Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
23.10.2026 - 'Deathchase' for C64 released
'Deathchase' brings the legendary ZX Spectrum game 3D Deathchase to the Commodore 64, recreating its distinctive high-speed motorcycle combat through dense forests. Originally developed by Mervyn J. Estcourt and published by Micromega in 1983, 3D Deathchase became a celebrated classic of the 8-bit era, renowned for its remarkable sense of speed, atmospheric environments and addictive gameplay. This Commodore 64 adaptation has been developed from scratch by Ted Soft (2026), featuring entirely new code, graphics and music while remaining faithful to the spirit of the original.You can get it as digital download for a bargain (name your own price) to support the developer.
'Deathchase' brings the legendary ZX Spectrum game 3D Deathchase to the Commodore 64, recreating its distinctive high-speed motorcycle combat through dense forests. Originally developed by Mervyn J. Estcourt and published by Micromega in 1983, 3D Deathchase became a celebrated classic of the 8-bit era, renowned for its remarkable sense of speed, atmospheric environments and addictive gameplay. This Commodore 64 adaptation has been developed from scratch by Ted Soft (2026), featuring entirely new code, graphics and music while remaining faithful to the spirit of the original.You can get it as digital download for a bargain (name your own price) to support the developer.

23.10.2026 - C64 game 'Hacker' - preview version released
'Hacker' is a WIP puzzle game for the Commodore 64. Runs on both PAL and NTSC machines. You have to find all the locks to complete a level. If you pick a wrong location 3 times it's game over.
'Hacker' is a WIP puzzle game for the Commodore 64. Runs on both PAL and NTSC machines. You have to find all the locks to complete a level. If you pick a wrong location 3 times it's game over.

23.10.2026 - Amiga game 'Soul Killa' released - free for download
Soul Killa for Amiga 1200 or 4000 with AGA chipset and CD32 is a homage to Moonstone, Barbarian and Dark Souls. It combines a turn-based map with brutal real-time sword fights. Attack a Blood Toll area or another knight, and the camera swoops down in Mode-7 style as the battle begins. Four knights, two cursed worlds and a demon who collects souls. Whoever finds the four Soul Stones first opens the portal to the Realm of Evil, and must face Soul Killa in the end.
Soul Killa for Amiga 1200 or 4000 with AGA chipset and CD32 is a homage to Moonstone, Barbarian and Dark Souls. It combines a turn-based map with brutal real-time sword fights. Attack a Blood Toll area or another knight, and the camera swoops down in Mode-7 style as the battle begins. Four knights, two cursed worlds and a demon who collects souls. Whoever finds the four Soul Stones first opens the portal to the Realm of Evil, and must face Soul Killa in the end.

23.10.2026 - C64 game 'Let's go for Vrouves' released
'Let's go for Vrouves' is a tower defense like game. The law is everywhere. Everywhere? One small village in Crete is resisting... Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves" - the wild, "copyrighted" mountain greens - of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders! You can get it as digital download for little money (name your own price) to support the developer.
'Let's go for Vrouves' is a tower defense like game. The law is everywhere. Everywhere? One small village in Crete is resisting... Armed with EU Directive 8647/2026, the corporate goliaths at Frankenstein & Moreau CO. are deploying bio-drones, hazard squads, and heavy machinery to destroy "Vrouves" - the wild, "copyrighted" mountain greens - of Crete. In the village of Zoniana, you must deploy the "defenders" on top-down grids to protect the Kafenio (bottom-left) and the precious sacks of bitter greens from these invaders! You can get it as digital download for little money (name your own price) to support the developer.

23.10.2026 - 'Snake Puzzle' for Plus/4 and C64 released - free for download
In 'Snake Puzzle' you guide your gravity-bound snake to the exit across 300 levels. Eat apples (and lemons!) to grow longer and cross wide gaps, or push movable stones to reach high platforms. Avoid lethal traps like fire, circular saws, and spikes. Later levels also feature portals and switches to bypass laser gates. If you get completely stuck, you can easily skip or revisit levels by pressing N or P (hold Shift to skip 10). The C64 version can be downloaded here.
In 'Snake Puzzle' you guide your gravity-bound snake to the exit across 300 levels. Eat apples (and lemons!) to grow longer and cross wide gaps, or push movable stones to reach high platforms. Avoid lethal traps like fire, circular saws, and spikes. Later levels also feature portals and switches to bypass laser gates. If you get completely stuck, you can easily skip or revisit levels by pressing N or P (hold Shift to skip 10). The C64 version can be downloaded here.

