Cascade C64/Amiga

Site Blog

...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008

New Cascade Website finishedPuhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...

To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...

Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(

Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
Commodore News - external link
13.09.2026 - Plus/4 game 'Ponk Reload 2026' released - free for download
Once you've tried using a mouse on the Plus/4, it's hard to go back. To avoid withdrawal symptoms, you can try out 'Ponk Reload 2026', a reimagining of the 1995 game Ponk, which itself was remake of a C64 game called Magic Tile. The game now features mouse support and some cosmetic upgrades.
 
Commodore News - external link
13.09.2026 - C64 game 'Ruote Fumanti' released
'Ruote Fumanti' (smokin tyres) is a top-down racing game for C64 with much similarities to Bump 'n' Jump, also known in Japan as Burnin' Rubber, the 1982 vehicular combat video game developed and published by Data East for arcades. Though you will certainly recognize its origin, it is not that game: the engine, the graphics and the music are written for the C64, and a few things here work differently on purpose. You can get the game as digital download for little money (name your own price) to support the developer.
 
Commodore News - external link
12.09.2026 - Plus/4 adventures 'Castle Quest' and 'Iowa Jack and the Crystals of Chaos' released - free for download
Richard J. Derocher, who is a well-known game creator – primarily of adventure games – has chosen to bring two of his classics to the TED platform: Castle Quest and Iowa Jack and the Crystals of Chaos. Both games feature a parser stripped down to the bare essentials to make the genre truly accessible to everyone, alongside graphics and music of a caliber rarely seen in this type of game. Castle Quest is an expanded version of a game by the same author titled "Tiny Quest", originally created for the VIC-20: save the princess and grab the loot. Iowa Jack and the Crystals of Chaos feels like the big brother of the previous titles; while the parser remains as simple as ever, the story and supplementary content are significantly more substantial, "perfect for newcomers to the genre, or advanced players who want a quick adventure break" (cit.). It is an adventure game that catapults you into a story with a distinctively 1980s, Lucas-style vibe.
 
Commodore News - external link
12.09.2026 - C64 Weekly #87 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
 
Commodore News - external link
11.09.2026 - C64 game 'Skittles IV' released - free for download
The battle of the kings: everyone on the chessboard, only half will remain. Start with whichever one, gather 6 pawns and attack another king within 7 moves. An attack with fewer pieces will fail. No more than 7 moves are allowed. You cannot choose the same king twice, nor return to an empty square. Kings of the same color are allies and must not fight each other. At the end of the battle, the pawns have been captured and only 8 kings survive. 10 puzzles to complete, you may restart the current puzzle at any time. To win, devise a plan before making any move. each puzzle has a unique solution.
 
Commodore News - external link
11.09.2026 - C64 game 'Colors of V' released
'Colors of V' is an arcade shooter for C64 and MSX2 Editions with 100 rooms in ten tiers and ten bosses, one per tier. There are three gels: yellow, magenta, cyan. Each blocks one channel of light. Yellow passes red and green. Magenta passes red and blue. Cyan passes green and blue. Put two down and a single channel is left; put all three down and nothing is. You can get the game as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
11.09.2026 - Amiga game 'Amiga Rescue' released
'Amiga Rescue' is a new retro-style puzzle game for the Commodore Amiga, inspired by the machine we still love repairing and upgrading decades later. Across 50 levels, you'll work your way through a series of faulty Amigas, restoring broken circuit-board traces and getting each machine running again. You can get the game as digital download for little money (name your own price) to support the developer.
 
Commodore News - external link
10.09.2026 - C64 gane 'Mazes of Zarboz' released
'Mazes of Zarboz' is a dungeon crawler RPG for the C64. The Kingdom of Eldrun has been invaded by the demon Zarboz and his minions. Many heroes have tried to vanquish the demon, but none has succeeded. You are the next to try, as a mighty warrior, brave hunter, or cunning wizard. But to even get to the demon's castle, you must first find the three keys hidden in three dungeons. You can get the game as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
10.09.2026 - 'Wizards Lab' - game for C64 and VIC-20 released
In 'Wizards Lab' you have to match potions by colour, set the reagents off. The game is a 16 KB cartridge for three 8-bit machines - the Commodore 64, the Commodore VIC-20 and the AC6502 - written in 6502 assembly. Same playfield same tiles, same timing, on all three. You can get the game as digital download for little money (name your own price) to support the developer.
 
Commodore News - external link
10.09.2026 - C64 game 'RustHeir' released
'RustHeir' is a Chess like puzzle game with 69 hand-checked puzzles where the board crumbles under your feet. Every square you step on wears out. On the third crossing it is gone - and the tile falls when you leave it, so you can always stand on spent ground. You just cannot come back to it. And you never keep your own moves. You can get the game as digital download for a fair price to support the developer.
 

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Starblast Preview
Cascade - C64 Game

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