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Commodore News

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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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31.01.2021 - Test version of a new WIP Amiga platformer released
Commodore News - cascade64.de - external linkThere is a small 3 level demo (no title yet) released, built with the Scorpion Engine, which can be downloaded an played. It's a port of a nice ZX Spectrum homebrew. Music is still a placeholder. It should run just fine on A500, 512k + 512k.
31.01.2021 - Commodore SX-64 Ultra Reset Mod Review - new video from '10 Minute Amiga Retro Cast (10MARC)'
Commodore News - cascade64.de - external linkThis week on ChickenHead Chronicles Doug is am reviewing and installing the really cool Ultra Reset mod for the Commodore SX-64, produced by Jim Drew from CBMSTUFF.COM - This clever device adds a reset option, Drive number changer and ROM Switcher to Commodores "Portable" computer from 1984.
30.01.2021 - Extreme Competition Pro Joystick Repair - new video from 'Jan Beta'
Commodore News - cascade64.de - external link'Jan Beta' is trying to fix two completely destroyed (as in shattered to bits) Competition Pro joysticks. Includes glueing case parts, replacing micro switches and fixing the electronics.
29.01.2021 - Reviewing the Kung Fu Flash Commodore 64 SD Card Flash Cart - video by 'Mark Fixes Stuff'
Commodore News - cascade64.de - external linkJoin in as the awsome Kung Fu Flash by Kim Jorgensen is reviewed and used. This is the retail version made by The Future Was 8 Bit. The Kung Fu Flash simulates cartridge types and even has limited PRG/P00 and disk file support. Mark will open, test the functions, play some games and update the firmware.
29.01.2021 - 'Petmate' V0.8.3 released
Commodore News - cascade64.de - external linkPetmate is a cross-platform C64 PETSCII image editor. It runs locally on a Mac/Windows/Linux machine and doesn’t require an internet connection. New in this release: - Add .pet export format. - Show grid uses different blend mode that works better against diffrent background colors. - Use simpler assembler syntax in .asm output to make it compile on CBM prg Studio.
29.01.2021 - New C64 game 'Runn 'n Gunn' finally available for order
Commodore News - cascade64.de - external link'Runn 'n Gunn' is a platformer for C64 that was in development for some weeks. Now it is availably for digital download at itch.io. Story: Willamina “Willie” Runn and Wallace “Wally” Gunn were two run-of-the-mill infantry until an army experiment went seriously wrong and fused their bodies into a super soldier. Take control of both Runn 'n' Gunn and tackle this mission to remove the threat of the Bantayan menace. Run, jump, shoot and explore your way to victory in this action packed game.
29.01.2021 - New at AMIGAstore.eu - Brand new Amiga 1200 cases from new Molds
Commodore News - cascade64.de - external linkMade of Anti-UV ASA Plastic (ultra resistant plastic which will never get yellowed again) our Amiga 1200 Cases are 100% compatible with all Amiga motherboards revisions. Compatible with the SD C – HxC Floppy Emulator (mounting inside case). New CF Slot over PCMCIA, expansion Trapdoor, and rear trapdoor. 3 new trapdoor adapters for precut holes for DVI, HDMI, and VGA are included too.The Amiga 1200 cases from the Kickstarter campaign are MiST and Raspberry Pi Ready. All models include mounting holes (from A to Pi 2 B). The case also support the Keyrah /V2 interface board, so the original Amiga 1200 keyboard can be used in the Pi and MiST boards.
28.01.2021 - New 'Turbo hameleon' Core Beta-9l released
Commodore News - cascade64.de - external link'Chameleon' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core: 1. Menu System: - extensive update to the help system contributed by Geert De Prins. 2. FPGA Core: - Fix in VIC-II emulation, Sprite vs Sprite collisions were wrong for some pixel values. - Fixed 512k Ocean Cartridge mapping. - When CPU is crashed, force a reset when pressing the menu button. Allows to enter the menu when CPU is crashed. - Fixed REU behavior when triggered by a Read-modify-write instruction operating at FF00. - REU timing fixes. The REU can steal one cycle during badlines or at the beginning of sprite DMA. - REU/VIC-II combined timing fix. Added emulation of slow BA signal for the first sprite 0 DMA fetch, allowing REU to steal two cycles. 3. update.prg: - after successful update also delete the core file that was flashed. 4. flasher: - fixed a bug that would result in the wrong core flashed to v1 hardwaredelays.
28.01.2021 - New 'Space Invaders' clone for Amiga gets another beta version for download
Commodore News - cascade64.de - external linkThis 'Space Invaders' clone started as a question about source code in a Blitz Basic coding forums thread. After putting together a demo, the developer got sucked in to making a full version of the game as close to the original as possible. Now a new test version is ready for download.
28.01.2021 - Protovision Shop: Back in stock - Soul Force Image Files Updated
Commodore News - cascade64.de - external linkProtovision has once again updated the image files for Soul Force which further improves compatibility with THEC64 (Mini & Maxi). It's recommended that you use the updated GS64 version for THEC64 for the best experience. To access the updated file images, customers can simply re-download Soul Force from the Protovision Shop!
28.01.2021 - "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis - new Video from '8-Bit Show And Tell'
Commodore News - cascade64.de - external linkA detailed look at the "Programming Pitfall Harry" booklet by David Crane for Commodore 64 published by Activision in 1984.
27.01.2021 - C64 game 'S.P.R.E.R.O' V1.2 released
Commodore News - cascade64.de - external link'S.P.R.E.R.O' is a clone of the old classic 'H.E.R.O.' and free for download. The game was also made for the 'Only Sprites Compo' at csdb, which means, the whole game (incl. all visuals) was solely made of hardware sprites, which is simply amazing for itself. New in this release: - Few Bug fixes, you won't get a crash if you do a head bump. - That being said head bumps should not happen anymore. - You can no longer stand between a TNT and wall, watch the wall die and live to tell the tale. - Input response and physics have been tweaked again. - Fixed glitches when transitioning screens in case they proved to be fatal. - Slight tweaks to hitboxes. - Miner can no longer be killed by Laser or TNT
26.01.2021 - PDF Retro magazine REV'n'GE issue #118 for download
Commodore News - cascade64.de - external linkREV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game Reviews.
26.01.2021 - New WIP Amiga game 'Minkey' announced
Commodore News - cascade64.de - external linkThe work on a new platformer game for Amiga was just announced. The developer is working on it since Covid19 Outbreak and at the moment there are 11 Levels finished, like the video shows. It runs on standard A500 with 512k Chip and 512k Slow memory. The main game engine is 90% finished and the dev is waiting for some new tilesets for further levels. There are also more colorful levels ready with nice copper'ed backgrounds, that will be shown soon. Hopefully this will end up in a complete game this year.
26.01.2021 - C64 game '8bit-Slicks' - updated version released
Commodore News - cascade64.de - external linkThere is a new version of 8bit-Slicks available that fixes scoreboard bugs and improves performance overall (better FPS for all, and shorter load time on C64)! '8bit-Slicks' is a remake of the legendary 90s game for the Apple//e, Commodore 64/128, Atari XL/XE, Atari Lynx, and Oric 1/Atmos. It is a game featuring: - Up-to 4 players (local or online). - 10 varied maps (jumps, obsctales, cross-points). - Online competitive ranking. - A friendly community.
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