Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
26.10.2026 - 'Islands' - game for C64 nad VIC-20 released - free for download
'Islands' is a medieval fantasy roguelike for Game Boy, C64 and VIC-20. A small island, but a surprisingly deep adventure. The game began as a Game Boy project in 2022. When it was abandoned, it already had generators for dungeons and indoor locations, along with all the tile graphics. Modern programming techniques rescued the project in 2026, turning that unfinished foundation into a complete adventure across three classic machines. The sound effects for all three platforms were crafted by old, trembling hands. To complete the experience, a seasoned, partly deaf human composer created a six-minute, two-channel soundtrack for the C64 version. The entire game and its seemingly infinite universe - procedurally generated anew for every adventure - fit on an unbanked 32 KB Game Boy cartridge, with single-load versions for the C64 and VIC-20.
'Islands' is a medieval fantasy roguelike for Game Boy, C64 and VIC-20. A small island, but a surprisingly deep adventure. The game began as a Game Boy project in 2022. When it was abandoned, it already had generators for dungeons and indoor locations, along with all the tile graphics. Modern programming techniques rescued the project in 2026, turning that unfinished foundation into a complete adventure across three classic machines. The sound effects for all three platforms were crafted by old, trembling hands. To complete the experience, a seasoned, partly deaf human composer created a six-minute, two-channel soundtrack for the C64 version. The entire game and its seemingly infinite universe - procedurally generated anew for every adventure - fit on an unbanked 32 KB Game Boy cartridge, with single-load versions for the C64 and VIC-20.

26.10.2026 - VIC-20 game 'VICpossible Mission' released
VICpossible Mission for the VIC-20 (+35K) is a fan tribute to Epyx's Impossible Mission and Impossible Mission II. Deep under the desert, eight steel towers stand in a ring around a central core. Somewhere inside, scattered across dozens of rooms, are the eight parts of a bomb, one in each tower. Find them all and escape through the only way out before time runs out. Features: 8 towers, 48 hand-made rooms, placed differently every game. Search the furniture for combination digits, time bonuses and the bombs. Combination locks on the passages between towers, set with F1 / F3 / F5. Robots that patrol, shoot and chase, Daleks, and mine layers. The classic somersault, room lifts and a central elevator with a live control panel: tower map, countdown, lock and bomb status. Difficulty rises from Tower 1 to Tower 8. Sound effects and an explosive ending. You can get it as digital download for little money (name your own price) to support the developer.
VICpossible Mission for the VIC-20 (+35K) is a fan tribute to Epyx's Impossible Mission and Impossible Mission II. Deep under the desert, eight steel towers stand in a ring around a central core. Somewhere inside, scattered across dozens of rooms, are the eight parts of a bomb, one in each tower. Find them all and escape through the only way out before time runs out. Features: 8 towers, 48 hand-made rooms, placed differently every game. Search the furniture for combination digits, time bonuses and the bombs. Combination locks on the passages between towers, set with F1 / F3 / F5. Robots that patrol, shoot and chase, Daleks, and mine layers. The classic somersault, room lifts and a central elevator with a live control panel: tower map, countdown, lock and bomb status. Difficulty rises from Tower 1 to Tower 8. Sound effects and an explosive ending. You can get it as digital download for little money (name your own price) to support the developer.

26.10.2026 - C64 game 'Yoker64' released - free for download
'Yoker64' is a Yahtzee game for C64, where up to 4 players can compete against each other to get the highest score.
'Yoker64' is a Yahtzee game for C64, where up to 4 players can compete against each other to get the highest score.

26.10.2026 - C64 game 'Domain 83' released - free for download
'Domain 83' is a single-file beat'em'up game for the C64. Fight your way in and out of a guarded secret base. You can crouch to avoid all enemy attacks, however the androids will get more clever and may hit you while you are crouching. You need to push flashing buttons to get doors and trapdoors to open.
'Domain 83' is a single-file beat'em'up game for the C64. Fight your way in and out of a guarded secret base. You can crouch to avoid all enemy attacks, however the androids will get more clever and may hit you while you are crouching. You need to push flashing buttons to get doors and trapdoors to open.

