Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
26.08.2026 - Video: Vale of the Lost Goddess for C64 - work in progress (3)
More footage of 'Vale of the Lost Goddess', a coming new game from Icon64. Current status: Enemy sprites now in, still need animating and the ambient tracks are also in, you will have the options for ambient or music tracks.
More footage of 'Vale of the Lost Goddess', a coming new game from Icon64. Current status: Enemy sprites now in, still need animating and the ambient tracks are also in, you will have the options for ambient or music tracks.

26.08.2026 - Laserdisc conversion of 'Dragon's Lair' for C64 released - free for download
This new C64 take on 'Dragon's Lair', released by Cinematronics in 1983 for arcade machines, is a conversion of the Laserdisc game. To be able to play the game you need a 16 MB REU as a storage device. The REU is built in cartridges like the 1541ultimate, Ultimate-II(+)(L), Turbo Chameleon or RAD Expansion Unit, in most emulators and C64 replicas like the Ultimate 64 or Commodore 64 Ultimate. For the best gaming experience the Ultimate-II+(L) cartridge or the Ultimate 64 or Commodore 64 Ultimate is recommended. Those devices have the Command Interface built in that, if enabled, allows automatic loading of .reu files. When using one of the other mentioned devices you have to manually load the .reu files when prompted by the game.
This new C64 take on 'Dragon's Lair', released by Cinematronics in 1983 for arcade machines, is a conversion of the Laserdisc game. To be able to play the game you need a 16 MB REU as a storage device. The REU is built in cartridges like the 1541ultimate, Ultimate-II(+)(L), Turbo Chameleon or RAD Expansion Unit, in most emulators and C64 replicas like the Ultimate 64 or Commodore 64 Ultimate. For the best gaming experience the Ultimate-II+(L) cartridge or the Ultimate 64 or Commodore 64 Ultimate is recommended. Those devices have the Command Interface built in that, if enabled, allows automatic loading of .reu files. When using one of the other mentioned devices you have to manually load the .reu files when prompted by the game.

25.08.2026 - C64 game 'EyedBall' released
'EyedBall' is a logic puzzle game for C64 by LC Games. You control Eyedball, moving him left or right and guiding him down from one platform to another. You must avoid various obstacles and spooky foes in order to recover his comrades transformed into hearts. Our hero has no defenses against enemies, but he possesses an extraordinary magical power: the ability to rotate his surroundings, allowing him to reach parts of the room that would otherwise be inaccessible. You can get the game as digital download for a bargain (name your own price) to support the developer.
'EyedBall' is a logic puzzle game for C64 by LC Games. You control Eyedball, moving him left or right and guiding him down from one platform to another. You must avoid various obstacles and spooky foes in order to recover his comrades transformed into hearts. Our hero has no defenses against enemies, but he possesses an extraordinary magical power: the ability to rotate his surroundings, allowing him to reach parts of the room that would otherwise be inaccessible. You can get the game as digital download for a bargain (name your own price) to support the developer.

25.08.2026 - VIC-20 port of 'Phoenix' released
'Phoenix' is a 1980 fixed shooter video game developed and published for arcades, which was now ported to VIC-20 (24/32K). The game features three distinct battle scenarios spread across five stages. The opening stages pit you against small, agile space birds that attack in diving formations. The next two stages introduce larger, more dangerous falcon-like enemies with tougher attack patterns. The fifth and final stage is an all-out assault on the mothership itself. You can get the game as digital download for a fair price to support the developer.
'Phoenix' is a 1980 fixed shooter video game developed and published for arcades, which was now ported to VIC-20 (24/32K). The game features three distinct battle scenarios spread across five stages. The opening stages pit you against small, agile space birds that attack in diving formations. The next two stages introduce larger, more dangerous falcon-like enemies with tougher attack patterns. The fifth and final stage is an all-out assault on the mothership itself. You can get the game as digital download for a fair price to support the developer.

