Site Blog
...from time to time, some thoughts need to get out...
Farewell Patrick!
Author: Zeldin - written on 31.12.2014
My "Highscore" TV Show Story
Author: Zeldin - written on 19.12.2013
25 Years Cascade
Author: Zeldin - written on 25.07.2013
Commodore 64: 8 Bit Legend
Author: Zeldin - written on 19.09.2012
The Stuff Is Out There
Author: Zeldin - written on 06.11.2010
Ayeah... finally a new comment from me on this page. Not that there wasn't something to comment, but somehow I always fail to get the right moment. So why this time, you may ask. Well, it finally happened!
What happened, you may ask. Oh well... a proof of existence, a sign of life from Cascade's 8-Bit era finally popped up. If you wonder, what's so special about that (because there is already 8-Bit stuff from Cascade present on this page) let me explain:
Although Cascade was founded in the 80s on C64 it had all its impact and merits solely on Amiga. The C64 Cascade demos on this webpage were entirely done by the second generation of the C64 Cascade line-up and made after 1995... Until October 2010, when finally old C64 stuff appeared...
For me not a big surprise, but a big relief. I was always aware, that Bruce & Bongo (the founders of Cascade) had done scene stuff on C64 in 1988 and most likely also for Cascade before moving to Amiga. Being always keen on these old bits and bytes, I was searching for it nearly the whole last decade. I started buying and scanning old C64 disks, which I got from second hand markets. And I bought a lot of 'em the last years... god knows! Thousands of disks were checked. Tons of old interesting scene stuff was found, but not from Cascade.
Slowly I lost belief. But then, in October 2010, I got an surprising mail by an old contact, who forwarded me 80s C64 Cascade stuff from his collection and I was baffled... even more, when realizing that this stuff was not done by Bruce and Bongo as expected, but by some guys from France, who were running the Cascade C64 section in 1989, before their members moved to Cascade Amiga (or other C64 groups... or both). A fact in the Cascade trivia I didn't knew.
So finally there is the sign of life from the 80s, which I was searching for so long, though not exactly the things my quest was started for. Anyway, it made me happy and my belief is back. I am sure that even more old Cascade stuff exists - waiting to be recovered.
The truth... ahem... the stuff is out there, Mulder...
---
PS: To the few who read this: If you have additional information about the Cascade trivia or former members - anything that isn't mentioned yet, or which is inaccurate or even wrong - please contact me. Oh and useless to mention: if you are in possession of Cascade stuff, that is missing I will be more than happy, if you could drop me a note :-)
I hate moving...
Author: Zeldin - written on 20.05.2009
New Cascade Website finished
Author: Zeldin - written on 05.10.2008
Commodore News
...freshly fished out of the net...24.04.2024 - 'Bronx / Bronx64' - Adventure for C64 and Plus/4 released - free for download
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
Bronx is a text adventure for ZX Spectrum originally made by Gian Battista Aicardi and published in January 1988, more precisely in Load'n Run magazine issue 45. Today Bronx arrives on C64 (named 'Bronx64' - download here) and Plus/4 thanks to the faithful conversion made by Carmine Migliaccio also known as TSM, and it can be played both in the original Italian language and translated into English. It features hires, slightly animated, bitmap graphics, and 80-column charset.
24.04.2024 - 3D Printing with ChatGPT: Restoring a C64 - video from 'Sayaka's Digital Attic'
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
In this video Sayaka is trying to make the missing keys for a Commodore 64 and a game cartridge with the help of a 3D printer. But it's her first time attempting 3D printing, so let us see if ChatGPT can be helpful and provide valid guidance.
24.04.2024 - Commodore 64 Arcade Multiversion : Special - video from 'BastichB 64K'
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
A look back at some of the biggest multiversion arcade releases on the Commodore 64.
23.04.2024 - Video: Phoenix Amiga port (WIP) - more footage
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
Another short video that shows work in progress of a coming arcade port of Phoenix for Amiga. Playtest with beta version, now even with sound.
23.04.2024 - Amiga game 'Game.X ' V1.2 released - free for download
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
Game.X is an Amiga AGA port of a small X68000 shoot'em'up made by hitchhikr SoftWorks. It should work on an Amiga AGA with 2megs of RAM and a 14mhz 68EC020.
22.04.2024 - Amiga Future magazine - Issue 168 available for pre-order
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #168, which will be will be in stock on Sunday 05 May, 2024: - Interviews: David John Pleasance, Steve Quartly und Paul Huxham (PhotoFolio), + Mega interview on the Amiga Future CoverCD. - Previews: Playfield. - Reviews: Final Fight, Ghosts of Blackwood, Board Game vs Amiga: Subbuteo, Donkey Kong, PhotoFolio, Aminet News, Compression, AmigaOS 3.2 - The Manual, Redit, SimpleIDE, Amiga 4000TX, Amiga 1222 Plus. - Special: Trevors Soapbox, SmallWeb, Demoscene: Planetary Void. - Workshops: Dynamic Websites with AJAX, Knowledge: Parallax scrolling on the Amiga. - Others: Editorial, Contents, News, Imprint, CoverCD content.
22.04.2024 - 'VIC-20 Unexpanded Adventures' released
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
VIC-20 Unexpanded Adventures is a collection of two text adventures for unexpanded VIC-20 (with Commodore 64 versions included). You can get the collection as digital download for little money (name your own price) to support the developer.
21.04.2024 - SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 - video from '8-Bit Show And Tell'
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
We take another look at the Commodore 64 astronomy program Sky Travel, this time with the assistance of the 20 MHz CMD SuperCPU Accelerator. We examine the reasons for the 2 hour discrepancy between Sky Travel's depiction of the eclipse, and reality. It involves time zones and Daylight Saving Time. Other tangential topics include: JiffyDOS disk speed-up, 1541 disk drive "head knocking" copy protection. Then finally we go on a "round the world" easter egg hunt for many interesting "tokens" hidden in the Sky Travel program.
21.04.2024 - Commodore VIC-20 drop-in replacement ROMs plus C64/VIC-20 dual character ROM - video from 'TheRetroChannel'
Today we're taking a quick look at some replacement ROMs for the Commodore VIC-20. Just like the C64 replacement roms that 'TheRetroChannel' designed, we now have a set for the VIC-20 and this also includes a dual character rom, much like the C64 version which had a VIC-20 font and a C64 font. So let's get these installed we'll look at the power consumption of these versus the originals and also take a look at this dual character ROM.
Today we're taking a quick look at some replacement ROMs for the Commodore VIC-20. Just like the C64 replacement roms that 'TheRetroChannel' designed, we now have a set for the VIC-20 and this also includes a dual character rom, much like the C64 version which had a VIC-20 font and a C64 font. So let's get these installed we'll look at the power consumption of these versus the originals and also take a look at this dual character ROM.
18.04.2024 - WIP Amiga game 'Settle the World' - The Election Update released
Settle the World is a turn-based building and trading game with a focus on local multiplayer (up to four players on one Amiga computer), which you can download for free. In the recently released 'Election Update' the citizens of cities can now vote every few years on whether the player may remain in power. Elections become available as soon as the citizens of a city have reached the worker class for the first time.
Settle the World is a turn-based building and trading game with a focus on local multiplayer (up to four players on one Amiga computer), which you can download for free. In the recently released 'Election Update' the citizens of cities can now vote every few years on whether the player may remain in power. Elections become available as soon as the citizens of a city have reached the worker class for the first time.
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