Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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'The Lost Realms of Murkasada' is a series of games by Arkanix Labs. Acting as a companion to their main CRPG 'Crimson Twilight', this game is an action adventure/RPG-lite set in the same world and will take place over a series of 'episodes', released periodically in the build up to the release of Crimson Twilight. These episodes are designed to be both short, fun little adventures to be completed in one evening and an introduction of sorts to CRPG's to those people who may not necessarily have played CRPG style games before.

3D printing is an excellent complement to retro computing. Here Noel shares his experiences with filament and resin printers, in addition to 3D-printing services.

Every Commodore Amiga can output CGA-compatible video. Has anyone ever used this digital RGB with intensity (RBGi) mode before? Let’s build an adapter and test it out!

Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. 'Xevious1200' is the transcode from the original arcade game (multiple Z80s) to 68K assembly for Amiga 1200 (as the name suggests). You can get the game as digital download for a bargain (name your own price).

'Radar Rat Race' is a modified clone of an arcade classic released in 1980 by Namco, called Rally-X. It was first developed for the VIC-20 by HAL Laboratories in Japan, but soon enough, Namco's corporate lawyers convinced Commodore that it would not be such a good idea to release any unlicensed arcade games. So Commodore's software engineers went on and transformed the cars into rats, the streets into a maze filled with stationary cats, and renamed the game 'Radar Rat Race'. The game was a launch title for the VIC-20 released as a cartridge and was later also ported to the C64 in 1982. Game journalists at the time criticized the game's controls and repetitive sound, but called it "quite exciting and amusing to play."

List of changes in 0.9.18: -Added multilanguage support, if more than one language is used, a screen to select it will show. - Load project now shows the quickload screen, same as when you start the editor. - Insert trigger has been added, you can add a trigger when the trigger is not the last used one. - More documentation has been added in the .guide file. - When camera movement is huge, the display is turned off until the camera is repositioned. - Create display routine has been reviewed. - Added action trigger Set Target FPS to allow changing the maximum frame rate while playing. - In animation screen now the preview play takes into account the target FPS for the game. - Autoslice has been fixed and optimized yet again. - When loading sprites, to check the aplette if no tileset is used the background image is used instead. - Less stuff done after playing the game in the editor, this hopefully will fix the frame 0 of the game to be deleted. - Object Z can be changed for attached objects. - Deactive action trigger has been removed as Destroy does exactly the same. - Fix in attached object offset in game object screen not being the same as when playing the game. - Fix in Copy&Pasting objects not copying the triggers.

'Murderlize all Humans!' for VIC20 (+16k) is a game leaned on Berserk, the well known arcade game from 1980 by Stern Electronics. It was one of the first arcade games to feature synthesized speech. This was at a time when memory costs were at a premium. 'Murdelize all humans' uses Berserk! as inspiration but does not attempt to copy it.

Retrospective round up of Commodore 64 (C64) games released in the 1990s. Episode 1 features Time Machine, Iron Lord, Back to the Future II and more.

Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. A new version v1.06 is available for download from date! The following corrections and adjustments are included: - Fixed the graphics error when paused in 1 player mode. - The samples of the music tracks were compressed incorrectly. Now they sound clean and error free again. - The keyboard buffer is now cleaned correctly. So it came under circumstances to an input blockade. - Latest version of PTPlayer (6.3) included.

Once more new footage of the early prototype demo of the neoretro game 'Super Metal Hero'.

There is a video showing an early WIP of ongoing development Breakthru for OCS/ECS and AGA Amiga. Area 1 is near complete, Area 2 and 3 are currently ongoing. A couple of in game mechanics need refining and plenty bugs to iron out but is essentially fully functioning and playable.

'The Smiths are Dead' is a graphic/text adventure that takes you to the world of music and specifically to a brief period of time, when in 1987 The Smiths broke up. It is then where the game begins and it is you who have to help our character to continue in the scene. The game is available in 3 languages, Spanish, English and Catalan and there is also an version for ORIC available.

This week on 10 Minute Amiga Retro Cast (10MARC) Doug is discussing the recent judgment laid down by a Washington court regarding the Hyperion Entertainment / Cloanto / C-A Acquisitions lawsuit. Who are the winners and who are the losers? Take a look and see!

'A Case Of Murder' is an old-school text adventure and the sequel to The Dragnet Case. It is a multiplatform re-release of the ZX Spectrum original, using DAAD. You play Sam Boon, a private detective. The game, which is furthermore available for several other systems such as Spectrum, Amstrad CPC and MSX, can be obtained as digital download for small money (name your own price).

The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in the FPGA64 core: - Allow to set the mouse port manually in the OSD. - PRG injection should set some ZP variables +1 beyond the end. - VIC-II: fix NTSC bus access slots
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