Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Puhh... being back from Greece in the beginning of October, I finally felt driven on enough to finish this new Cascade website, which was slowly getting rotten as alpha in my projects folder (it's beta now ;-). Meeting all those old friends in Hellas after such a long time, besides seeing the famous Antikythera mechanism from eye to eye, gave me a lot of new energy, which I wanted to invest before it fades again...
To this website:
Well after I stopped uploading old stuff to csdb last year (read below why), I started concentrating (besides other things, of course) on a new Cascade website as the old site was apr. 7 years old and really antiquated. I wanted a dynamic content system, the possibility of an easier site administration and a little blog-like system, just to spit out my thoughts from time to time, whenever I feel to do so. Furthermore I wanted to integrate my personal demo and game databases into an easier webdesign, therefore the new layout was made with .css (well most of it at least). So I recoded the whole site from scratch. All in all it took quite long to finish the code, because real life leached most of my energy. But now it's finished and I hope you all like this...
Some words to csdb:
As I said I stopped uploading stuff to csdb, although I still sit on tons of missing old cracks. The reasons for this is that my motivation for supporting csdb sadly was killed, after some ppl started to spam the database for unknown reasons. Maybe those guys suffer of heavy image neurosis, being keen on upload credits in the csdb stats, I don't know... but now there are many, many "scene releases" in csdb that are either not scene related or no releases by definition or worse, even both! Some entries are totally senseless, others were only done to have some bytes for upload to csdb. It's so weird!
And not to mention all the double-entries because some ppl are not willing to check properly. So the amount of 67.000 "scene releases" in csdb is definitely artificially elevated, spoiling this cool web resource :-(
Hopefully someday things get better, or I simply regain motivation to support csdb more than just keeping track on the Cascade entry... we'll see...
Commodore News
...freshly fished out of the net...
01.04.2026 - Plus/4 game 'Gem'X Lite' released - free for download
'Gem'X Lite' is a puzzle game, originally released on Amiga and C64 in 1991, where you must match a target pattern by toggling colored diamonds, which affects both the selected tile and its neighbours. You must solve 16 randomly selected levels (from a total of 32) before time runs out.
'Gem'X Lite' is a puzzle game, originally released on Amiga and C64 in 1991, where you must match a target pattern by toggling colored diamonds, which affects both the selected tile and its neighbours. You must solve 16 randomly selected levels (from a total of 32) before time runs out.

01.04.2026 - Amiga game 'ChromaBlast' - demo version released - free for download
ChromaBlast is a vertical scrolling shmup built from scratch in C and 68000 assembly, targeting stock Amiga hardware with no OS dependencies during gameplay. The game features a combo-driven evolution system - chain hits on enemies to evolve your ship through three tiers, each with improved firepower and distinct visuals. Enemies arrive in formation waves culminating in a multi-phase boss fight. The released demo contains Level 1 of the game.
ChromaBlast is a vertical scrolling shmup built from scratch in C and 68000 assembly, targeting stock Amiga hardware with no OS dependencies during gameplay. The game features a combo-driven evolution system - chain hits on enemies to evolve your ship through three tiers, each with improved firepower and distinct visuals. Enemies arrive in formation waves culminating in a multi-phase boss fight. The released demo contains Level 1 of the game.

01.04.2026 - C64 game 'Gino the Muncher' released
'Gino the Muncher' is a simple maze arcade game for the Commodore 64, loosely inspired by early '80s classics. Guide Gino through a winding maze, eat every last dot, and keep an eye on the ghosts hunting you down. You can get the game as digital download for little money (name your own price) to support the developer
'Gino the Muncher' is a simple maze arcade game for the Commodore 64, loosely inspired by early '80s classics. Guide Gino through a winding maze, eat every last dot, and keep an eye on the ghosts hunting you down. You can get the game as digital download for little money (name your own price) to support the developer

31.03.2026 - C64 game 'Axis' released - free for download
Axis, which was also recently released for Plus/4, is an "escape" game where the main character can't hit or shoot, only run. You must navigate 10 alien-infested sectors by collecting colored keycards to reach the exit. You can't fight back and the aliens can sense you through walls, you'll need to rely on stealth, timing, and patience to survive. The game tracks your total completion time and has an adjustable speed. The game was developed using the TRSE development tool, based on Bery (Zsolt Bertók)'s work of the same name for Videoton TV Computer.
Axis, which was also recently released for Plus/4, is an "escape" game where the main character can't hit or shoot, only run. You must navigate 10 alien-infested sectors by collecting colored keycards to reach the exit. You can't fight back and the aliens can sense you through walls, you'll need to rely on stealth, timing, and patience to survive. The game tracks your total completion time and has an adjustable speed. The game was developed using the TRSE development tool, based on Bery (Zsolt Bertók)'s work of the same name for Videoton TV Computer.

