Cascade C64/Amiga
Tunes from Skimmer
Skimmer was the very skillful Cascade Amiga musician from the Swedish Department. The musics presented here are in MOD (.mod) format. At the bottom of this page you can read some information about this format.

Information for listening to the .mod music files:
Some PC audio players are able to play .mod files, so does the actual version of the famous WinAmp. In case you still use an old version of this player, you might be lucky with "Oldsk00l MOD" plugin. For more information about MOD players or plugins, you should visit the chapter "C64/Amiga - Emulators and Tools".

Players/Plugins for playing MOD music:
Oldsk00l MOD Player V0.88
Skimmer made most of these tunes during his active time in Cascade (1988-1991).

This tune was used in the demo Rising

This tune was used in the demo BBS Opening

This tune was used in the demo Fladder Demo

This tune was used in the demo Vector Intro

All these tunes were used in the music collection Elektrica

unused/not assigned .mods
The musics presented here are in Amiga MOD format. In case you are not familiar with this format, here are some explanations from Wikipedia:
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the ".MOD" file extension, except on the Amiga where the original trackers instead use a "mod." prefix scheme, e.g. "mod.echoing". A MOD file contains a set of instruments in the form of samples, a number of patterns indicating how and when the samples are to be played, and a list of what patterns to play in what order.

If you want to read the full article, click here:
http://en.wikipedia.org/wiki/MOD_(file_format)

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'Bubble Bobble: Lost Cave' brings the legendary fan-made arcade hack Lost Cave from 2012 to the C64, featuring 100 brand-new levels originally designed by TAITO as extra content for the console versions - now carefully adapted for Commodore’s beloved 8-bit machine. Built upon the technical foundations of Bubble Bobble Remastered, this project represents its natural evolution and completion. Thanks to extensive reverse engineering and custom tools developed internally, it finally became possible to recreate Lost Cave on C64 with a level of accuracy and respect that was previously unattainable. The game is currently in final testing and polishing. state, so stay tuned!

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