Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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14.09.2022 - Video: 'Robocop' for Amiga (AGA) - Update #8
Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Seemless switching between different scenes. - Options menu scene added. - Prologue & Media Break scenes added. - Rotate between Title & Highscores. - Added some RoboCop 3 assets. - Intro pretty much finished now
Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Seemless switching between different scenes. - Options menu scene added. - Prologue & Media Break scenes added. - Rotate between Title & Highscores. - Added some RoboCop 3 assets. - Intro pretty much finished now
14.09.2022 - Multi format text adventure 'Silk Dust - Collector's Edition' is ready for pre-order
Silk Dust - the latest text adventure by Davide Bucci is now available for pre-order as a physical release. 'Silk Dust' is the third chapter of the adventures of Emilia Vittorini, after 'Two Days to the Race' and 'The Queen's Footsteps'. Silk Dust is available for the following computers: C64, VIC20+32K, C128, Plus/4, PET models with at least 32K of RAM, Amiga,CPC 664 or CPC6128, MSX, ZX Spectrum 48K, MS-DOS, Macintosh 68k, CP/M, Olivetti M20, RC2014, Atari 800, Apple II, Atari ST.
Silk Dust - the latest text adventure by Davide Bucci is now available for pre-order as a physical release. 'Silk Dust' is the third chapter of the adventures of Emilia Vittorini, after 'Two Days to the Race' and 'The Queen's Footsteps'. Silk Dust is available for the following computers: C64, VIC20+32K, C128, Plus/4, PET models with at least 32K of RAM, Amiga,CPC 664 or CPC6128, MSX, ZX Spectrum 48K, MS-DOS, Macintosh 68k, CP/M, Olivetti M20, RC2014, Atari 800, Apple II, Atari ST.
13.09.2022 - Sneak Preview: 'Dragon Punch' - a new WIP C64 game
This video shows very early work in progress of C64 game in the vain of the classic atcade 'Kung-Fu Master', which is one in the todo list of the developers, after they finish a few other projects.
This video shows very early work in progress of C64 game in the vain of the classic atcade 'Kung-Fu Master', which is one in the todo list of the developers, after they finish a few other projects.
12.09.2022 - 30th Anniversary Edition of Amiga (AGA) game 'Dynatech' released
Some of you might be familiar with the original German release from eleven Software, by some of the same people from reLINE who, among other games, made Oil Imperium, Black Gold and Fate - Gates of Dawn. But if you're not, 'Dynatech' is a menu-driven realtime economy sim and fairly advanced for its time. An international release was planned for the following year but sadly never materialised. Npw there is an unofficial 30th Anniversary Edition, a remastered version that features: - Full English localization, including manuals. - Bugfixed Amiga AGA release. - Carefully remastered graphics and UI polished to a standard the VGA/AGA release should have been
Some of you might be familiar with the original German release from eleven Software, by some of the same people from reLINE who, among other games, made Oil Imperium, Black Gold and Fate - Gates of Dawn. But if you're not, 'Dynatech' is a menu-driven realtime economy sim and fairly advanced for its time. An international release was planned for the following year but sadly never materialised. Npw there is an unofficial 30th Anniversary Edition, a remastered version that features: - Full English localization, including manuals. - Bugfixed Amiga AGA release. - Carefully remastered graphics and UI polished to a standard the VGA/AGA release should have been
12.09.2022 - Some new footage of the WIP C64 game 'Aliens NeoPlasma' uploaded
Developer Majikeyric is currently finishing the development of Aliens Neoplasma C64. The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that this extra CPU power is used to also make an enhanced version more explosive with even more dirty aliens on screen. It will be a cartridge release.
Developer Majikeyric is currently finishing the development of Aliens Neoplasma C64. The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that this extra CPU power is used to also make an enhanced version more explosive with even more dirty aliens on screen. It will be a cartridge release.
09.09.2022 - Amiga game 'Croaker' released
'Croaker' is a clone of 'Frogger', the classic arcade action game developed by Konami 1981. It was made by Per-Ola Eriksson and you can download it here.
'Croaker' is a clone of 'Frogger', the classic arcade action game developed by Konami 1981. It was made by Per-Ola Eriksson and you can download it here.
08.09.2022 - More footage of Amiga WIP game 'Settle the World'
Freshly uploaded is series of six videos of 'Settle the World'. We look at the menu, generation of maps, save games and see first overview screens. The game is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build Settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.
Freshly uploaded is series of six videos of 'Settle the World'. We look at the menu, generation of maps, save games and see first overview screens. The game is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build Settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.
