Cascade C64/Amiga

Site Blog

...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008

New Cascade Website finishedPuhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...

To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...

Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(

Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
Commodore News - external link
28.08.2026 - WIP Amiga game 'Sparkpaw: The Stormstone Quest' - V0.6.0 Alpha for download
'Sparkpaw: The Stormstone Quest' is an original side-scrolling action platformer for the Commodore Amiga 1200. Play as Sparkpaw, an amber-orange feline adventurer and young inventor armed with a teal energy gauntlet, and cross ancient stone-and-machine ruins to recover the scattered Cores of the Stormstone. This public alpha contains the complete first-world route: twelve scrolling screens of platforms, water hazards, ruined machinery, collectibles and clockwork enemies, followed by the Stormkeeper's Waystation and the first Stormstone Core.
 
Commodore News - external link
28.08.2026 - VIC-20 game 'Space Panic DX' released
'Space Panic DX' is a faithful VIC-20 conversion of Universal’s classic 1980 arcade game, widely regarded as one of the earliest platform games. Navigate the platforms and ladders while avoiding pursuing enemies. Dig holes to trap them, then fill the holes to defeat them. Plan your route carefully, work quickly, and clear each stage before time runs out!
 
Commodore News - external link
28.08.2026 - C64 game 'Skittles III' released - free for download
In this series of puzzles, a chessboard is filled with black pawns. You need to replace all these pawns with the ones on the left. The 63 pawns on the left are colored and organized into 21 sets of 3. You cannot change the order within each triplet, but you can rotate it. Place all triplets so that their colors match those of the chessboard. You can clear the chessboard at any time and start over from the beginning. You may also reposition a triplet on the chessboard, if you change your mind. 30 puzzles to beat the game. Each one of them has a unique solution.
 
Commodore News - external link
28.08.2026 - Amiga game 'Arrows' released - free for download
'Arrows' is a cozy arrow puzzle game for the Commodore Amiga about finding the right order. Every arrow can only leave the board in the direction of its arrowhead. Take your time, follow the paths and discover which arrow is ready to move next. The first of 50 levels offer a gentle introduction, while later boards gradually become more interwoven and invite you to look a little closer. There is no time limit, so you can solve every puzzle at your own pace. Sit back, enjoy the chiptunes and clear the board one arrow at a time.
 
Commodore News - external link
28.08.2026 - 'Wet Wings' - adventure for C64 and Amiga released - free for download
'Wet Wings' is a classic interactive fiction adventure. Unlike a traditional graphical adventure, the world is presented primarily through text descriptions. You interact with the game by typing commands and telling Dashiell what you want him to do. When an object is mentioned or described, you can interact with it in different ways. You might examine it, take it, or give it to another character. Characters can also be examined and spoken to, and you may be able to give them objects or interact with them in other ways depending on the situation. Besides a version for C64 and Amiga, there are also versions for Amstrad, Atari ST, Spectrum, MSX and PC-DOS.
 
Commodore News - external link
26.08.2026 - Video: Vale of the Lost Goddess for C64 - work in progress (3)
More footage of 'Vale of the Lost Goddess', a coming new game from Icon64. Current status: Enemy sprites now in, still need animating and the ambient tracks are also in, you will have the options for ambient or music tracks.
 
Commodore News - external link
26.08.2026 - Laserdisc conversion of 'Dragon's Lair' for C64 released - free for download
This new C64 take on 'Dragon's Lair', released by Cinematronics in 1983 for arcade machines, is a conversion of the Laserdisc game. To be able to play the game you need a 16 MB REU as a storage device. The REU is built in cartridges like the 1541ultimate, Ultimate-II(+)(L), Turbo Chameleon or RAD Expansion Unit, in most emulators and C64 replicas like the Ultimate 64 or Commodore 64 Ultimate. For the best gaming experience the Ultimate-II+(L) cartridge or the Ultimate 64 or Commodore 64 Ultimate is recommended. Those devices have the Command Interface built in that, if enabled, allows automatic loading of .reu files. When using one of the other mentioned devices you have to manually load the .reu files when prompted by the game.
 
Commodore News - external link
25.08.2026 - C64 game 'EyedBall' released
'EyedBall' is a logic puzzle game for C64 by LC Games. You control Eyedball, moving him left or right and guiding him down from one platform to another. You must avoid various obstacles and spooky foes in order to recover his comrades transformed into hearts. Our hero has no defenses against enemies, but he possesses an extraordinary magical power: the ability to rotate his surroundings, allowing him to reach parts of the room that would otherwise be inaccessible. You can get the game as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
25.08.2026 - VIC-20 port of 'Phoenix' released
'Phoenix' is a 1980 fixed shooter video game developed and published for arcades, which was now ported to VIC-20 (24/32K). The game features three distinct battle scenarios spread across five stages. The opening stages pit you against small, agile space birds that attack in diving formations. The next two stages introduce larger, more dangerous falcon-like enemies with tougher attack patterns. The fifth and final stage is an all-out assault on the mothership itself. You can get the game as digital download for a fair price to support the developer.
 
Commodore News - external link
24.08.2026 - Building a Physical Optical Amiga MOD Player - video by 'RobSmithDev'
So, this all started in January. Rob had come up with an idea to build some kind of MOD player. Originally the concept was based around a pianola, the piano's that play themselves, and he was going to print out a ProTracker module onto a long sheet of tracker-feed dot-matrix printer paper. Rob later decided this wouldn't work very well and most likely would easily tear as the patens scrolled between them. Instead, he adopted the concept of a disk. It almost looks like tracks and sectors, but in fact, its rings and patterns. Join Rob as we start the journey into how this mad contraption was built that premiered at the UK Amiga Kickstart 2026 Expo.
 

Already seen?

Whee's Demo - Cascade - Amiga Demos

Whee's Demo
Cascade - Amiga Demo

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We can also recommend to visit the following web resources:

Forum64 AmigaPortal.de DoReCo - Dortmunder Retro Computer Treff Lemon64 Lemon Amiga C64 Intros Codebase 64 C64-Wiki Radio PARALAX Protovision ExoticA
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