30.03.2026 - Plus/4 game 'Sandris' released - free for download
'Sandris' is a Tetris-like game in which the falling pieces turn into sand. But though the game may look similar to Tetris, it needs a very different strategy. Connecting a single color from wall to wall clears lines and scores points. You start out with only two colors, but the number of colors and the speed increases as you progress through levels. The game features two shape sets: Classic and Odd Bunch. The latter contains weird shapes and might behave surprisingly.
'Sandris' is a Tetris-like game in which the falling pieces turn into sand. But though the game may look similar to Tetris, it needs a very different strategy. Connecting a single color from wall to wall clears lines and scores points. You start out with only two colors, but the number of colors and the speed increases as you progress through levels. The game features two shape sets: Classic and Odd Bunch. The latter contains weird shapes and might behave surprisingly.

30.03.2026 - C64 Weekly #67 (Commodore 64 Scene Updates) - video by 'BastichB 64K'
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.
Weekly updates from the Commodore 64 Scene Including new music, demos and games. Links to all shown content in the video description.

29.03.2026 - Video: Super Street Fighter 2 Turbo for C64/C128 - Demo 3 free for download
In this video you can find some updates on the Super Street Fighter 2 Turbo game I'm creating for C64/C128 platforms using my RetroFighter engine. This adaptation of SSF2T for CBM platforms is based on the GameBoy Advance version called SSF2T Revival, but obviously my version will have something different. The game is planned to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge. This new demo includes the following: almost all backdrops (one is to be completed), almost all musics (only one remaining), enhanced bonus rounds, enhanced animations and sprites, chainable jabs and shorts basic moves for some fighters, strongs and forward basic moves for some fighters
In this video you can find some updates on the Super Street Fighter 2 Turbo game I'm creating for C64/C128 platforms using my RetroFighter engine. This adaptation of SSF2T for CBM platforms is based on the GameBoy Advance version called SSF2T Revival, but obviously my version will have something different. The game is planned to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge. This new demo includes the following: almost all backdrops (one is to be completed), almost all musics (only one remaining), enhanced bonus rounds, enhanced animations and sprites, chainable jabs and shorts basic moves for some fighters, strongs and forward basic moves for some fighters

29.03.2026 - Video: Double Dragon Amiga AGA WIP
jotd666, who already delivered a lot of great arcade ports like Track'N'Field, Bad Dudes vs Dragonninja, Gyruss and more is currently working on Double Dragon for Amiga. Intro is playing, game not working yet.
jotd666, who already delivered a lot of great arcade ports like Track'N'Field, Bad Dudes vs Dragonninja, Gyruss and more is currently working on Double Dragon for Amiga. Intro is playing, game not working yet.

29.03.2026 - HighSpeed Pascal - Turbo Power for a Cooler Computer - video by 'RobSmithDev'
Whilst digging through some of his Amiga boxes Rob stumbled across his copy of HighSpeed Pascal. A somewhat less well known compiler for the Amiga. The reason he'd purchased this was its compatibility with Turbo Pascal on the PC, allowing him to do his school work at home. In this video we're going to take a quick look at it, and see two of the things that Rob created with it.
Whilst digging through some of his Amiga boxes Rob stumbled across his copy of HighSpeed Pascal. A somewhat less well known compiler for the Amiga. The reason he'd purchased this was its compatibility with Turbo Pascal on the PC, allowing him to do his school work at home. In this video we're going to take a quick look at it, and see two of the things that Rob created with it.

29.03.2026 - Amiga game 'Super Combat 3' released
'Super Combat 3' is a 2 player vs combat game with bonus point scoring objectives such as rescuing hostages and destroying players bases. The game was originally made in 1995 and rediscovered and released by its developer. You can get the game as digital download for a bargain (name your own price) to show your appreciation.
'Super Combat 3' is a 2 player vs combat game with bonus point scoring objectives such as rescuing hostages and destroying players bases. The game was originally made in 1995 and rediscovered and released by its developer. You can get the game as digital download for a bargain (name your own price) to show your appreciation.
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