24.08.2026 - Building a Physical Optical Amiga MOD Player - video by 'RobSmithDev'
So, this all started in January. Rob had come up with an idea to build some kind of MOD player. Originally the concept was based around a pianola, the piano's that play themselves, and he was going to print out a ProTracker module onto a long sheet of tracker-feed dot-matrix printer paper. Rob later decided this wouldn't work very well and most likely would easily tear as the patens scrolled between them. Instead, he adopted the concept of a disk. It almost looks like tracks and sectors, but in fact, its rings and patterns. Join Rob as we start the journey into how this mad contraption was built that premiered at the UK Amiga Kickstart 2026 Expo.
So, this all started in January. Rob had come up with an idea to build some kind of MOD player. Originally the concept was based around a pianola, the piano's that play themselves, and he was going to print out a ProTracker module onto a long sheet of tracker-feed dot-matrix printer paper. Rob later decided this wouldn't work very well and most likely would easily tear as the patens scrolled between them. Instead, he adopted the concept of a disk. It almost looks like tracks and sectors, but in fact, its rings and patterns. Join Rob as we start the journey into how this mad contraption was built that premiered at the UK Amiga Kickstart 2026 Expo.

24.08.2026 - Thin Ice (Commodore 64) Review - video by 'BastichB 64K'
Review for this new 2026 released C64 game 'Thin Ice' published by Thalamus Digital. Download the game here.
Review for this new 2026 released C64 game 'Thin Ice' published by Thalamus Digital. Download the game here.

23.08.2026 - C64 game 'Serpent 64' released
'Serpent 64' is another take on the Snake theme for C64. Steer the serpent, eat apples, and clear 12 handcrafted arenas that loop ever faster. Walls block but never kill. Hit one head-on and the snake waits (losing 1 point per beat) until you steer away; travel along a wall while pressing into it and the snake slides, snapping into the first gap that passes. Only two things end a life: biting yourself, and the ghosts. You can get the game as digital download for little money (name your own price) to support the developer.
'Serpent 64' is another take on the Snake theme for C64. Steer the serpent, eat apples, and clear 12 handcrafted arenas that loop ever faster. Walls block but never kill. Hit one head-on and the snake waits (losing 1 point per beat) until you steer away; travel along a wall while pressing into it and the snake slides, snapping into the first gap that passes. Only two things end a life: biting yourself, and the ghosts. You can get the game as digital download for little money (name your own price) to support the developer.

23.08.2026 - Protovision Shop: Deathflood Collector’s Edition - back in stock
The dark dungeon adventure for the C64 is finally available again: in Deathflood - Dungeon of Doom, you battle your way through gloomy catacombs packed with traps, evil creatures, and a constantly rising flood. With clever level design, multiple routes out, and several possible endings, this one is a real standout! The Collector’s Edition comes in a carton box and includes the game on disk and SD card, a small metal figure (barbarian or amazon), a nicely designed manual, a folded A3 poster, plus a Poly.Play registration card and stickers.
The dark dungeon adventure for the C64 is finally available again: in Deathflood - Dungeon of Doom, you battle your way through gloomy catacombs packed with traps, evil creatures, and a constantly rising flood. With clever level design, multiple routes out, and several possible endings, this one is a real standout! The Collector’s Edition comes in a carton box and includes the game on disk and SD card, a small metal figure (barbarian or amazon), a nicely designed manual, a folded A3 poster, plus a Poly.Play registration card and stickers.

23.08.2026 - C64 game 'TetrISO' released
'TetrISO' is a fast-paced puzzle game for the C64 where classic falling-block gameplay takes a whole new dimension. Build your tower one piece at a time on a 4×4 isometric grid. Pieces fall from above, and it's up to you to rotate and position them perfectly to fill the gaps. You can get the game as digital download for a bargain (name your own price) to support the developer.
'TetrISO' is a fast-paced puzzle game for the C64 where classic falling-block gameplay takes a whole new dimension. Build your tower one piece at a time on a 4×4 isometric grid. Pieces fall from above, and it's up to you to rotate and position them perfectly to fill the gaps. You can get the game as digital download for a bargain (name your own price) to support the developer.

22.08.2026 - C64 game 'Bubble Pop: The Sea' released
'Bubble Pop: The Sea' is an arcade puzzle game for C64 obviously inspired by Puzzle Bobble from Taito. Fire bubbles up into the raft - three of a colour touching pops the clump, and anything left hanging with no path back to the ceiling falls away with it. You can get the game as digital download for a fair price to support the developer.
'Bubble Pop: The Sea' is an arcade puzzle game for C64 obviously inspired by Puzzle Bobble from Taito. Fire bubbles up into the raft - three of a colour touching pops the clump, and anything left hanging with no path back to the ceiling falls away with it. You can get the game as digital download for a fair price to support the developer.
Don't miss!
C64 Games on ITCH.IO like:
Probably the most ambitioned platform game ever for the C64
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