Site Blog
...from time to time, some thoughts need to get out...Farewell Patrick!
Author: Zeldin - written on 31.12.2014
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
My "Highscore" TV Show Story
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Commodore 64: 8 Bit Legend
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I hate moving...
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Commodore News
...freshly fished out of the net...20.09.2024 - Amiga (AGA) game 'The Lost Pixel' released
The Lost Pixel is an addictive platformer in which you will visit several of the most iconic games of all time. Then game was originally made for PC but now ported to Amiga (AGA) with the help of Redpill. You can get it as digital download for little money (name your own price) to support the developer.
The Lost Pixel is an addictive platformer in which you will visit several of the most iconic games of all time. Then game was originally made for PC but now ported to Amiga (AGA) with the help of Redpill. You can get it as digital download for little money (name your own price) to support the developer.
18.09.2024 - Finishing the Classic Amiga 500 Project - video from 'Jan Beta'
Addressing the flaws that Jan's "Classic Amiga 500" build had and finishing the project (for now).
Addressing the flaws that Jan's "Classic Amiga 500" build had and finishing the project (for now).
18.09.2024 - Video: Dungeonette (Amiga) - WIP Alpha 2 Preview
Another preview of the new Amiga dungeon crawler 'Dungeonette' that is currently in the making by Mutation Software.
Another preview of the new Amiga dungeon crawler 'Dungeonette' that is currently in the making by Mutation Software.
16.09.2024 - Hydrogenese - Preview of a game missing for 35 years on the C64
Missing for 35 years, a preview of the long lost Hydrogenese on the Commodore 64 has finally been recovered by CBA/SCS+TRC. A brilliant early look at what could have been an amazing space shooter!
Missing for 35 years, a preview of the long lost Hydrogenese on the Commodore 64 has finally been recovered by CBA/SCS+TRC. A brilliant early look at what could have been an amazing space shooter!
16.09.2024 - C64 Weekly #3 (Commodore 64 Scene Updates) - video from 'BastichB 64K'
Links to all shown games, demos and music in the video description.
Links to all shown games, demos and music in the video description.
13.09.2024 - Amiga game 'Dr. Dangerous' released
'Dr. Dangerous: Secrets of the Temple of Xol'Tan' is a nice looking platform game for Amiga, made with Scorpion Engine, which was released today. You can get it as digital download for little money (name your own price) to support the developer.
'Dr. Dangerous: Secrets of the Temple of Xol'Tan' is a nice looking platform game for Amiga, made with Scorpion Engine, which was released today. You can get it as digital download for little money (name your own price) to support the developer.
13.09.2024 - Amiga game 'Elevator Action 500' - Alpha release for download
'Elevator Action 500' for Amiga is a remake of Elevator Action, a platform shooter game released in arcades by Taito in 1983. The game is still in alpha stage (missing music, missing sounds, missing / wrong colors, no ADF), but already playable. You can get it as digital download for a bargain (name your own price) to support the developer.
'Elevator Action 500' for Amiga is a remake of Elevator Action, a platform shooter game released in arcades by Taito in 1983. The game is still in alpha stage (missing music, missing sounds, missing / wrong colors, no ADF), but already playable. You can get it as digital download for a bargain (name your own price) to support the developer.
11.09.2024 - 'Games That Weren't 64' (GTW64) - Stargate (C64) saved after 40 years!
Following on swiftly from the amazing recovery of Monster Muncher on the VIC-20, GTW64 now has the Commodore 64 edition of Stargate by Atarisoft for you. A long lost development by Tom Griner which has been part of our search for many years now.
Following on swiftly from the amazing recovery of Monster Muncher on the VIC-20, GTW64 now has the Commodore 64 edition of Stargate by Atarisoft for you. A long lost development by Tom Griner which has been part of our search for many years now.
11.09.2024 - Commodore 64 Arcade Multiversion : SPECIAL #2 - video from 'BastichB 64K'
2nd look back at some of the biggest multiversion arcade releases on the Commodore 64 featuring another 8 games.
2nd look back at some of the biggest multiversion arcade releases on the Commodore 64 featuring another 8 games.
10.09.2024 - Soft-Patching C64 ROMs for Benchmark BASIC: 6510 Assembly Code Walkthrough - video from '8-Bit Show And Tell'
Today we'll look through the Commodore 64 6510 assembly language source of the Benchmark BASIC utility. Even if you have no interest in the benchmarking aspects, we'll cover a wide variety of development techniques, including: use of the Turbo Macro Pro assembler, soft-patching the C64 ROMs, fixing the ?OUT OF MEMORY error, great resources for understanding the BASIC and KERNAL codebase, how location 1's memory control really works, how to use BASIC's floating point math routines, and even more.
Today we'll look through the Commodore 64 6510 assembly language source of the Benchmark BASIC utility. Even if you have no interest in the benchmarking aspects, we'll cover a wide variety of development techniques, including: use of the Turbo Macro Pro assembler, soft-patching the C64 ROMs, fixing the ?OUT OF MEMORY error, great resources for understanding the BASIC and KERNAL codebase, how location 1's memory control really works, how to use BASIC's floating point math routines, and even more.
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