23.10.2026 - 'SplatterHouse' for Amiga released
'SplatterHouse' brings Namco’s horror action classic to Amiga AGA. This is a near 1-1 port of the PC Engine game for any AGA equipped Amiga, featuring the complete adventure: all seven stages, bosses, music and sfx, with USA and Japanese presentation and a newly arranged ProTracker soundtrack and bonus CD32 CDDA Music from both the PC Engine and Arcade version. You can get it as digital download for a bargain (name your own price) to support the developer.
'SplatterHouse' brings Namco’s horror action classic to Amiga AGA. This is a near 1-1 port of the PC Engine game for any AGA equipped Amiga, featuring the complete adventure: all seven stages, bosses, music and sfx, with USA and Japanese presentation and a newly arranged ProTracker soundtrack and bonus CD32 CDDA Music from both the PC Engine and Arcade version. You can get it as digital download for a bargain (name your own price) to support the developer.

23.10.2026 - C64 game 'Schattenfels' released
'Schattenfels - Chapter 1: Beyond the Gate' is a point-and-click adventure for the C64, in English and German. It is the first chapter of a series. Help Professor Fledermann and his young assistant Emil is to find the coffin of Count Ottokar before midnight. The game was built with FABULA C64, the new adventure workshop for the C64. It needs an EasyFlash compatible extension. You can get it as digital download for little money (name your own price) to support the developer.
'Schattenfels - Chapter 1: Beyond the Gate' is a point-and-click adventure for the C64, in English and German. It is the first chapter of a series. Help Professor Fledermann and his young assistant Emil is to find the coffin of Count Ottokar before midnight. The game was built with FABULA C64, the new adventure workshop for the C64. It needs an EasyFlash compatible extension. You can get it as digital download for little money (name your own price) to support the developer.

22.10.2026 - Amiga game 'OpenSWOS' released
'OpenSWOS' in a nutshell is Sensible World of Soccer, rebuilt. The original Amiga game got rewritten in C, so the same game runs on Windows, macOS, Linux, the Raspberry Pi and on an AGA Amiga (A1200/A4000, 68020 or better) itself. Same game, same feel: it aims to play exactly like the original Amiga release, friendlies, competitions, seasons and the 20-year career, but now with online multiplayer. You can get the game as digital download for little money (name your own price) to support the developer.
'OpenSWOS' in a nutshell is Sensible World of Soccer, rebuilt. The original Amiga game got rewritten in C, so the same game runs on Windows, macOS, Linux, the Raspberry Pi and on an AGA Amiga (A1200/A4000, 68020 or better) itself. Same game, same feel: it aims to play exactly like the original Amiga release, friendlies, competitions, seasons and the 20-year career, but now with online multiplayer. You can get the game as digital download for little money (name your own price) to support the developer.

22.10.2026 - VIC-20 game 'Vic Pyjamarama' released - free for download
Pyjamarama is an action-adventure video game for the ZX Spectrum, Amstrad CPC, and the C64. It features Wally Week as the central character and is the second of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen in 1984. Now there is a non-commercial homebrew fan port for VIC-20 (+35K).
Pyjamarama is an action-adventure video game for the ZX Spectrum, Amstrad CPC, and the C64. It features Wally Week as the central character and is the second of a series of games featuring Wally and/or members of his family. It was published by Mikro-Gen in 1984. Now there is a non-commercial homebrew fan port for VIC-20 (+35K).

21.10.2026 - 'Sabre Wulf Remaster' for C64 released
This is a port/remaster of Sabre Wulf, Ultimate’s 1984 classic, reimagined for the C64. The objective for developer Sveinacious-G was to reproduce the original ZX Spectrum game as faithfully as possible while improving upon it where appropriate. All the original features, creatures, and gameplay mechanics are preserved, right down to the individual spawn rates of each monster and item. Sabre Wulf also received an official C64 release by Firebird in 1985. This new version draws on that release for its music and incorporates some of its character optimizations, adapted as necessary to accommodate a predominantly sprite-based implementation. You can get the 'Sabre Wulf Remaster' as digital download for a bargain (name your own price) to support the developer.
This is a port/remaster of Sabre Wulf, Ultimate’s 1984 classic, reimagined for the C64. The objective for developer Sveinacious-G was to reproduce the original ZX Spectrum game as faithfully as possible while improving upon it where appropriate. All the original features, creatures, and gameplay mechanics are preserved, right down to the individual spawn rates of each monster and item. Sabre Wulf also received an official C64 release by Firebird in 1985. This new version draws on that release for its music and incorporates some of its character optimizations, adapted as necessary to accommodate a predominantly sprite-based implementation. You can get the 'Sabre Wulf Remaster' as digital download for a bargain (name your own price) to support the developer.
Don't miss!
C64 Games on ITCH.IO like:
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