Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
21.10.2026 - 'Sabre Wulf Remaster' for C64 released
This is a port/remaster of Sabre Wulf, Ultimate’s 1984 classic, reimagined for the C64. The objective for developer Sveinacious-G was to reproduce the original ZX Spectrum game as faithfully as possible while improving upon it where appropriate. All the original features, creatures, and gameplay mechanics are preserved, right down to the individual spawn rates of each monster and item. Sabre Wulf also received an official C64 release by Firebird in 1985. This new version draws on that release for its music and incorporates some of its character optimizations, adapted as necessary to accommodate a predominantly sprite-based implementation. You can get the 'Sabre Wulf Remaster' as digital download for a bargain (name your own price) to support the developer.
This is a port/remaster of Sabre Wulf, Ultimate’s 1984 classic, reimagined for the C64. The objective for developer Sveinacious-G was to reproduce the original ZX Spectrum game as faithfully as possible while improving upon it where appropriate. All the original features, creatures, and gameplay mechanics are preserved, right down to the individual spawn rates of each monster and item. Sabre Wulf also received an official C64 release by Firebird in 1985. This new version draws on that release for its music and incorporates some of its character optimizations, adapted as necessary to accommodate a predominantly sprite-based implementation. You can get the 'Sabre Wulf Remaster' as digital download for a bargain (name your own price) to support the developer.

21.10.2026 - C64 game 'Ecos' released
Ecos is a wave shooter for the C64 and PC with a twist: you don't have lives, you have three time jumps. Every time you are hit, the wave starts over and your recorded attempt comes back as a ghost ship, an echo, repeating every move and every shot. Up to three echoes fly with you at once. Fall wisely, and your past selves become your squadron. You can get the game as digital download for a decent price to support the developer.
Ecos is a wave shooter for the C64 and PC with a twist: you don't have lives, you have three time jumps. Every time you are hit, the wave starts over and your recorded attempt comes back as a ghost ship, an echo, repeating every move and every shot. Up to three echoes fly with you at once. Fall wisely, and your past selves become your squadron. You can get the game as digital download for a decent price to support the developer.

21.10.2026 - C64 game 'Kumité' - preview version for download
'Kumité' is a full-contact karate tournament and an original homage to the martial-arts tournament films of the late ’80s for the C64. Enter the secret kumite: a no-rules, invitation-only tournament held in an underground dojo. Fight your way past five opponents, each with his own style and outfit, to face the reigning champion, Chen Lo, on the blood-stained mat of the final battle.
'Kumité' is a full-contact karate tournament and an original homage to the martial-arts tournament films of the late ’80s for the C64. Enter the secret kumite: a no-rules, invitation-only tournament held in an underground dojo. Fight your way past five opponents, each with his own style and outfit, to face the reigning champion, Chen Lo, on the blood-stained mat of the final battle.

21.10.2026 - Alcon aka Slap Fight for the Amiga released
'Alcon' comes to the Amiga (AGA, 68030 processor, 32 MB RAM) Take flight in this transcode of Alcon, also known as Slap Fight, the classic vertically scrolling arcade shoot ’em up. Pilot your fighter through enemy territory, dodge incoming fire, and blast through waves of opposition. Collect stars and select upgrades to build your ship’s firepower as you chase a higher score. You can get the game as digital download for little money (name your own price) to support the developer.
'Alcon' comes to the Amiga (AGA, 68030 processor, 32 MB RAM) Take flight in this transcode of Alcon, also known as Slap Fight, the classic vertically scrolling arcade shoot ’em up. Pilot your fighter through enemy territory, dodge incoming fire, and blast through waves of opposition. Collect stars and select upgrades to build your ship’s firepower as you chase a higher score. You can get the game as digital download for little money (name your own price) to support the developer.

