Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
24.08.2026 - Building a Physical Optical Amiga MOD Player - video by 'RobSmithDev'
So, this all started in January. Rob had come up with an idea to build some kind of MOD player. Originally the concept was based around a pianola, the piano's that play themselves, and he was going to print out a ProTracker module onto a long sheet of tracker-feed dot-matrix printer paper. Rob later decided this wouldn't work very well and most likely would easily tear as the patens scrolled between them. Instead, he adopted the concept of a disk. It almost looks like tracks and sectors, but in fact, its rings and patterns. Join Rob as we start the journey into how this mad contraption was built that premiered at the UK Amiga Kickstart 2026 Expo.
So, this all started in January. Rob had come up with an idea to build some kind of MOD player. Originally the concept was based around a pianola, the piano's that play themselves, and he was going to print out a ProTracker module onto a long sheet of tracker-feed dot-matrix printer paper. Rob later decided this wouldn't work very well and most likely would easily tear as the patens scrolled between them. Instead, he adopted the concept of a disk. It almost looks like tracks and sectors, but in fact, its rings and patterns. Join Rob as we start the journey into how this mad contraption was built that premiered at the UK Amiga Kickstart 2026 Expo.

24.08.2026 - Thin Ice (Commodore 64) Review - video by 'BastichB 64K'
Review for this new 2026 released C64 game 'Thin Ice' published by Thalamus Digital. Download the game here.
Review for this new 2026 released C64 game 'Thin Ice' published by Thalamus Digital. Download the game here.

23.08.2026 - C64 game 'Serpent 64' released
'Serpent 64' is another take on the Snake theme for C64. Steer the serpent, eat apples, and clear 12 handcrafted arenas that loop ever faster. Walls block but never kill. Hit one head-on and the snake waits (losing 1 point per beat) until you steer away; travel along a wall while pressing into it and the snake slides, snapping into the first gap that passes. Only two things end a life: biting yourself, and the ghosts. You can get the game as digital download for little money (name your own price) to support the developer.
'Serpent 64' is another take on the Snake theme for C64. Steer the serpent, eat apples, and clear 12 handcrafted arenas that loop ever faster. Walls block but never kill. Hit one head-on and the snake waits (losing 1 point per beat) until you steer away; travel along a wall while pressing into it and the snake slides, snapping into the first gap that passes. Only two things end a life: biting yourself, and the ghosts. You can get the game as digital download for little money (name your own price) to support the developer.

23.08.2026 - Protovision Shop: Deathflood Collector’s Edition - back in stock
The dark dungeon adventure for the C64 is finally available again: in Deathflood - Dungeon of Doom, you battle your way through gloomy catacombs packed with traps, evil creatures, and a constantly rising flood. With clever level design, multiple routes out, and several possible endings, this one is a real standout! The Collector’s Edition comes in a carton box and includes the game on disk and SD card, a small metal figure (barbarian or amazon), a nicely designed manual, a folded A3 poster, plus a Poly.Play registration card and stickers.
The dark dungeon adventure for the C64 is finally available again: in Deathflood - Dungeon of Doom, you battle your way through gloomy catacombs packed with traps, evil creatures, and a constantly rising flood. With clever level design, multiple routes out, and several possible endings, this one is a real standout! The Collector’s Edition comes in a carton box and includes the game on disk and SD card, a small metal figure (barbarian or amazon), a nicely designed manual, a folded A3 poster, plus a Poly.Play registration card and stickers.

23.08.2026 - C64 game 'TetrISO' released
'TetrISO' is a fast-paced puzzle game for the C64 where classic falling-block gameplay takes a whole new dimension. Build your tower one piece at a time on a 4×4 isometric grid. Pieces fall from above, and it's up to you to rotate and position them perfectly to fill the gaps. You can get the game as digital download for a bargain (name your own price) to support the developer.
'TetrISO' is a fast-paced puzzle game for the C64 where classic falling-block gameplay takes a whole new dimension. Build your tower one piece at a time on a 4×4 isometric grid. Pieces fall from above, and it's up to you to rotate and position them perfectly to fill the gaps. You can get the game as digital download for a bargain (name your own price) to support the developer.

22.08.2026 - C64 game 'Bubble Pop: The Sea' released
'Bubble Pop: The Sea' is an arcade puzzle game for C64 obviously inspired by Puzzle Bobble from Taito. Fire bubbles up into the raft - three of a colour touching pops the clump, and anything left hanging with no path back to the ceiling falls away with it. You can get the game as digital download for a fair price to support the developer.
'Bubble Pop: The Sea' is an arcade puzzle game for C64 obviously inspired by Puzzle Bobble from Taito. Fire bubbles up into the raft - three of a colour touching pops the clump, and anything left hanging with no path back to the ceiling falls away with it. You can get the game as digital download for a fair price to support the developer.

22.08.2026 - C64 game 'Scrapyard II: Meltdown' released
'Scrapyard II: Meltdown' for C64 is the successor of the arcade maze shooter released in July 2026. You scrapped the Mastervader. Nobody thanked you. The meltdown followed. Nothing in the yard makes power any more. Batteries are the only currency left, and every crew in the yard is hoarding them. Bank ten and the floor lets you up. You can get the game as digital download for a fair price to support the developer.
'Scrapyard II: Meltdown' for C64 is the successor of the arcade maze shooter released in July 2026. You scrapped the Mastervader. Nobody thanked you. The meltdown followed. Nothing in the yard makes power any more. Batteries are the only currency left, and every crew in the yard is hoarding them. Bank ten and the floor lets you up. You can get the game as digital download for a fair price to support the developer.

22.08.2026 - VIC-20 port of 'Knight Lore' released - free for download
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, written by company founders Chris and Tim Stamper and released for ZX Spectrum, BBC Micro, Amstrad CPC, MSX. After there was also a port for C64/C128, this game no also got a homebrew fan port for the VIC-20 (PAL/NTSC +35K RAM expansion, keyboard and joystick supported), created for the retro gaming community.
Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, written by company founders Chris and Tim Stamper and released for ZX Spectrum, BBC Micro, Amstrad CPC, MSX. After there was also a port for C64/C128, this game no also got a homebrew fan port for the VIC-20 (PAL/NTSC +35K RAM expansion, keyboard and joystick supported), created for the retro gaming community.

22.08.2026 - 'TFREAX' - game for C64, C16/Plus4 and VIC-20 released
'TFREAX' is a fast paced shoot-em up, adding new twists to a familiar theme. Besides the Commodore versions, there are also versions for Atari 400/800, ZX Spectrum, MS-DOS, or Windows/Linux via SDL. The VIC-20 version is just 3k! You can get all ports of the game as digital download for a bargain (name your own price) to support the developer.
'TFREAX' is a fast paced shoot-em up, adding new twists to a familiar theme. Besides the Commodore versions, there are also versions for Atari 400/800, ZX Spectrum, MS-DOS, or Windows/Linux via SDL. The VIC-20 version is just 3k! You can get all ports of the game as digital download for a bargain (name your own price) to support the developer.

22.08.2026 - C64 Weekly #84 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Don't miss!
C64 Games on ITCH.IO like:
A brand new action-packed run & gun arcade-adventure
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