Cascade C64/Amiga

Commodore News

...freshly fished out of the net...

Here you'll find Commodore news - mostly related to C64 / Amiga - containing notice of actual video and pod cast uploads, announcements of new games and hardware releases, trivia and product info. There is also a RSS feed available!

13.08.2022 - Can we use REAL floppy disks with THEA500 Mini? Amiga ADFs on USB floppy drive! - new video from 'Retro Recipes'
Video by Retro Recipes - YouTube screenshotHow to use a real floppy disk drive & 3.5" floppies with THEA500 Mini just like the Commodore Amiga 500 used to do. It even supports savegames!
13.08.2022 - Update for 'ZK64' available
ZK64'ZK64' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20, ZX Spectrum 48/128K and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates (v2): - Fixed wildcard loading of firstfile with Virtual VS. - Fixed bug that prevented JiffyDos command @$ from working with Virtual FS. - Improved Virtual FS JiffyDOS timing. - Implement Virtual FS UI command. C128 "warm resets" drive message on error channel. - Flash LED when error occurs with Virtual FS. - Improved reliability ofVirtual FS JiffDos support. - Ordered Virtual FS display of subdirectories and files. Included Virtual FS CD command Update status of Virtual FS in disk UI Improved Virtual FS error handling
12.08.2022 - Black Dawn Technomage (Commodore Amiga AGA) - Introductory Showcase - new video from 'RetroGamerNation'
Video by RetroGamerNation - YouTube screenshotBlack Dawn Technomage for AGA Amiga machines. Developed by Z Soft. You can order your boxef Collectors Edition right now from Bitmap Soft.
11.08.2022 - 'Fritz' Card Game Collection' for C64 released
FritzThis collection contains Solitaire and Freecell and is playable with both mouse and joystick. You can get it as digital download for free.
11.08.2022 - 'Abbey of the Dead' for Amiga - WIP video 4
Abbey of the Dead - YouTube screenshotFuture expanded port of L'Abbaye des Morts to the Amiga (1MB) using Scorpion Engine.
11.08.2022 - Video shows Amiga WIP 'Settle the World'
Settle the World - YouTube screenshot'Settle the World' is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.
11.08.2022 - Amiga a500 Mini Firmware Update 1.1.1 - video from 'GRay Defender'
Video by GRay Defender - YouTube screenshotIn this video we get demonstrated how to run the firmware update on the Amiga A500 mini from Retrogamez.biz
10.08.2022 - Amiga 500 Saved from the Flood (Part 1) - new video from 'Jan Beta'
Video by Jan Beta - YouTube screenshotFully restoring an Amiga 500 that was stored in a flooded basement. This video covers the first half of the restoration.
10.08.2022 - I used the "easy button" to fix this broken A2000 - new video from 'Adrian's Digital Basement'
Video by Adrian's Digital Basement - YouTube screenshotAdrian has featured this A2000 on the channel before, and this machine keeps breaking. In this video, he doesn't feel like doing a "proper" repair on this machine, so he takes the easy road and apply a "creative" fix instead.
10.08.2022 - Sneak preview: 'Karate Champ' for Amiga
Karate Champ - YouTube screenshotThere is work in progress going on for an faithful Amiga conversion of the old arcade classic 'Karate Champ'. In this video we can see the current state with a little practice and fight demonstration, though CPU opponent doesn't do anything except taking a hit :-)
10.08.2022 - C64 game 'Mike Mech' released
Mike Mech (C64)'Mike Mech', a game from LC-Games, which was previously available as preview version exclusive to subscribers of Zzap64 Micro Action, is now released to the public. The game is set inside a spaceship invaded by alien entities that have deactivated the supply batteries necessary for the propulsion of the rockets. The aim is to guide Mike, the mechanic on board, inside the various power rooms and reactivate the batteries. 'Mike Mech' includes 70 levels in total and is available as digital download for a bargain (name your own price).
09.08.2022 - C64 game 'Madzag' released as free download
Madzag (C64)'Madzag' is a nice little logic game with PETSCII graphics. The task is to tie the dumplings of the same color on a single line so that the forms of different colors do not cross each other. It is important that no lines, that is, neither branches nor loops are allowed. As if we were pearing beads on a string. The lines already connected can be subsequently demolished and repaired.
07.08.2022 - C64 game 'T.R.S.I. - The Red Serpent Invasion' Preview released
T.R.S.I. - The Red Serpent Invasion (C64)'The Red Serpent Invasion' from Tristar & Red Sector Inc. (TRSI) is an impressive 3D game engine in the vain of Doom, running on stock C64. It was released at the Evoke 2022 demo party and you can download and test it for free. Keyboard Controls: -Walk = P L : ; -Strafe = A S -Shoot = X -Open = SPACE -Handgun = F1 -Shotgun = F3 -Bazooka = F5 -Chainsaw = F7
07.08.2022 - The Commodore Amiga CDTV Review - Episode 132 - new video from '10 Minute Amiga Retro Cast (10MARC)'
Video by 10 Minute Amiga Retro Cast (10MARC) - YouTube screenshotThis week on 10 Minute Amiga Retro Cast, we are welcoming a new friend into the lab! A shiny Commodore CDTV! Join Doug as he tells you it's story and how he got it working well again, and we will explore what it can do and take a peek at some of the software. And guess what. It is NOT an Amiga 500 with a CD-ROM..
06.08.2022 - Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing) - new Video from '8-Bit Show And Tell'
Video by 8-Bit Show And Tell - YouTube screenshotWe take a look at the 1988 conversion of Double Dragon for the Commodore 64 which is somewhat notorious for poor playability and the infamous "waist gap" the developers issued a veiled apology for in the game manual. We take a look at the "sprite stacking techniques" (aka sprite multiplexing) used in the game - could this be improved on? Is this even what's really wrong with the game?
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