Cascade C64/Amiga

Site Blog

...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008

New Cascade Website finishedPuhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...

To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...

Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(

Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
Commodore News - external link
07.11.2025 - C64 game 'Zezito in the Glittering Caves' released
'Zezito in the Glittering Caves' is a single-screen arcade platformer for C64. Zezito must restore the glittering caves to their former glory! The nasty spiked snails with their poisonous slime have discolored the floor of the caves. Help zezito get the bucket and paint roller and restore the floor to its colorful original state. You can get it as digital download for little money (name your own price) to support the developer.
 
Commodore News - external link
07.11.2025 - New at AMIGAstore.eu - Amiga Universal Mechanical Keyboard (USB / Classic Systems) announced
Amiga-style mechanical keyboard with an optional pre-manufactured 3D-printed and painted enclosure, reinforced metal chassis, and optional universal controller supporting direct connection to A500, A2000, A3000, A4000, CD32, CDTV, and USB systems. Includes advanced anti-ghosting electronics for flawless simultaneous keypresses and reliable operation across all supported platforms, along with a detailed manual and a three-year warranty. Pre-orders open. Availability: November 20.
 
Commodore News - external link
07.11.2025 - Amiga game 'Blok' released
'Blok' is a small puzzle game for Amiga computers (1Mb Chip, A500+, 600, 1200, etc.), where you roll a blue blok through 24 levels of increasing difficulty. You can get it as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
06.11.2025 - Rogueish (Commodore 64) Review - video by 'BastichB 64K'
Review for this 2025 new dungeon crawler called "Rogueish" from Syntax Error Software on the Commodore 64.
 
Commodore News - external link
06.11.2025 - Video: Quasimodo's Halloween Horror (C64) Preview 4e - New firepit animation effect..
Welcome to Preview 4e of Quasimodo's Halloween Horror. A minor update with some discussion on a new firepit effect which will now feature in the game. This effect only uses 9 characters, the skull featured in the screen will either be the end of level boss screen, or a bonus screen of some description. No decision has been made so far. The game is still in development for a 2026 release all being well.
 
Commodore News - external link
06.11.2025 - My Biggest Commodore Haul Trip Ever, And My Experience With Car Solutions Canada, Inc. - video by '8-Bit Show And Tell'
2025 has been kind of a rough year for Robin, with a low point being his family vehicle destroyed by a drunk driver. So when various opportunities lined up a few weeks ago to buy a replacement and to pick up a huge haul of Commodore stuff, he sets out on an adventure...
 
Commodore News - external link
05.11.2025 - 'Stunt Car Racer 128' released - free for download
'Stunt Car Racer 128' is an adaptation of the original C64 version of Stunt Car Racer to run natively on the C128. The code was modified to take advantage of the extra RAM, the MMU and the faster clock rate in the border area to push the frame rate as far as possible on a stock machine. The end result is roughly 50% faster than the C64 version. Notably, the C128 made the following optimisations possible: uncompressing the LUT used for arctan calculations, switching to a table based fast multiplication routine, unrolling the screen clearing logic and using the MMU for better throughput. Besides that minor visual bugs are also fixed and also, the menu system was modified to squeeze in some additional features.
 
Commodore News - external link
03.11.2025 - Book Review | Making Games For The Commodore 64 in Assembly Language - video by 'GRay Defender'
A quick look at the "Making Games For The Commodore 64 in Assembly Language" book by Bård Baadstø Ildgruben.
 
Commodore News - external link
03.11.2025 - C64 Weekly #54 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
 
Commodore News - external link
03.11.2025 - Video: Jail Break Amiga AGA port WIP video
First video of Jail Break port for Amiga AGA. Game is fully playable through the end. Only a few graphical issues remain. Also no sound or speech for now.
 

Already seen?

Updated Version of Commodores Hard Disk Drivers - Cascade - Amiga Intros

Updated Version of Commodores Hard Disk Drivers
Cascade - Amiga Intro

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C64 Games on ITCH.IO like:
LUFTRAUSERZ

The official C64 conversion of the indie classic LUFTRAUSERS
Support the developers!

Commodore Souvenirs

[Amazon.de affiliate link]
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Friendship advert

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Operation Cyborg - Der Roman

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Terminator Deutschland

We can also recommend to visit the following web resources:

Forum64 DoReCo - Dortmunder Retro Computer Treff Lemon64 Lemon Amiga C64 Intros Codebase 64 C64-Wiki Radio PARALAX Protovision Restore-Store ExoticA
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