Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
08.09.2026 - C64 game 'Motherboard ' released - free for download
Inside the Commodore 64 motherboard a battle rages. Its up to you to reset the system motherboard. Do it enough times and you can escape. POKEs will attempt to steal your life. Shoot them to claim a zero or a one which is used in the PEEK code you will need to set the system memory correctly to perform the reset.
Inside the Commodore 64 motherboard a battle rages. Its up to you to reset the system motherboard. Do it enough times and you can escape. POKEs will attempt to steal your life. Shoot them to claim a zero or a one which is used in the PEEK code you will need to set the system memory correctly to perform the reset.

08.09.2026 - Amiga game 'Fliegeralarm' released
'Fliegeralarm', a port of the PC Fliegeralarm, written in C on the ACE engine, is a carrier-based side-scrolling shooter for the Commodore Amiga (OCS). Nine missions across the Pacific, from Cape Engano to the last sortie against the Yamato - plus an endless-style Hell Run for anyone who wants the war without the paperwork. You can get the game as digital download for a bargain (name your own price) to support the developer.
'Fliegeralarm', a port of the PC Fliegeralarm, written in C on the ACE engine, is a carrier-based side-scrolling shooter for the Commodore Amiga (OCS). Nine missions across the Pacific, from Cape Engano to the last sortie against the Yamato - plus an endless-style Hell Run for anyone who wants the war without the paperwork. You can get the game as digital download for a bargain (name your own price) to support the developer.

08.09.2026 - Amiga game 'Battle of Aldebaran' - demo version released
'Battle of Aldebaran' is a first-person space combat game for the Amiga 1200 / 4000, made with the help of 7 AIs. You fly from inside the cockpit of a Nordic saucer and you never leave it. There is no external camera and no map screen: everything you need is on the panel in front of you and in the sky beyond the canopy. Shields, hull, throttle, fuel, rounds remaining, a radar dish that shows you what is behind you - read the panel or fly blind.
'Battle of Aldebaran' is a first-person space combat game for the Amiga 1200 / 4000, made with the help of 7 AIs. You fly from inside the cockpit of a Nordic saucer and you never leave it. There is no external camera and no map screen: everything you need is on the panel in front of you and in the sky beyond the canopy. Shields, hull, throttle, fuel, rounds remaining, a radar dish that shows you what is behind you - read the panel or fly blind.

08.09.2026 - VIC-20 port of 'Pitfall II: Lost Caverns' released
This is a homebrew adaptation inspired by the classic Pitfall II: Lost Caverns, bringing underground exploration, platforming, treasures, enemies, and adventure to the Commodore VIC-20 (+ 35K expansion). This port also includes Level 2 from the Atari 5200 version, extending the adventure beyond the original game's first level.
This is a homebrew adaptation inspired by the classic Pitfall II: Lost Caverns, bringing underground exploration, platforming, treasures, enemies, and adventure to the Commodore VIC-20 (+ 35K expansion). This port also includes Level 2 from the Atari 5200 version, extending the adventure beyond the original game's first level.

07.09.2026 - Amiga Tower of Power - A Sheep in Wolf's Clothing? - video by 'The Retro Collective'
The Commodore Amiga 1200 didn't get a fair chance, did it? Just as it was released Commodore went bankrupt and it was up to a succession of new Amiga owners and third-party manufacturers to keep it alive. Today 'The Retro Collective' repairs and puts together an A1200 tower to discover if there was more fight in the machine than first realized.
The Commodore Amiga 1200 didn't get a fair chance, did it? Just as it was released Commodore went bankrupt and it was up to a succession of new Amiga owners and third-party manufacturers to keep it alive. Today 'The Retro Collective' repairs and puts together an A1200 tower to discover if there was more fight in the machine than first realized.

07.09.2026 - Protovision Shop: Commodore 64 USB Stick - Back in Stock
Great news: the Commodore 64 USB stick is back! This officially licensed gem packs 16GB of Samsung flash memory (that’s roughly 96,386 C64 floppy disks‘ worth) into a beautifully detailed breadbin-and-1541 shell, and even comes with the C64 emulator EMU64 5.0.18. A true must-have for any Commodore enthusiast.
Great news: the Commodore 64 USB stick is back! This officially licensed gem packs 16GB of Samsung flash memory (that’s roughly 96,386 C64 floppy disks‘ worth) into a beautifully detailed breadbin-and-1541 shell, and even comes with the C64 emulator EMU64 5.0.18. A true must-have for any Commodore enthusiast.

07.09.2026 - C64 game 'Minitris' released - free for download
'Minitris' is a fast-paced, tactical logic puzzle game for the C64. Minitris is not a Tetris clone - no tetrominoes, no rotations, and no clearing by filling rows. Instead a single coloured cell falls into a compact 4 × 12 well. When it lands, forming a line of 3 or more same-coloured cells - horizontally, vertically, or diagonally - clears them from the board. Remaining bricks compact downward under column gravity, potentially triggering chain reactions that multiply your score.
'Minitris' is a fast-paced, tactical logic puzzle game for the C64. Minitris is not a Tetris clone - no tetrominoes, no rotations, and no clearing by filling rows. Instead a single coloured cell falls into a compact 4 × 12 well. When it lands, forming a line of 3 or more same-coloured cells - horizontally, vertically, or diagonally - clears them from the board. Remaining bricks compact downward under column gravity, potentially triggering chain reactions that multiply your score.

06.09.2026 - 'Treasure of Usas' port for Amiga released
'Treasure of Uşas' is 1987 a side-view platform game released by Konami for the MSX2 computer platform, which was now ported to the Amiga (OCS). This is a fairly 1:1 port of the original MSX2 game. The only major difference is that the game has been modified to run at 50/60hz for a smother Amiga experience. You can get the game as digital download for little money (name your own price) to support the developer.
'Treasure of Uşas' is 1987 a side-view platform game released by Konami for the MSX2 computer platform, which was now ported to the Amiga (OCS). This is a fairly 1:1 port of the original MSX2 game. The only major difference is that the game has been modified to run at 50/60hz for a smother Amiga experience. You can get the game as digital download for little money (name your own price) to support the developer.

06.09.2026 - Motors, Optics & Mechanical VU Meters - Amiga MOD Player Part 2 - video by 'RobSmithDev'
In the last video Rob showed you how he made the actual discs used in his physical mod player dubbed the "PRO" Tracker. In this video we're going to take a closer look at the gadget, and all of the components that are hidden within. This will cover the type of camera Rob uses, the motors, rotation encoders, switches, servos and much more!
In the last video Rob showed you how he made the actual discs used in his physical mod player dubbed the "PRO" Tracker. In this video we're going to take a closer look at the gadget, and all of the components that are hidden within. This will cover the type of camera Rob uses, the motors, rotation encoders, switches, servos and much more!

06.09.2026 - C64 game 'Black Cave' released - free for download
'Black Cave' is an action dungeon crawler created for the C64. It draws inspiration from classic games such as Gateway to Apshai, traditional Dungeons & Dragons adventures, and an earlier Windows game called Cave of Darkness. Explore 18 deadly dungeon levels, battle monsters, collect powerful gear, and escape the Black Cave.
'Black Cave' is an action dungeon crawler created for the C64. It draws inspiration from classic games such as Gateway to Apshai, traditional Dungeons & Dragons adventures, and an earlier Windows game called Cave of Darkness. Explore 18 deadly dungeon levels, battle monsters, collect powerful gear, and escape the Black Cave.
Don't miss!
C64 Games on ITCH.IO like:
Probably the most ambitioned platform game ever for the C64
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