Site Blog...from time to time, some thoughts need to get out...
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Protovision Shop: New Stock Item - 'C64 Vinyl Tribute #2'
Spinning its way into the Protovision Shop is the Commodore 64 Vinyl Tribute #2 – a great SID collection of music by well known musicians within the Chiptune and Demoscene. This gatefold record is presented on 180 gram vinyl for superior listening quality and is a must buy for all chiptune fans. This release is also available as an Audio CD.
BFG 9060 68060 Accelerator for the Amiga review - With a virtual FPU? - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on 10 Minute Amiga Retro Cast Doug is reviewing the fantastic new 68060 accelerator for the Amiga 3000 and 4000. Join him as we install it in his A3000 and see how fast it can go!
Update of WIP Amiga game 'Settle the World' (120422) released
Settle the World is a turn-based building and trading game with a focus on local multiplayer (up to four players on one Amiga computer), which you can download as demo version and test it. New in this update: - River courses and river graphics. - River tiles yields + 1 harvest for grain, sugar and tobacco. - Rivers are visible on the map during map generation and also on the standard worldmap. - Rivers are now pathfinding compatible. - Small ships can move on rivers. - Cities located next to a river can build docks and shipyards. - Small ships can enter cities which are located next to a river. - Increased Movement costs for land units moving on a river. - Roads can be build on river tiles. - New terrain type -prairie-. Not very fertile, but suitable for growing tobacco... and much more...
C64 game 'Duck Hunt' released and free for download
Duck Hunt is a 1984 light gun shooter video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Now it was ported to C64 by Mahna Mahna and released at Transmission64 3rd Edition (2022). It can also be played with light gun on C64. If you use an emulator like Vice, select the Magnum Light Phaser on Control port 1.
Amiga game 'WoodBlockPuzzle' released and free for download
'WoodBlockPuzzle' is a logic game like many games for Android, written in Blitz Basic 2 for Amiga. You must put blocks on the table. If horizontal or vertical line is complete, you have more points. If you don't have empty place for blocks, you must click on "GIVE UP".
Video: Building a NEW Amiga 2000 in 2022 - Part 1 assembly, testing and first power up
Why buy a big box Amiga when we can make one...
C64 game 'Soko64' released
'Soko64' is a new take on Sokoban, a famous puzzle game designed in 1981 by Hiroyuki Imabayashi, and first published in December 1982. Made with ugBasic this version includes 64 8x8 tricky levels, that are unlocked from the beginning, for you to try them all. The game will run in PAL and NTSC (not optimized though for the latter) and you can get it for a bargain (name your own price).
WIP Amiga game 'Creeping Me Out: Hex Night' - Spoilers! (An interesting new level?)
'Creeping Me Out: Hex Night' is going to be an action platformer in the vein of Turrican & Castlevania, made in Scorpion Engine. The development is making a lot of progress on the factory levels, as you can see in this new video. Many more creature types, improved graphics in many areas, and most importantly - due to improvements in Scorpion Engine itself and optimizations.
'Wrong Way Back' - Game for AMIGA CD32 released and free for download
'Wrong Way Back' is an AMIGA CD32 adventure game about a woman trapped in a strange room trying to find her way home. How did she get there, how can she escape and most importantly why was she brought there? This game was made as an experiment in AMOS as Amiga CD32 development and will need to either be burned to CD-R to be played on a real machine or used with an Amiga emulator with CD32 BIOS ROMs. If you're trying to use a standard Amiga you will need a game pad with 2 buttons.
Protovision Shop: New stock item - '64 Doctor'
If your C64 is not feeling well then its time to call in the 64 Doctor. Providing comprehensive fault finding and diagnostic tests, this easy to use testing device has everything you need to identify the status of your C64’s components.
Protovision Shop: 'Maverick v5' and 1541 Speed Control box now available
Considered by many to be the top gun of software duplication suites, we have limited units of Maverick v5 in stock. The Maverick v5 is the most versatile disk utility set ever created for the Commodore 64 and the 1541, 1571 and 1581 disk drives. It comes with a 50 page manual. The perfect accompaniment to the Maverick v5, the 1541 Speed Control Box will make the process of archiving a breeze. Once you have installed this handy device to your 1541 disk drive, you can adjust the drive speed at will with the simple twist of the dial.
Commodore Computer Show - November 2022 Episode - new video from 'Bread Box Commodore Computer Museum'
In this episode of the Commodore Computer Show - A very special Commodore 'VIC' Unboxing and a nice box of Commodore 64 Goodies from a Thrift Shop - Top 10 Commodore 64 and Amiga Games for November 1988 - Commodore in the Movies & TV (NCIS Los Angeles).
Competition Pro Joystick Clone - new video from 'Jan Beta'
Jan is building a 3D printed clone of the famous Competition Pro joystick.
'Digital Talk' #112 released
The german C64 disk magazine Digital Talk issue 112 was just recently released and can be downloaded for free as digital disk image.
Live streaming PCM audio, SID tunes, images, and more on the Commodore 64! - new video from retrobits'
Retroterm and the Turbo56k protocol: new tricks for your old C64!
Cascade - Amiga Demo
Don't miss!C64 Games on ITCH.IO like:
Great new side-scrolling jump 'n shoot game for C64
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