Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
23.01.2026 - C64 game 'Vault of Seraphim' released
'Vault of Seraphim' is the new jump & run cave crawler like his predecessor 'Catacombs of Cherubim'! Four entire new caves and a complete new player movement. There are also the caves of 'Catacombs of Cheribum' included so you can enjoy exploring the old caves with the new movement. You can get the game as digital download or as physical release for a bargain to support the developer.
'Vault of Seraphim' is the new jump & run cave crawler like his predecessor 'Catacombs of Cherubim'! Four entire new caves and a complete new player movement. There are also the caves of 'Catacombs of Cheribum' included so you can enjoy exploring the old caves with the new movement. You can get the game as digital download or as physical release for a bargain to support the developer.

22.01.2026 - C64 game 'Robo Gems' released
'Robo Gems' is a fast-paced, competitive platform game for two players, built for the Commodore 64 featuring 12 maps in 3 categories - Night Terrain, Dark Love, Clouds and Poisons.. The goal is simple - collect more gems than your opponent before the timer runs out. But the arenas are full of hazards and power-ups that can turn the tide in seconds. You can get the game as digital download or as physical release for little money to support the developer.
'Robo Gems' is a fast-paced, competitive platform game for two players, built for the Commodore 64 featuring 12 maps in 3 categories - Night Terrain, Dark Love, Clouds and Poisons.. The goal is simple - collect more gems than your opponent before the timer runs out. But the arenas are full of hazards and power-ups that can turn the tide in seconds. You can get the game as digital download or as physical release for little money to support the developer.

22.01.2026 - Video: Kaboomania - Amiga 1200 AGA Alpha Gamplay
Kaboomnia is a WIP retro maze bomber in the spirit of 16 bit classics for Amiga (AGA). It is a new take on a classic concept, but mostly with new and fresh ideas. Beside A 1200 (128 color AGA) – the game will be (hopefully) released for PC and mobile – and all modern consoles. As an absolute special feature, Kaboomnia comes with a brand new, never heard before soundtrack by music legend Chris Huelsbeck (Turrican, Giana Sisters, Apidya, Katakis, and many more).
Kaboomnia is a WIP retro maze bomber in the spirit of 16 bit classics for Amiga (AGA). It is a new take on a classic concept, but mostly with new and fresh ideas. Beside A 1200 (128 color AGA) – the game will be (hopefully) released for PC and mobile – and all modern consoles. As an absolute special feature, Kaboomnia comes with a brand new, never heard before soundtrack by music legend Chris Huelsbeck (Turrican, Giana Sisters, Apidya, Katakis, and many more).

22.01.2026 - C64 Weekly #60 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.

19.01.2026 - 'Awass' - game for Plus/4 and C64 released - free for download
'Awass' is could be best described as a puzzle platformer. Not only you have to be able to quickly navigate and avoid enemies, but you also have to plan ahead and make your own route. The unique mechanism in the game is that you can "scroll" each floor, which changes the location of the ladders. There are 8 stages to clear, they get progressively harder. The game was made by Japanese developer Inufuto and as always, there are several version for different computer systems. The link above is for the Plus/4 and C16 (32k), whilst the C64 version can be downloaded under link above or alternatively here.
'Awass' is could be best described as a puzzle platformer. Not only you have to be able to quickly navigate and avoid enemies, but you also have to plan ahead and make your own route. The unique mechanism in the game is that you can "scroll" each floor, which changes the location of the ladders. There are 8 stages to clear, they get progressively harder. The game was made by Japanese developer Inufuto and as always, there are several version for different computer systems. The link above is for the Plus/4 and C16 (32k), whilst the C64 version can be downloaded under link above or alternatively here.

18.01.2026 - It’s Still Broken… What Did I Miss? - video by 'RobSmithDev'
So a while back Rob had another go at fixing his Amiga 2000, since then he's done a bit more reading and wanted to try a few new things, He's also had his accelerator card tested and it's perfectly fine meaning the issue is somewhere on my motherboard. Join in as (yet again) we attempt to find the fault...
So a while back Rob had another go at fixing his Amiga 2000, since then he's done a bit more reading and wanted to try a few new things, He's also had his accelerator card tested and it's perfectly fine meaning the issue is somewhere on my motherboard. Join in as (yet again) we attempt to find the fault...

16.01.2026 - C64 Quickload Episode #11 - Jupiter Fracture, Quarx and more!! - video by 'RetroGamerNation'
The C64 Quickload is your concise guide to the latest news and releases for your Commodore 64 delivered in a quick format magazine style presentation.
The C64 Quickload is your concise guide to the latest news and releases for your Commodore 64 delivered in a quick format magazine style presentation.

16.01.2026 - Get your new Commodore 64 Ultimate online and check out the world the Internet tried to replace!- video from 'The Retro Shack'
Got a new C64 Ultimate? Fancy going online? Let's take a look at Bulletin Board Systems of yesteryear, and today! Oh, and it's not JUST for Commodore 64's of course...
Got a new C64 Ultimate? Fancy going online? Let's take a look at Bulletin Board Systems of yesteryear, and today! Oh, and it's not JUST for Commodore 64's of course...

15.01.2026 - Amiga game 'Wardner' - Level 3 Demo released
Released in arcades and published by Taito in 1987, Toaplan's Wardner is an action platformer in much the same vein as Ghosts 'n Goblins/Ghouls 'n Ghosts. The similarities end there though as Wardner has its own special mechanics and flavour to bring to the genre. Players assume the role of a child named Dover on a journey to rescue his kidnapped girlfriend Mia from the dastardly warlock Mr Wardner. Development for an Amiga (AGA) version is currently ongoing and you can get a demo preview as digital download for a bargain (name your own price) to support the developer.
Released in arcades and published by Taito in 1987, Toaplan's Wardner is an action platformer in much the same vein as Ghosts 'n Goblins/Ghouls 'n Ghosts. The similarities end there though as Wardner has its own special mechanics and flavour to bring to the genre. Players assume the role of a child named Dover on a journey to rescue his kidnapped girlfriend Mia from the dastardly warlock Mr Wardner. Development for an Amiga (AGA) version is currently ongoing and you can get a demo preview as digital download for a bargain (name your own price) to support the developer.

15.01.2026 - Fixing up the Amiga 3000 and Monitor (E2) - video by 'The Retro Collective'
Amiga 3000 tinkerings today as Neil of 'The Retro Collective' continues to work on the machine and makes a start on fixing up a suitable monitor.
Amiga 3000 tinkerings today as Neil of 'The Retro Collective' continues to work on the machine and makes a start on fixing up a suitable monitor.
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