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...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008

New Cascade Website finishedPuhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...

To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...

Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(

Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
02.12.2020 -
C64 cRPG called 'Meonlawel' in development
Video shows testing of 'Meonlawel', a beautiful computer role-playing adventure game, with vampyres in the leading role. It's currently in development. The main engine is being rewritten from Basic to assembler. A number of new features have been added thanks to the majestic power of assembler. This project will take a lot of time – it's one of those long-term, immortal projects, you know. Learn more here.

02.12.2020 -
C64 MMORPG in development
Massively Miniature Offline Role Playing Game for the Commodore 64. Think a one-screen, four-player, procedurally generated map, Ultima-meets-Archon kind of thing… with a timer.

01.12.2020 -
Scene World Podcast Episode #100 - Mike Clarke's inSIDious
"Thank you for purchasing inSIDious, the best SID emulation available for your DAW, and welcome to the wonderful world of the MOS Sound Interface Device," is how the manual refers to Mike Clarke's SID emulation plugin that no longer requires a costly full version of Reaktor to use! How does a veteran composer, largely known for his awesome music on the Amiga, produce SID emulation that offers the unique sounds of famous composers like Chris Huelsbeck, Martin Galway and many more? AJ, Joerg, and our musical hero Martin sit together with Mike to learn more about the magical world of SID emulation and why this attempt makes it so outstanding! (Interview begins at 12:46)

01.12.2020 -
Making a C64/C65 compatible computer - DevKits are appearing around the world!
It has been a sheer delight the past few days, as people have begun receiving and assembling their MEGA65 DevKits, and even started to create things using them! In case you missed the action, there are now several first impressions / assembly videos up on youtube... [read on]

01.12.2020 -
C64 graphic tool 'Pixel Polizei 2020' released
'Pixel Polizei' is a tool for the retro/scene/retroscene artist. It lets you automatically check whether an image conforms to the color limits of a particular oldschool platform and save the result in certain native formats. The underlying idea is that you can use whatever paint program you happen to prefer for creating the images and observe – almost real-time – if you’ve made a mistake somewhere. One more fundamental bit is that the tool is multiplatform unlike many others. 'Pixel Polizei' is not a paint program or a generic image format converter, even though the aim is to implement at least the most typical file types for the supported platforms. Neither is it meant to be used as a converter for random family photos. You can use it for that purpose too, but the end results won’t be as good as with dedicated tools. For converting various old formats to modern images check out the Recoil project.

01.12.2020 -
'Snowdown' - new C64 game released
'Snowdown' is a 1 or 2-player Christmas themed action shooter for the Commodore 64, released in 2020. It's an Xmas version of our newly released game 'Showdown'. The game is inspired by a host of older titles with the same theme, going all the way back to Gun Fight from 1975. The game is available for bargain as digital version (download).

01.12.2020 -
'Doc Xmas' - new C64 game released
This platformer game is a special Christmas release of the award winning 'Doc Cosmos' contains some graphical updates to make Doc more seasonal along with 5 additional puzzling screens that cannot be found in the original game and some minor bug fixes. The game is available for bargain as digital version (download).

30.11.2020 -
The Commodore 64 has a Successor (and it's amazing!) - video from 'Nostalgia Nerd'
So, the Mega 65 is here. If we're counting the days since the Commodore 65 prototypes, it has been a long time coming, but this "Mega 65" is so much more than the Commodore 65 was intended to be. This is a complete machine, a whole machine, and although this is only the Mega 64 Dev Kit, it gives us a very firm taste of what the complete machine will hold. Let's dive in.

30.11.2020 -
'Kung Fu Flash' Firmware v1.16 released
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: - Rearrange Magic Desk flash usage to improve programming speed. Useful for The Joker's KFF MD64 Quickstart Collection

30.11.2020 -
Update for 'ZK64' available
'ZK64' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20 and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates: - Replaced monitor single step cycle "r" command with "cycle" and "zc". The command is now included in the machine monitor help (? cycle). r is currently disabled and is reserved for the register command. - Fixed bug when exiting machine monitor where last stepped instruction in debugger window would be over written.

30.11.2020 -
Building a new C64 in 2020 - new video from 'Jan Beta'
It's been a weird year. Let's build a Commodore 64 in 2020. Based on one of the now available replica PCBs, Jan set out to build his own C64 with as many brand new parts as possible.

30.11.2020 -
Commodore 128 Motherload Unboxing and Testing - ChickenHead Chronicles - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on "Chickenhead Chronicles" Doug from '10MARC' is unboxing the awesome Commodore 128 goodies that he picked up at EE Surplus a few weeks back. He got ahold of a really nice C128, a pair of lovely 1571 drives, a Teknika monitor with RGBI and Chroma/Luma/Composite and a nice 9 pin Star Micronics printers along with a huge box full of software! Today we will be exploring and troubleshooting the hardware and discovering a problem or two along the way and you get to hear me singing the theme to Ghostbusters!

29.11.2020 -
New VIC-20 game 'Overthrown' released
'Overthrown' is a 8K Cartridge Game for the Commodore VIC-20 where you play the soon to be ex-president of a corrupt oil state. Your goal is simple, escape to your private island without getting killed! Unfortunately everybody seems intent to stop you from reaching retirement so expect heavy resistance in the form of road barriers, mines, insurgents, helicopters, airplanes and the navy. Points are scored for remaining cash and distance traveled.

29.11.2020 -
Super Snapshot Substitutes: EasyFlash 3 and SNAPPY2020 - new Video from '8-Bit Show And Tell'
We look at two modern equivalents to the classic Super Snapshot V5 utility cartridge: the excellent EasyFlash 3, and the SNAPPY2020 prototype.

29.11.2020 -
Monster Joysticks CD32 Deluxe Joystick - Full Build Guide & Test! - video by 'Mark Fixes Stuff'
In this video we are reviewing the Deluxe CD32 Retro Joystick Kit from Monster Joysticks! We do a FULL STEP-BY-STEP build, and then play some games...

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