Site Blog...from time to time, some thoughts need to get out...
Happy birthday!!! Cascade was found in April 1988 (read trivia for more info) and so this makes it a fourth of a century old. We planned to celebrate this with a little, sweet demo. It would have contained the graphics you see on the right (more info about it here). But we sadly failed, due to time intensive real life things. We already missed the 20 years celebration demo and together with lots of other failed projects, all the unfinished parts, routines, graphics and stuff are slowly filling more an more disks in our boxes. Anyway... we are still around, and one day we will even manage to pull out a demo again, I am sure. In the meantime you might enjoy the shown no-border graphic, made for the jubilee.
Now a short message to all current or former Cascade members: Wherever you are, to which coast of life you got drifted, I want to send you my warm hearted greetings and all my love. Feel honoured, that you have been (or still are) part of a project, that was started as a simple hobby of some young lads - unprofessional, non-commercial, not lifestyle driven and not guided by any political or industrial elites - and still it exists after 25 years! I feel very proud of that and so should you!
Metro Siege (and more) Update for October 4th 2022
Here's a progress report for MetroSiege, the 2 player retro pixel art arcade/console style brawler game by BitBeamCannon, as well as a platformer-action game they're making using the Scorpion Engine by Erik Hogan.
Amiga mini game 'None Of Us' released
'None Of Us' is just a mini game for testing visuals and gameplay (amongst other things)! The essence of the test is to obscure the opponents from the players viewpoint with light/shadow. Ok, we all see that in modern platforms, but not under AMIGA - AMOS Pro. Requirements: Amiga with ECS chip, 2MB Chipram and a fast CPU. You can get the game as digital download for a bargain (name your own price).
C64 game 'Captain Ishtar' - digital version released
Psytronik Software is proud to present yet another superb C64 release from master game designer Alf Yngve. Travel to the future and take the role of 'Captain Ishtar' in this exciting four part space action adventure. Besides a Collector's Edition in a full colour printed glossy box that contains the C64 game on 5.25" floppy disk, that you can get here, there is now a budget disk version that you can get as digital download for a bargain.
Eye of the Beholder on Commodore 64. Really. - new video from 'retrobits'
After 16 years, the legendary PC game arrives on the C64 and 128! Let’s take a look at this highly anticipated port and the work that went into bringing it to life!
Amiga game creator 'Redpill' V0.9.14 released
List of changes in 0.9.13: - Added condition Contains Tile that checks all tiles colliding with a big object. - In AGA black borders hidin copper are back. - Compatibility with Kickstart 1.3 is back. - Added Collisions in the profiler screen. - Levels can be exported in TMJ format in order to be used in Tiled. - When using level properties music, the music will not restart if it is the same as before. - Level properties screen layout has changes in preparation of some new cool features. - WHDLoad slave names changed to make them easier to understand. - Fix in Level Properties screen. - Fixes when building projects. - Fixes for some gfx gliches. - Some small optimizations.
'Transactor' - a PET CBM 8296 Demo
Transactor is a Commodore PET CBM 8296 Demo by Rabenauge featuring Plush at deadline 2022. It's an introduction to a new graphics mode called Mode2. Code: Bodo, Krill, Yago & Utz, Music: Utz, GFX: Titus. This video shows the demo captured from a real machine. If you want to get the executable file and more info, look here.
Teaser 3 for WIP C64 game 'Awesome Slam Siblings' - a Smash Bros tribute
Here is another work in progress video from Awesome Slam Siblings, a port of the party game Super Smash Brothers. This time we see a playable preview of two of the characters in Awesome Slam Siblings. This build tries to detect an REU - if one is found it uses it to skip some of the optimisations that are otherwise necessary. The final game will probably add one or two REU-only levels, as they can be more complex in design - but generally the game will be targeted to run without REU. If the screen flickers for a second when starting up, that shows the REU is being used. The game is 2 player only, no AI, and currently you cannot win the game - it just goes on forever with endless lives.
More footage on Amiga WIP port of 'Karate Champ' - Karate Champ VS: A.I. demo
There is work in progress going on for an faithful Amiga conversion of the old arcade classic 'Karate Champ'. In this video we see the developer fighting as white against the computer as red. There are still a lot of issues but the computer kicked his ass which is a good sign :)
Video: 'Robocop' for Amiga (AGA) - Update #9
Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Transition between intro scenes and gameplay scenes. - RoboCop sprite refactor. - Bug fixes. - Removed daft options. Come on...
'Vanilla Conquer' - Amiga port of Command & Conquer Version 1.2 update released
Vanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amigas equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators. New in Version 1.2 (non Vampire) - Optimized rendering speed twice. - Enabled custom in game cursors. - Skip also logo video with PlayIntro=false in conquer.ini. New in Version 1.1 was: - Added CovertOps Missions Expansion pack support. - Adds 15 new missions + 7 music tracks
Commodore 64 and 128 TIME: Exploration of TI and TI$ - new Video from '8-Bit Show And Tell'
We take our deepest look yet at the TI and TI$ "variables" on the Commodore 64 and 128: how they look like variables but are called functions and how they're not really either, how the clock is implemented, how TI works on both the Commodore 64 and 128, some bugs and quirks in the implementation, dispelling myths about whether a jiffy is a different length on PAL vs. NTSC, and potential patches to fix the admittedly minor bugs. One byte changed in each of the KERNAL and BASIC ROMs!
Video preview: 'Grey' - First person shooter for C64
Grey is an FPS in early development; however, the player can already traverse the map freely. Some areas are available only upon collecting a required door key. The player is equipped with only one weapon - a chain gun and can find ammunition, med kits and door keys. The engine allows the creation of enemies of three different sizes (small, medium, and large), equipped or not with a weapon. They can also differ in speed and HP. Enemy movement is very basic. They just try to get to the player in the shortest path possible. When stuck, they follow a random direction for a while and then get back to chasing the player. Their attacks are not fully implemented yet, so the player can't get harmed for now. They can be killed though. Enemies are presented using placeholder sprites. An exclusive goodie for ZZAP! 64 magazine patreon subscribers.
A Portable On-The-Go MEGA 65 using a Lenovo Thinkpad T480 - video from 'retroCombs'
retroCombs loves his MEGA65; however, it's a bear to travel with so he decided to create his own travel MEGA65 "system" using a Lenovo Thinkpad T480 and Windows 11. He even modifies the keyboard to add those important PETSCII characters.
Video preview: New, second game by Carrion (Robot Jet Action)
This video shows just a little preview of what Carrion has started to work on after releasing Robot Jet Action. This time he wants to make a platformer again, but with scrolling. And though the game for now does not have a title yet, he roughly already knows what he would like to create this time. But watch yourself...
Video preview: WIP Amiga game 'Hyperblaster'
This is a peek at the new version of Hyperblaster for the Amiga 1200 & 4000 & CD32. Collisions are off, it's still a bit glitchy, no sound at the moment, but you can see where this is heading to... The game will be demonstrated soon at Amiga37 in Mönchengladbach.
Cascade - C64 Demo
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Arguably one of the best vertical shoot-em-up games for C64
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