Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
19.04.2026 - Video: Double Dragon Amiga AGA WIP (3)
Developer jotd666, who already delivered a lot of great arcade ports like Track'N'Field, Bad Dudes vs Dragonninja, Gyruss and more is currently working on Double Dragon for Amiga with 128 colors, sfx & awesome music from no9. Current status: full first level is running. The other levels are also working but missing stuff. Stay tuned.
Developer jotd666, who already delivered a lot of great arcade ports like Track'N'Field, Bad Dudes vs Dragonninja, Gyruss and more is currently working on Double Dragon for Amiga with 128 colors, sfx & awesome music from no9. Current status: full first level is running. The other levels are also working but missing stuff. Stay tuned.

18.04.2026 - C64 game 'Evil Spirit' released - free for download
In 'Evil Spirit' is an adventure game by Windigo Games (also known for e.g. 'Rise of Babylon', 'Deathflood, 'Devolution', 'The Tribe' and ' Battle for Cronos') in which the protagonist is stranded in a dark place and must fight for survival. The game world is explored from a first-person perspective and contains various puzzles as well as a number of hostile creatures. It features four chapters with over 150 locations, more than 70 items to solve puzzles and survive, challenging real-time combat with tactical elements, short loading times and save option, NTSC and PAL compatible, German and English language version. A physical version of the game will later be published by poly.play.
In 'Evil Spirit' is an adventure game by Windigo Games (also known for e.g. 'Rise of Babylon', 'Deathflood, 'Devolution', 'The Tribe' and ' Battle for Cronos') in which the protagonist is stranded in a dark place and must fight for survival. The game world is explored from a first-person perspective and contains various puzzles as well as a number of hostile creatures. It features four chapters with over 150 locations, more than 70 items to solve puzzles and survive, challenging real-time combat with tactical elements, short loading times and save option, NTSC and PAL compatible, German and English language version. A physical version of the game will later be published by poly.play.

18.04.2026 - C64 game 'Brek'n'Bubble' released
'Brek'n'Bubble' is an action and logical puzzle game and a merge between Block'n'Bubble and Brektwon, featuring 50 stages, 10 treasure rooms, 5 different stage graphics, save state, high score table and end boss. You can get the game as digital download for a fair price to support the developer.
'Brek'n'Bubble' is an action and logical puzzle game and a merge between Block'n'Bubble and Brektwon, featuring 50 stages, 10 treasure rooms, 5 different stage graphics, save state, high score table and end boss. You can get the game as digital download for a fair price to support the developer.

17.04.2026 - Video: Sonic on the Amiga? - Palette Panic #2! (Dev Log Apr '26)
In this video RetroRic is helping reassembler68k with graphics for his Amiga Sonic project, where the goal for this build is to fit the background layer into a single 16-colour palette on the Amiga 1200. They take the original Green Hill Zone background from Sonic the Hedgehog on the Sega Mega Drive, analyse the colours it uses across the Mega Drive palettes, and then crunch those 20 background colours down to 16 while keeping the scene looking right. Along the way RetroRic explains how the Mega Drive palette works, which colours are locked, how to decide what can be removed, and how to fix the tiles after the palette changes so the background still looks correct.
In this video RetroRic is helping reassembler68k with graphics for his Amiga Sonic project, where the goal for this build is to fit the background layer into a single 16-colour palette on the Amiga 1200. They take the original Green Hill Zone background from Sonic the Hedgehog on the Sega Mega Drive, analyse the colours it uses across the Mega Drive palettes, and then crunch those 20 background colours down to 16 while keeping the scene looking right. Along the way RetroRic explains how the Mega Drive palette works, which colours are locked, how to decide what can be removed, and how to fix the tiles after the palette changes so the background still looks correct.

15.04.2026 - C64 Weekly #69 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.

14.04.2026 - Commodore Blew It | Test Driving an Amiga 3000 (E4) - video by 'The Retro Collective'
Commodore's Amiga 3000 is on the Workbench and the restored machine and CRT get tested. Does it live up to expectations? Do all the rumours that surround what the 3000 might have been influenced the opinion of it? And why did the UK wait so long to see one?
Commodore's Amiga 3000 is on the Workbench and the restored machine and CRT get tested. Does it live up to expectations? Do all the rumours that surround what the 3000 might have been influenced the opinion of it? And why did the UK wait so long to see one?

14.04.2026 - Protovision Shop: Steel Ranger 2 is coming - in Gold!
Protovision has just announced that the highly anticipated sequel to Lasse Öörni’s masterpiece, Steel Ranger, has been selected as their 2026 Gold Cartridge release. Steel Ranger 2 pushes the Commodore 64 to its absolute limits with smooth 8-way scrolling, atmospheric background graphics, and the deep, story-driven gameplay that Lasse (Covert Bitops) is world-renowned for. Gear up with your second-generation armor suit and return to the ruins of a barren Earth to combat a lethal new threat...
Protovision has just announced that the highly anticipated sequel to Lasse Öörni’s masterpiece, Steel Ranger, has been selected as their 2026 Gold Cartridge release. Steel Ranger 2 pushes the Commodore 64 to its absolute limits with smooth 8-way scrolling, atmospheric background graphics, and the deep, story-driven gameplay that Lasse (Covert Bitops) is world-renowned for. Gear up with your second-generation armor suit and return to the ruins of a barren Earth to combat a lethal new threat...

12.04.2026 - Amiga 3000T Restoration Part 5: "Repairing" the Power Supply - video by 'Jan Beta'
Jan is troubleshooting the Amiga 3000T power supply that didn't quite work after recapping it in the last episode of this series.
Jan is troubleshooting the Amiga 3000T power supply that didn't quite work after recapping it in the last episode of this series.

11.04.2026 - Impossible Mission 3 (Commodore 64) Review + Developer Interviews - video by 'BastichB 64K'
An exclusive 1st video review for 'Impossible Mission 3' on the Commodore 64 by Icon 64. With behind the scenes interviews with both Designer Trevor Storey and Programmer Stuart Collier. Pre-orders for the game open on 18 May 2026 from Psytronik Software.
An exclusive 1st video review for 'Impossible Mission 3' on the Commodore 64 by Icon 64. With behind the scenes interviews with both Designer Trevor Storey and Programmer Stuart Collier. Pre-orders for the game open on 18 May 2026 from Psytronik Software.

11.04.2026 - WIP Amiga game 'Zippy Race : A500 Edition' - V1 Alpha released
This is a conversion of Zippy Race - an early 1983 arcade game by Irem to the OCS Amiga. Please note, that this is a fan conversion - no reverse engineering was performed in any capacity. This is not a transcoded game and as such the entire game was written by hand to match the original arcade game as closely as possible. There will be some differences. The game was made public as alpha test release to get feedback and you can get it in current state as digital download for little money (name your own price) to support the developer.
This is a conversion of Zippy Race - an early 1983 arcade game by Irem to the OCS Amiga. Please note, that this is a fan conversion - no reverse engineering was performed in any capacity. This is not a transcoded game and as such the entire game was written by hand to match the original arcade game as closely as possible. There will be some differences. The game was made public as alpha test release to get feedback and you can get it in current state as digital download for little money (name your own price) to support the developer.
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