guided by any political or industrial elites - and still it exists after 25 years! I feel very proud of that and so should you!
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Commodore News
...freshly fished out of the net...
Commodore News - external link
08.05.2025 - C64 game 'Eight Links' released - free for download
Eight Links is a Commodore 64 variant of 8 Links by Anton, a seemingly simple puzzle game where you have to put down tiles with links to their neighbors and create the longest possible chain of connected tiles for a greater score. In this game, however, the object is somewhat simpler: just find as many connections as possible for each tile on the same 4x4 grid. This small change affects scoring but the core ideas remain the same.
 
Commodore News - external link
07.05.2025 - C64 Weekly #32 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Links to all shown games, demos and music in the video description.
 
Commodore News - external link
06.05.2025 - 'Games That Weren't 64' (GTW64) - Rock Star Goes Bizarre (C64) recovery
A very rare promo edition of Rock Star Ate My Hamster on the Commodore 64 has been recovered. This was released through The Sun newspaper, and has been missing for quite some time, though a ZX Spectrum version has been recovered a while back.
 
Commodore News - external link
05.05.2025 - What is Game 31? Recreating Satoru Iwata's First Inspiration - video by '8-Bit Show And Tell'
Before Satoru Iwata became the President of Nintendo, before HAL Labs, even before his Commodore days while attending university, he found his love of computer games in a subway station in Sapporo, Japan. It was the mysterious "Game 31" which we know little about, but I've decided to attempt to recreate it on the Commodore 64 anyway. Learn a bit about Mr. Iwata's early life, as we look into a math "number-crunching" game that sparked a love of gaming in someone that went on to make a very large impact on Commodore, Nintendo, and the video game industry at large.
 
Commodore News - external link
04.05.2025 - C64 game 'ROGUEish' released
ROGUEish is a rogue-like RPG for the C64 computer (either via emulation or on real Hardware). The objective is to see how high up you can climb the tower before you are killed. It was inspired by "Rogue 64" (a c64 game), "RogueCraft" (an Amiga game) and to some extent, Marvel Avengers Alliance (an online game that is now dead). You can get the preview as digital download for little money (name your own price) to support the developer. To try before you buy, you can download a free 2-level demo before you purchase the full version.
 
Commodore News - external link
04.05.2025 - Amiga game 'Doll Maker' - demo for download
The Doll Maker is a new adventure game, currently in development by Remanence Studio. The game requires at least 1 mb of chip ram and a harddrive. Kickstart 1.3 and up supported. You play 'Emo', that answers a strange beacon, originating from a wast and now uninhabited land. You must find the origin of the beacon and discover the dark secrets behind it.
 
Commodore News - external link
04.05.2025 - Gameplay of New Amiga Games from April 2025 - video by 'Retro Gaming Dino'
Presentation of new games for the Commodore Amiga released in April 2025, with lots of information about the games and download links in the video description.
 
Commodore News - external link
03.05.2025 - Amiga game 'BDTZ - Better Dead Than Zed' released
'BDTZ' is a zombie survival shooter game. Over 60 levels of adrenaline-filled tension. 30 days to survive the apocalypse. New intro, improved graphics, introduced female zombie figure, new sound effects, 4 different game locations each with its own set of graphics, gangs of thugs ready to kill you, minefields, military bases, an Easter egg, new mission objectives...all this is Better Dead Than Zed. Are you a survivor? You can get the preview as digital download for a fair price to support the developer.
 
Commodore News - external link
03.05.2025 - Video: Quasimodo's Halloween Horror (C64) Preview 1 with commentary
This video is a very early preview of a new C64 platform game featuring my Quasimodo character. Expect all the usual Halloween related themes, ghosts, skeletons, zombies, bats etc. trying to stop Quasimodo at every opportunity they can. More updates to come.
 
Commodore News - external link
03.05.2025 - Video: Echo Fighter WIP v0.004 - Amiga Game Development - A500 - Early test footage #5
More early test footage of a Shoot'em'up game that is in the making for Amiga OCS/ECS. New in this release: some line drawing using the blitter chip for a new frontend. The line drawing required a lot of optimizing and the spinning logo might need some more optimizing in the final version to get it running consistent on an A500.
 
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