Site Blog...from time to time, some thoughts need to get out...
Ayeah... finally a new comment from me on this page. Not that there wasn't something to comment, but somehow I always fail to get the right moment. So why this time, you may ask. Well, it finally happened!
What happened, you may ask. Oh well... a proof of existence, a sign of life from Cascade's 8-Bit era finally popped up. If you wonder, what's so special about that (because there is already 8-Bit stuff from Cascade present on this page) let me explain:
Although Cascade was founded in the 80s on C64 it had all its impact and merits solely on Amiga. The C64 Cascade demos on this webpage were entirely done by the second generation of the C64 Cascade line-up and made after 1995... Until October 2010, when finally old C64 stuff appeared...
For me not a big surprise, but a big relief. I was always aware, that Bruce & Bongo (the founders of Cascade) had done scene stuff on C64 in 1988 and most likely also for Cascade before moving to Amiga. Being always keen on these old bits and bytes, I was searching for it nearly the whole last decade. I started buying and scanning old C64 disks, which I got from second hand markets. And I bought a lot of 'em the last years... god knows! Thousands of disks were checked. Tons of old interesting scene stuff was found, but not from Cascade.
Slowly I lost belief. But then, in October 2010, I got an surprising mail by an old contact, who forwarded me 80s C64 Cascade stuff from his collection and I was baffled... even more, when realizing that this stuff was not done by Bruce and Bongo as expected, but by some guys from France, who were running the Cascade C64 section in 1989, before their members moved to Cascade Amiga (or other C64 groups... or both). A fact in the Cascade trivia I didn't knew.
So finally there is the sign of life from the 80s, which I was searching for so long, though not exactly the things my quest was started for. Anyway, it made me happy and my belief is back. I am sure that even more old Cascade stuff exists - waiting to be recovered.
The truth... ahem... the stuff is out there, Mulder...
'Marbles Solitair' is a puzzle game mainly written in Basic for the C64. The aim of the game is to remove as many marbles as possible. In the best case you can finish with one marble left.
This is the C64 version of 'Castle Quest' an old school text adventure game, which was previously also released for VIC-20. Your quest: rescue the kidnapped princess! You can get the game as digital download for a bargain (name your own price) to support the developer.
Let’s dive back into the bin of broken dreams and see if we can save another C64!
Review for a new C64 release Gridlock released in early 2024 by Bitmap Soft and programmed by MegaStyle.
Install and using the 4 Kernal Switcher.
Way back in 1979 in Japan, Hiroshi Suzuki programmed a game for the Commodore PET that many consider the first-ever Stealth game: Manbiki Shonen aka Shoplifting Boy. Predating Castle Wolfenstein, it's a game in which a young shoplifter attempts to clear a supermarket of all items on the shelves without being caught.
More tinkering with the new modern ROM replacement for the C64 by 'TheRetroChannel' - Finding the best C64 Kernals and shrinking them down to size.
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #167, which will be will be in stock on Tuesday 05 March, 2024: - Show Reports: Passione Amiga Day 2023. - Interviews: Michael Kafke (ASM Game). - Previews: Playfield, Jari-Matti Rally. - Reviews: The last Dungeon, Adventure 1 & 2, Jack the Pit, Spheroid, Ami-H.E.R.O., Stuntman Seymour, Board Game vs Amiga: Darts, FS-UAE 3.1, Frotz, Aminet News, Santa´s Workout III - Silent Night, Denise – ITX Amiga 500, Super Delivery Boy: The Holiday Shift, Amiblaster Clockport Edition, Pi Storm #2, Book PHP 8 and MySQL, Veteran. - Special: Trevors Soapbox, Demoscene: Soil, Knight Chips. - Workshops: Dynamic websites with PHP - Others: Editorial, Contents, News, Imprint, CoverCD content.
In this video the 8-Bit Guy is having a look at a very special computer. It's not so much the computer itself but because of who it belongs to: Martin Galway, the famous chiptune musician from back in the day.
'Castle Quest' for VIC-20 16K is an old school text adventure game. Your quest: rescue the kidnapped princess! You can get the game as digital download for a bargain (name your own price) to support the developer.
This is the StoryTllr C64 port of the first part of Davide Bucci's The Queen's Footsteps - now released as GPL 3.0. The only real difference with the original version should be some minor engine-default behaviors and, of course, the presence of graphics in each location.
Introducing Ad Astra 2420, the evolution of the original game Ad Astra, that was released in january 2023. With extensive changes and enhancements, Ad Astra 2420 represents the game the author originally aspired to create. It boasts a myriad of improvements to enrich the gameplay: immersive new story elements, a variety of difficulty levels, a refined ship UI, and a revamped station interface that brings the universe of Ad Astra to life.
Jump 'n Bump, a 1998 freeware and open-source MS-DOS platform multiplayer video game by Brainchild Design, is currently being ported to Amiga via Scorpion Engine. An early preview version can be downloaded for testing.
Neon-World is a shoot-em-up hobby project for the Amiga, whose development can be followed on GitHub, where you can also download and test the current version.
Cecconoid is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white. Except for their dangly red bits...
Cascade - C64 Demo
Commodore Souvenirs[Amazon.de affiliate link]
Friendship advert[Amazon.de affiliate link]