21.10.2026 - Out Run MD Port for the Amiga released
Hit the open road in this new Amiga conversion (AGA with at least 8MB FastRAM and an 030 processor) of the Mega Drive port. Race against the clock, choose your route, and enjoy sun-soaked scenery with a soundtrack made for the journey. If U.S. Gold’s original Amiga conversion left you disappointed, this project takes a fresh approach. Built from the Mega Drive version, it aims to deliver a more satisfying driving experience and bring more of the game’s character to the Amiga. You can get the game as digital download for a bargain (name your own price) to support the developer.
Hit the open road in this new Amiga conversion (AGA with at least 8MB FastRAM and an 030 processor) of the Mega Drive port. Race against the clock, choose your route, and enjoy sun-soaked scenery with a soundtrack made for the journey. If U.S. Gold’s original Amiga conversion left you disappointed, this project takes a fresh approach. Built from the Mega Drive version, it aims to deliver a more satisfying driving experience and bring more of the game’s character to the Amiga. You can get the game as digital download for a bargain (name your own price) to support the developer.

21.10.2026 - Amiga game 'Pitfall Remastered' released
'Pitfall Remastered' for the Amiga (OCS, ECS or AGA with 1 MB of memory) is based on Activision's Pitfall, made by David Crane in 1982 for the Atari 2600. You can get the game as digital download for little money (name your own price) to support the developer.
'Pitfall Remastered' for the Amiga (OCS, ECS or AGA with 1 MB of memory) is based on Activision's Pitfall, made by David Crane in 1982 for the Atari 2600. You can get the game as digital download for little money (name your own price) to support the developer.

21.10.2026 - Amiga game 'Combat Remastered' released
'Combat Remastered' is a 16-bit remaster of the Atari 2600 classic Combat for any Amiga with 512K of chip RAM. All 27 original game variations are here with the original gameplay, now with new graphics, music, sampled sound and a computer opponent. The game uses the Amiga’s custom chips: the blitter, hardware sprites, the copper and Paula. You can get the game as digital download for a bargain (name your own price) to support the developer.
'Combat Remastered' is a 16-bit remaster of the Atari 2600 classic Combat for any Amiga with 512K of chip RAM. All 27 original game variations are here with the original gameplay, now with new graphics, music, sampled sound and a computer opponent. The game uses the Amiga’s custom chips: the blitter, hardware sprites, the copper and Paula. You can get the game as digital download for a bargain (name your own price) to support the developer.

20.10.2026 - 'Ms. Pac-Man Duo Mod' for Plus/4 and C64 released - free for download
Ms. Pac-Man Duo Mod is basically a conversion of the C64 porting of the Namco classic, as created by Steven Hayes and released from Atarisoft under the Atari Inc. license. But this is the point of the story in which developer Javier "javierglez" Gonzalez get into action: Why playing a two player match by alternating two single games? Waiting for your comrade's game to get stopped by losing a life, is boring. In Ms. Pac-Man Duo Mod – and its C64 counterpart – two yellow ribbon-adorned doteaters run in the maze both chased by, and chasing too, the ghosts, at the same time. An unexpected plot twist for Ms. Pac-Man!
Ms. Pac-Man Duo Mod is basically a conversion of the C64 porting of the Namco classic, as created by Steven Hayes and released from Atarisoft under the Atari Inc. license. But this is the point of the story in which developer Javier "javierglez" Gonzalez get into action: Why playing a two player match by alternating two single games? Waiting for your comrade's game to get stopped by losing a life, is boring. In Ms. Pac-Man Duo Mod – and its C64 counterpart – two yellow ribbon-adorned doteaters run in the maze both chased by, and chasing too, the ghosts, at the same time. An unexpected plot twist for Ms. Pac-Man!

20.10.2026 - Video: icon64 future games and possible future games
A collection of future and possible future titles for the C64 by icon64...
A collection of future and possible future titles for the C64 by icon64...

20.10.2026 - VIC-20 game 'Vic Keystone Kapers' released - free for download
'Vic Keystone Kapers' is a VIC-20 (+ 35K) homebrew adaptation inspired by the classic Atari Keystone Kapers, a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983
'Vic Keystone Kapers' is a VIC-20 (+ 35K) homebrew adaptation inspired by the classic Atari Keystone Kapers, a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983
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