Site Blog...from time to time, some thoughts need to get out...
Happy birthday!!! Cascade was found in April 1988 (read trivia for more info) and so this makes it a fourth of a century old. We planned to celebrate this with a little, sweet demo. It would have contained the graphics you see on the right (more info about it here). But we sadly failed, due to time intensive real life things. We already missed the 20 years celebration demo and together with lots of other failed projects, all the unfinished parts, routines, graphics and stuff are slowly filling more an more disks in our boxes. Anyway... we are still around, and one day we will even manage to pull out a demo again, I am sure. In the meantime you might enjoy the shown no-border graphic, made for the jubilee.
Now a short message to all current or former Cascade members: Wherever you are, to which coast of life you got drifted, I want to send you my warm hearted greetings and all my love. Feel honoured, that you have been (or still are) part of a project, that was started as a simple hobby of some young lads - unprofessional, non-commercial, not lifestyle driven and not guided by any political or industrial elites - and still it exists after 25 years! I feel very proud of that and so should you!
'Gates of the Ancient' for C64 Review by BastichB 64K
A video review on this excellent new C64 space trading/action game from DrMortalWombat.
Super Mini Mail Call 0001: Tons and tons of Commodore 3D printed goodies - new video from 'Adrian's Digital Basement'
Adrian is unboxing one package from one person per video in his is the new mail call video format.
Amiga 600 - FURIA card upgrade and other mods - new article on retrohax.net
In this post 'Drygol' just wants to show how he usually mod A600s. Involved are: - FURIA accelerator card. - Optional Active cooling system for FURIA. - FlashROM mod. - AMSIDER + SD2IDE. - A600/A1200 S-Video mod. - New KB membrane. - GOTEK + 3D printed chassis. - SLOW RAM upgrade. - The mouSTer, a multisystem and ultimate USB adapter for mice and pads.
How the Demo Scene Works! - new video from 'The 8-Bit Guy'
A few weeks ago, 'The 8-Bit Guy' took the longest roadtrip of his life. He and a friend drove 16 hours from Ft. Worth to the Chicago area, so they could attend the 'Vintage Computer Festival Midwest', one of the largest meetups of computer fans and unlike gaming conventions this meetup is all about computers of the past....
New Video for WIP Amiga game 'Super Metal Hero' - a Level from Episode 3
There is a new video that shows the progress so far of the neoretro game 'Super Metal Hero', which is currently in the making.
'Kung Fu Flash' Firmware v1.27 released
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: - Add simple diagnostic tool. It is started by pressing the menu button for 2 seconds (until the LED turns off) and is intended to help debug stability problems on some C64 models. The tool can also be started in a USB only mode if Kung Fu Flash refuses to start at all. In this mode debug data is send via USB only and the C64 should start normally (boot to Basic). This mode is started by pressing both the special and menu button for 2 seconds, then releasing the menu button followed by the special button
Amiga port of 'Jackal' is on its way - second demo version available and ready for download and play
Jackal, also distributed under the title of Top Gunner, is an overhead run'n gun-style shoot-'em-up video game by Konami released for the arcades in 1986. The player must maneuver an armed jeep in order to rescue prisoners of war (POWs) trapped in enemy territory. Jackal was released for the Nintendo Entertainment System (NES) on September 1988 in North America. This project attempts to port the NES version with some graphical improvements on the Amiga (OCS-ECS) platform.
Update for 'ZK64' available
'ZK64' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20, ZX Spectrum 48/128K and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates (v2): - Applied some improvements to ZX Spectrum snow effect as discussed at Playing Robotics on ZX UNO+ - Page 3 - Spectrum Computing Forums
Update on the VIC-II Kawari by Randi Rossi
The VIC-II Kawari Project is a modern FPGA based replacement for the C64. It completely replaces the original chip but offers near perfect compatibility but additional capabilities like HDMI output and 80 column text. Randi has finally a working PCB. He is hand assembling a fleet of test devices and they will be heading off to beta testers.
Amiga 1200 Saved from the Flood Part 1 - new video from 'Jan Beta'
This time Jan is trying to save a Commodore Amiga 1200 that suffered some water damage during the recent floodings here in Germany.
Commodore VIC-20 Tape & Datasette Rescue - ChickenHead Chronicles - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on The ChickenHead Chronicles We are returning to my Roots: The Commodore VIC-20. Recently in eBay Doug found a really cool Tape Cassette case from an Estate Sale that still had about 70 VIC-20 tapes in it. Join him as we talk about the Datasette, the history of the tapes and the legacy that he was trying to preserve.
Amiga game 'Pacman 500' released
This is a (successful) attempt by jotd to create a 1:1 port of the famous arcade game on Amiga 500 using 100% 68k assembly. The display is 4:3 so scores, lives, bonuses are on the side rather than on top/botton. The gameplay layout is 1:1 vs the original, though. Requires: - Any kickstart, 1MB memory (could be reduced to 512k with lower quality sounds). The game can be obtained as digital download for free.
C64 Joystick-Controlled Sprites in Assembly PART TWO - new Video from '8-Bit Show And Tell'
Finally, the follow-up video to the original "Commodore 64 Joystick-Controlled Sprites in Assembly and BASIC" video from September 2019! We explore a better approach to reading the joystick using the shift method. Also shown: how to display and move all 8 sprites using indexing, changing their colour and appearance, and also a more advanced topic of scaling the ROM character set up by a factor of 3 to turn the Commodore characters into big sprites.
PDF Retro magazine REV'n'GE issue #125 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English-languaGE PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
Little update on of WIP Amiga game 'Wizonk'
Work was done on the base 4player mode on and off, then eventually a campaign mode for proper release will be added, as well as likely the multiplayer side gets improvment. Still much of what's to be seen is placeholder graphics. Keep in mind that the main project of the developer is the promising 'Creeping Me Out: Hex Night' and Wizonk is very experimental and partly a learning exercise for him..
Axis and Constrictor left
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