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Commodore News

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Here you'll find Commodore related news - mostly C64 / Amiga - containing notice of actual video and pod cast uploads, announcements of new game and hardware releases, trivia and product info.
07.07.2020 - 'CA-PSU 200-240V' - new power supply for Amiga can be pre-ordered from 'Individual Computers'
CA-PSU stands for "Compact Amiga Power Supply Unit", where "compact" designates the three target computers A500, A600 and A1200. It is the first power supply on the market that fully complies with the original Commodore specifications, introducing cable drop compensation for best regulation that even settles the voltage drop in the input filter of the target computers. Available from: 10 Aug 2020.
06.07.2020 - Update for 'ZK64' available
'ZK64' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20 and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates: - Fix timing of CPM cartridge when using C128 emulation. - Fix debugging output of CPM cartridge. - All screen attributes are immediately refreshed when the emulator is paused the same as when the emulation is running normally. - Debug mode of screen available when the machine monitor is active which shows progress of current frame being generated. A white dot shows current position of raster beam.
06.07.2020 - A lot of C64 hardware stuff new or restocked in Protovision Shop
Restocked: - VSP-fix and DRAM replacement Saruman-64 (RAM chips drop-in replacement, that also fixes one of the oldest hardware issues of a C64: the VSP-bug) - C128 RAM expansion Saruman-VDC (If you are a proud owner of a C128, you can now upgrade the RAM your VDC) - Prototyping boards (if you want to design your own cartridge) - TOLB clock generator (drop-in replacement). New: TOLB clock generator for NTSC
06.07.2020 - 'Ftype' - new Amiga shooter announced - demo version available for download
User 'fabbroz' from 'English Amiga Board' has recently announced, he is working a new SHMUP for Amiga, which he develops in Amiblitz3. It is still in early phase (stress-test) but it is very fast on the Amiga 1200 Base (and on 500 if compiled with Blitz2.1, because it unfortunately can't be compile for A500 because of an Amiblitz3 problem).
06.07.2020 - Exploring the SuperCPU Accelerator for C64 - new Video from '8-Bit Show And Tell'
Andy De George asks: Out of all old hardware peripherals what is your favorite, why did it succeed or fail, and how could it have been better? Robin's answer: CMD's SuperCPU 20 MHz 65816 Accelerator for the Commodore 64.
05.07.2020 - 10MARC Presents: Unboxing and Review of The Shadow Over Hawksmill for the Commodore 64
This week in the '10 Minute Amiga Retro Cast (MARC)': Unboxing the awesome new game "The Shadow over Hawksmill" for the Commodore 64 computer. Come on by and take a look!
05.07.2020 - Prince of Persia C64 Review - New video by 'GRay Defender'
This is the review of the Commodore 64 port of Prince of Persia made by Mr SID 2011.
04.07.2020 - Amiga 4000 Repair Part 2: RAM issues are solved! - New video from 'Adrian Black'
Another visit in 'Adrian's Digital Basement'. This is the second part of Adrian's attempts repairing his Amiga 4000. This time, he is solving the RAM issues once and for all and reassembling this machine.
04.07.2020 - Podcast Episode #91 - From Vultures to Vampires with David Pleasance
David Pleasance joins AJ and Joerg today to talk about his time at Commodore, how other companies can carry on the torch, and about his new book, which is on Kickstarter. David is the former marketing director for Commodore, and gained notoriety for his use of software bundles to sell computers, especially in the UK. He's also the author of "Commodore - The Inside Story", which detailed the internal workings of Commodore during its waning years. He's following this book up with a look at the Amiga: "From Vultures to Vampires", which looks at what became of Amiga after Commodore vanished into the mist.
03.07.2020 - vAmiga - Amiga emulator for Mac goes beta
vAmiga emulates a Commodore Amiga 500, 1000, or 2000 on your Mac. Development already begun in January 2019 and now the emulator is currently in beta testing. Bug reports on GitHub are greatly appreciated.
02.07.2020 - New Amiga Game (WIP) announced
There is a new Amiga platform game in the making, that is done using the Redpill engine. Watch a video with some early footage of gameplay and levels.
02.07.2020 - 'Sam’s Journey' and 'It’s Magic 2' now available as 'Spanish Collector’s Bundle'
Two of our most popular platformers, Sam’s Journey & It’s Magic 2, are available in Spanish – and now at a discount when you buy them together from the Protovision webshop.
02.07.2020 - Mid-Week Mini Mail Call #7 - A treasure-trove of rare Commodore items and more! - New video from Adrian Black
This time in 'Adrian's Digital Basement': "On this video, we have two packages both filled with awesome vintage computer parts and goodies including unusual vintage chips and rare Commodore PET documentation."
01.07.2020 - Making a C64/C65 compatible computer - Built-in Sprite Editor Progress
Just a quick post to report on progress on the integrated sprite editor that will be built as a plug-in to the Freeze Menu. The reason for doing this is that unlike BASIC 7 on the C128, the C65's BASIC 10 doesn't include a sprite editor. There is already this plug-in framework, where the Freeze Menu can call helper programmes for the audio mixer. So it was really just a case of making the sprite editor itself. But read on...
01.07.2020 - 37 C64 games in a row - 2020 Reset64 4kb 'Craptastic' Game Compo releases available
The official compilation disk for the '2020 Reset64 4kb Craptastic Game Competition' is online and ready for download. “What the bloom’n heck does craptastic mean?”, I hear you ask. It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo was just for a bit of fun, not a serious coding competition. Competitors were welcome to make an excellent game to submit for the compo, or games that contain some humour or silliness to fit more with the theme, but they didn’t have to!
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