Cascade C64/Amiga
Tunes from Skimmer
Skimmer was the very skillful Cascade Amiga musician from the Swedish Department. The musics presented here are in MOD (.mod) format. At the bottom of this page you can read some information about this format.

Information for listening to the .mod music files:
Some PC audio players are able to play .mod files, so does the actual version of the famous WinAmp. In case you still use an old version of this player, you might be lucky with "Oldsk00l MOD" plugin. For more information about MOD players or plugins, you should visit the chapter "C64/Amiga - Emulators and Tools".

Players/Plugins for playing MOD music:
Oldsk00l MOD Player V0.88
Skimmer made most of these tunes during his active time in Cascade (1988-1991).

This tune was used in the demo Rising

This tune was used in the demo BBS Opening

This tune was used in the demo Fladder Demo

This tune was used in the demo Vector Intro

All these tunes were used in the music collection Elektrica

unused/not assigned .mods
The musics presented here are in Amiga MOD format. In case you are not familiar with this format, here are some explanations from Wikipedia:
MOD is a computer file format used primarily to represent music, and was the first module file format. MOD files use the ".MOD" file extension, except on the Amiga where the original trackers instead use a "mod." prefix scheme, e.g. "mod.echoing". A MOD file contains a set of instruments in the form of samples, a number of patterns indicating how and when the samples are to be played, and a list of what patterns to play in what order.

If you want to read the full article, click here:
http://en.wikipedia.org/wiki/MOD_(file_format)

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If you believe that the 1986 16K release of Ghosts 'n Goblins didn't do justice to the original game, you had a long 40 years to wait. In 2026, TCFS is here to make us proud: Ghosts'N Goblins Arcade Version is now available for Commodore Plus/4. Ghosts'N Goblins Arcade Version is a technical marvel on all levels. It's hard to believe your eyes! From the advanced sprite engine running at solid, high frame rates, to the seamless fastloaders, the wonderful graphics with enhanced TED colors, and the soundtrack, this is as good as Commodore Plus/4 games get. While many individuals contributed their decades-old knowledge and talent, the real hero is TCFS himself, who is responsible for most of what you're seeing.

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