Cascade C64/Amiga

Site Blog

...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008

New Cascade Website finishedPuhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...

To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...

Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(

Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
Commodore News - external link
24.10.2026 - C64 game 'Tiltrune' - Version 1.1 released
'Tiltrune' is a puzzle game for C64, where the room is your mechanism. Turn it through 90 degrees and the explorer, crates and gems fall into a new arrangement. A wall that stopped you can become your next floor. Collect every gem, then reach the green exit. Features: 80+ main rooms across five vaults and a special final chamber,bonus challenges unlocked beyond the ending, up to 100 stored undo states and unlimited retries, par targets, stars, best room results and completion statistics, animated end-of-run score tally and a disk-saved high score. You can get the game as digital download for a reasonable price to support the developer.
 
Commodore News - external link
24.10.2026 - 'Tiltrune' for Amiga released
'Tiltrune' brings the original C64 puzzle game to the Amiga, with reworked graphics, animated title and reward screens, and Amiga music and sound effects. Turn the room. Watch things fall. Deep inside the mountain, a forgotten treasure vault waits behind more than 80 rooms. You cannot climb, and you cannot jump. But you can tilt the whole room by 90 degrees - and everything that is not nailed down falls with it. Crates tumble, gems drop, and so do you. Collect every gem, open the glowing green exit and step through before the room turns against you. Requires 1 MB RAM: an Amiga 500 with 512 KB Chip RAM and a 512 KB RAM expansion. An Amiga 1200 with 2 MB Chip RAM is also supported. You can get the game as digital download for a reasonable price to support the developer.
 
Commodore News - external link
24.10.2026 - The Wally Collection for Plus/4 released - free for download
Wally Week is a series of video games developed by Mikro-Gen in the mid-1980s, featuring the character Wally Week, a working-class man facing surreal adventures. The series includes five main titles, primarily popular on the ZX Spectrum, and is now finally available to play on the Plus/4! The Wally Collection includes: Automania - Pyjamarama - Everyone's a Wally - Herbert's Dummy Run - Three Weeks in Paradise
 
Commodore News - external link
24.10.2026 - C64 game 'The Brothers in Arms' released
'The Brothers in Arms' is a Cannon Fodder like clone for C64 with 25 levels. Run through a jungle and destroy enemy huts and soldiers. You can pick up grenades and rockets. You have three soldiers, once they are gone. Everything resets back to the start. Enemies wont miss! The enemy also has rocket launchers, a single hit from their explosion will take out two of your soldiers. You can get it as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
24.10.2026 - C64 game 'Jungle Escape' released - free for download
'Jungle Escape' is a memory puzzle for the C64. A gorilla has escaped and the only way out is through the jungle. Every room is full of hidden traps. You see them for a moment, then they vanish and look just like the ground. Remember where they were and lead the gorilla to the exit. Jungle Escape is a Commodore 64 demake of Larcin Lazer, with 100 rooms of increasing difficulty.
 
Commodore News - external link
24.10.2026 - Amiga game 'Tough Nuts' released
'Tough Nuts' is a physics slingshot game for the Amiga 1200 (AGA) in the spirit of Angry Birds, with a world of its own: nuts knock bark beetles out of their forts. Nine worlds of ten levels, nine heroes with abilities of their own, bosses, cartoons and ten tunes - on two floppies or on a hard disk. Nine worlds, 90 levels, nine heroes, bosses, physics and surprises. You can get it as digital download for little money (name your own price) to support the developer.
 
Commodore News - external link
23.10.2026 - 'Deathchase' for C64 released
'Deathchase' brings the legendary ZX Spectrum game 3D Deathchase to the Commodore 64, recreating its distinctive high-speed motorcycle combat through dense forests. Originally developed by Mervyn J. Estcourt and published by Micromega in 1983, 3D Deathchase became a celebrated classic of the 8-bit era, renowned for its remarkable sense of speed, atmospheric environments and addictive gameplay. This Commodore 64 adaptation has been developed from scratch by Ted Soft (2026), featuring entirely new code, graphics and music while remaining faithful to the spirit of the original. You can get it as digital download for a bargain (name your own price) to support the developer.
 
Commodore News - external link
23.10.2026 - C64 game 'Hacker' - preview version released
'Hacker' is a WIP puzzle game for the Commodore 64. Runs on both PAL and NTSC machines. You have to find all the locks to complete a level. If you pick a wrong location 3 times it's game over.
 
Commodore News - external link
23.10.2026 - Amiga game 'Soul Killa' released - free for download
Soul Killa for Amiga 1200 or 4000 with AGA chipset and CD32 is a homage to Moonstone, Barbarian and Dark Souls. It combines a turn-based map with brutal real-time sword fights. Attack a Blood Toll area or another knight, and the camera swoops down in Mode-7 style as the battle begins. Four knights, two cursed worlds and a demon who collects souls. Whoever finds the four Soul Stones first opens the portal to the Realm of Evil, and must face Soul Killa in the end.
 
Commodore News - external link
23.10.2026 - C64 game 'Let's go for Vrouves' released
'Let's go for Vrouves' is a tower defense like game. The law is everywhere. Everywhere? One small village in Crete is resisting... Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves" - the wild, "copyrighted" mountain greens - of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders! You can get it as digital download for little money (name your own price) to support the developer.
 

Already seen?

Vector Intro - Cascade - Amiga Demos

Vector Intro
Cascade - Amiga Demo

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We can also recommend to visit the following web resources:

Forum64 AmigaPortal.de DoReCo - Dortmunder Retro Computer Treff Lemon64 Lemon Amiga C64 Intros Codebase 64 C64-Wiki Radio PARALAX Protovision ExoticA
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