26.10.2026 - VIC-20 ports of 'Lords of Midnight' and 'Doomdark's Revenge' released - free for download
'Lords of Midnight' and its predecessor 'Doomdark's Revenge' are epic role-playing fantasy games combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released by Beyond Software in 1984 for the ZX Spectrum and were later converted for the Amstrad CPC and C64. The games featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. Now we get both games as VIC-20 (+35K) homebrew adaptations.
'Lords of Midnight' and its predecessor 'Doomdark's Revenge' are epic role-playing fantasy games combining aspects of wargames and graphic adventures, written by Mike Singleton and originally released by Beyond Software in 1984 for the ZX Spectrum and were later converted for the Amstrad CPC and C64. The games featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. Now we get both games as VIC-20 (+35K) homebrew adaptations.

25.10.2026 - C64 game 'Awesome SlamSibs Infinite' released - free for download
'Awesome SlamSibs Infinite' is a Super Smash Bros.–style platform fighter for the Commodore 64, made by Danish developer Søren Trautner Madsen and release at the Zoo 2026 party. Up to two players knock C64 and Nintendo legends off six classic-game stages, with 15–20 moves per fighter squeezed out of a single-button joystick. It is a free, non-commercial fan tribute.
'Awesome SlamSibs Infinite' is a Super Smash Bros.–style platform fighter for the Commodore 64, made by Danish developer Søren Trautner Madsen and release at the Zoo 2026 party. Up to two players knock C64 and Nintendo legends off six classic-game stages, with 15–20 moves per fighter squeezed out of a single-button joystick. It is a free, non-commercial fan tribute.

25.10.2026 - GhostLight 2 Gameplay (Amiga) - video by 'RobSmithDev'
A short clip of Rob playing my latest Amiga game GhostLight 2.
A short clip of Rob playing my latest Amiga game GhostLight 2.

25.10.2026 - Amiga game 'GhostLight 2' released
In 'GhostLight 2', as in in its predecessor, you are trying to escape the haunted labyrinth. Armed with matches and a torch you have to find your way out... Runs on any 1MB Amiga. You can get it as digital download for a bargain (name your own price) to support the developer.
In 'GhostLight 2', as in in its predecessor, you are trying to escape the haunted labyrinth. Armed with matches and a torch you have to find your way out... Runs on any 1MB Amiga. You can get it as digital download for a bargain (name your own price) to support the developer.

25.10.2026 - Video: Vale of the Lost Goddess for C64 - work in progress (5)
More footage of 'Vale of the Lost Goddess', a coming new game from Icon64, showing some fighting. The game is coming on great...
More footage of 'Vale of the Lost Goddess', a coming new game from Icon64, showing some fighting. The game is coming on great...

25.10.2026 - 'Sabre Wulf Remastered' for C64 released - free for download
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984 and there was also a port for C64. This remastering project of it was started some years ago after graphic artist JonEgg redrew all the tiles for the C64 version of the game Sabre Wulf. Now finally the finished version was relesaed. 256 screens of jungle. One way out. Find the four pieces of the amulet and show them to the guardian. Stab the small stuff. Run from the big stuff. Flowers give strange powers for a while. Some good, some not. Linger on one screen and a bushfire comes for you. The Sabre Wulf hunts the south. Your sabre won't touch it.
Sabre Wulf is an action-adventure game released by British video game developer Ultimate Play the Game for the ZX Spectrum home computer in 1984 and there was also a port for C64. This remastering project of it was started some years ago after graphic artist JonEgg redrew all the tiles for the C64 version of the game Sabre Wulf. Now finally the finished version was relesaed. 256 screens of jungle. One way out. Find the four pieces of the amulet and show them to the guardian. Stab the small stuff. Run from the big stuff. Flowers give strange powers for a while. Some good, some not. Linger on one screen and a bushfire comes for you. The Sabre Wulf hunts the south. Your sabre won't touch it.
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