Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
11.03.2026 - C64 game 'Tony do it!' released
'Tony Do It!' is a small yet highly enjoyable puzzle game inspired by the classic Sokoban. Your objective is simple: place all the crates onto the spots marked with crosses. However, the mechanics offer an interesting twist - you can not only push the crates but also pull them by pressing the Fire button, adding new tactical possibilities. The levels feature additional challenges. Scorpions and wandering natives roam the chambers. They won’t kill you, but direct contact will drain your remaining time more quickly, forcing you to think and act fast. You can get the game as digital download for a bargain (name your own price) to support the developer.
'Tony Do It!' is a small yet highly enjoyable puzzle game inspired by the classic Sokoban. Your objective is simple: place all the crates onto the spots marked with crosses. However, the mechanics offer an interesting twist - you can not only push the crates but also pull them by pressing the Fire button, adding new tactical possibilities. The levels feature additional challenges. Scorpions and wandering natives roam the chambers. They won’t kill you, but direct contact will drain your remaining time more quickly, forcing you to think and act fast. You can get the game as digital download for a bargain (name your own price) to support the developer.

10.03.2026 - C64 game 'Steel Horizon' - demo version released
'Steel Horizon' is a high-performance shoot 'em up developed as the flagship project for the upcoming book: "Modern Code, Classic Steel: Engineering Professional Action Games for the C64". You can get the game in its current state as digital download for little money (name your own price) to support the developer. This demo is not just a game; it's a proof of concept. Every line of code (written entirely in C using the Oscar64 compiler) every hardware trick, and every optimization is explained in detail in the announced book.
'Steel Horizon' is a high-performance shoot 'em up developed as the flagship project for the upcoming book: "Modern Code, Classic Steel: Engineering Professional Action Games for the C64". You can get the game in its current state as digital download for little money (name your own price) to support the developer. This demo is not just a game; it's a proof of concept. Every line of code (written entirely in C using the Oscar64 compiler) every hardware trick, and every optimization is explained in detail in the announced book.

09.03.2026 - New footage of WIP C64 game 'Parallaxian' (Mar. 2026)
Parallaxian by John Woods is a vertical shooter in development, that will be the first ever combining a vertical parallax effect within a horizontally scrolling parallaxed landscape. There was no news about the development for quite a while, but now the developer has uploaded a new video with the note that the game nears completion and play testers are now starting to send feedback. The video shows the latest WIP build of the technical testbed, this time showcasing planet Alpinia for a change of scenery from all that desert landscaping of previous previews.
Parallaxian by John Woods is a vertical shooter in development, that will be the first ever combining a vertical parallax effect within a horizontally scrolling parallaxed landscape. There was no news about the development for quite a while, but now the developer has uploaded a new video with the note that the game nears completion and play testers are now starting to send feedback. The video shows the latest WIP build of the technical testbed, this time showcasing planet Alpinia for a change of scenery from all that desert landscaping of previous previews.

07.03.2026 - BMC64 Emulator Advanced Setup - video by 'Jan Beta'
Jan is digging a bit deeper into the settings of the BMC64 emulator, installing all emulated systems and even getting autofire joysticks to work.
Jan is digging a bit deeper into the settings of the BMC64 emulator, installing all emulated systems and even getting autofire joysticks to work.

07.03.2026 - C64 game 'Where is it' - prototype released - free for download
'Where is it' is a simple puzzle game exploring the C64’s architecture, limitations, and possibilities. You have to find the correct 3x3 pattern in the Game Area. Your searching skills are being tested to the max. The game is classified by it's developer as prototype, which still uses placeholder graphics and which development is ongoing, but it already includes two game modes, a bonus stage, and a set of levels to explore.
'Where is it' is a simple puzzle game exploring the C64’s architecture, limitations, and possibilities. You have to find the correct 3x3 pattern in the Game Area. Your searching skills are being tested to the max. The game is classified by it's developer as prototype, which still uses placeholder graphics and which development is ongoing, but it already includes two game modes, a bonus stage, and a set of levels to explore.

07.03.2026 - Video: Escape From PETSCII Castle - A First-Person Shooter for Commodore C64 - Preview 5
New footage of the soon-to-be-released first-person shooter game for the Commodore 64 - Escape From PETSCII Castle - an adaptation of a PET release of the same game, which itself was inspired by Wolfenstein 3D. This time showing a full playthrough of Level 4. Enemy robots and sentries. Pick up ammo, health, weapons and gold. Multiple difficulty levels.
New footage of the soon-to-be-released first-person shooter game for the Commodore 64 - Escape From PETSCII Castle - an adaptation of a PET release of the same game, which itself was inspired by Wolfenstein 3D. This time showing a full playthrough of Level 4. Enemy robots and sentries. Pick up ammo, health, weapons and gold. Multiple difficulty levels.

04.03.2026 - C64 game 'Traps N' Gemstones' released - free for download
'Traps N' Gemstones' is another platformer game for C64 by Donut 80 (known for Superstar Chefs, Marshi N' Phoebe, The Last Pumpkin and Egg Feud). This time we face an adventure through a cursed pyramid. Step into the boots of a whip-cracking adventurer as you descend through forgotten chambers, crumbling corridors, and treasure-filled vaults in a quest to solve the mystery hidden beneath the sands.
'Traps N' Gemstones' is another platformer game for C64 by Donut 80 (known for Superstar Chefs, Marshi N' Phoebe, The Last Pumpkin and Egg Feud). This time we face an adventure through a cursed pyramid. Step into the boots of a whip-cracking adventurer as you descend through forgotten chambers, crumbling corridors, and treasure-filled vaults in a quest to solve the mystery hidden beneath the sands.

04.03.2026 - New Amiga Games from February 2026 - video by 'Retro Gaming Dino'
Presentation of new games for Commodore Amiga released in February 2026, with gameplay footage, lots of information about the games and download links in the video description.
Presentation of new games for Commodore Amiga released in February 2026, with gameplay footage, lots of information about the games and download links in the video description.

04.03.2026 - C64 Weekly #64 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.

03.03.2026 - Firmware version 3.14d - for All Platforms: U2, U2+, U2+L, U64 and U64E2 released
This version also includes an update for the WiFi modules (U2+L, U64 and U64E2). This update might fail the first time around, because of the way the firmware 'talks' to the modules has changed. Just run the updater again, skip the primary update and then update the ESP32. It is highly recommended to update your Ultimate 64 Elite-II with this version after receiving it.
This version also includes an update for the WiFi modules (U2+L, U64 and U64E2). This update might fail the first time around, because of the way the firmware 'talks' to the modules has changed. Just run the updater again, skip the primary update and then update the ESP32. It is highly recommended to update your Ultimate 64 Elite-II with this version after receiving it.
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