06.09.2022 - Flicker-free version of 'Elite' for C64 and Plus/4 released
Commodore 64 Elite was written like the BBC Master version by Ian Bell and David Braben and published by Firebird in1985. The 1986 releases of Elite on the BBC Master and Apple II show a marked improvement in the quality of the wireframe graphics when compared to earlier versions. This is down to an improved algorithm that seriously reduces flicker without slowing down the game. The code in the flicker-free patch for C64 and Plus/4 was reconstructed from a disassembly of the BBC Master version released on Ian Bell's personal website.
Commodore 64 Elite was written like the BBC Master version by Ian Bell and David Braben and published by Firebird in1985. The 1986 releases of Elite on the BBC Master and Apple II show a marked improvement in the quality of the wireframe graphics when compared to earlier versions. This is down to an improved algorithm that seriously reduces flicker without slowing down the game. The code in the flicker-free patch for C64 and Plus/4 was reconstructed from a disassembly of the BBC Master version released on Ian Bell's personal website.
06.09.2022 - New Firmware (220906) for MIST Board available
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in Firmware 220906: - Some IDE/ATAPI related fixes, - Support playback of CD Audio, - Load optional.R0[1-6] files at core boot
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in Firmware 220906: - Some IDE/ATAPI related fixes, - Support playback of CD Audio, - Load optional
05.09.2022 - Elbox FastATA MK-V Hard Drive Controller for the Amiga 1200 Review - working with AmigaOS 3.21 - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week Doug is reviewing the Elbox FastATA MK-V hard drive accelerator for the #amiga1200 - This fine device unleashes the hidden power of your IDE controller! Or some such nonsense... Join him as he covers installation, work through the bugs in the software, and ultimately get it to work on a modern AmigaOS 3.2.1 Installation!
This week Doug is reviewing the Elbox FastATA MK-V hard drive accelerator for the #amiga1200 - This fine device unleashes the hidden power of your IDE controller! Or some such nonsense... Join him as he covers installation, work through the bugs in the software, and ultimately get it to work on a modern AmigaOS 3.2.1 Installation!
03.09.2022 - The Great Donkey Kong Junior Hoax - Nintendo on Commodore 64 - new Video from '8-Bit Show And Tell'
Robin loved Nintendo games for decades, ever since he first saw Donkey Kong in the arcade in the early 1980s. Years before the NES, he wanted to play Mario and Donkey Kong games at home, and that was possible for some thanks to Atarisoft on home computers and Coleco for video game consoles. However, one favourite game wasn't available for his Commodore 64: Donkey Kong Junior. Or was it? One day a friend gave him a copied disk that promised to fulfill his dream, but instead it robbed him of 8-bit bliss for hours, days, maybe even years due to a cruel, mysterious, and suspicious password protection scheme. Join him as he use his Super Snapshot machine language monitor to get to the bottom of this mystery.
Robin loved Nintendo games for decades, ever since he first saw Donkey Kong in the arcade in the early 1980s. Years before the NES, he wanted to play Mario and Donkey Kong games at home, and that was possible for some thanks to Atarisoft on home computers and Coleco for video game consoles. However, one favourite game wasn't available for his Commodore 64: Donkey Kong Junior. Or was it? One day a friend gave him a copied disk that promised to fulfill his dream, but instead it robbed him of 8-bit bliss for hours, days, maybe even years due to a cruel, mysterious, and suspicious password protection scheme. Join him as he use his Super Snapshot machine language monitor to get to the bottom of this mystery.
02.09.2022 - Amiga game creator 'Redpill' V0.9.13 released
List of changes in 0.9.13: - When editing the level the collision map can be displayed on top of the map with the Show Tile Cols checkbox. - Games not using hud will consume less Chip memory. - When editing text, non ASCII characters will be converted to the closest ASCII character. - Reduced screen width is used correctly in triggers and camera. - Added Condition trigger On Landed that detects when an objects hits the ground. - Audio files path tries to correct itself if the file is not found. - Added trigger Play Sound Random to play from a range of sounds. - Added action trigger Stop CD32 that stops the CD audio. - Loading a level now stops the CD audio if playing. -Adjusted lower limit for map width values. - Optimization in memory copy operations. - Fix in collisions when moving very fast to the left. - Fix for copper palette from a file not being exported to the Build.
List of changes in 0.9.13: - When editing the level the collision map can be displayed on top of the map with the Show Tile Cols checkbox. - Games not using hud will consume less Chip memory. - When editing text, non ASCII characters will be converted to the closest ASCII character. - Reduced screen width is used correctly in triggers and camera. - Added Condition trigger On Landed that detects when an objects hits the ground. - Audio files path tries to correct itself if the file is not found. - Added trigger Play Sound Random to play from a range of sounds. - Added action trigger Stop CD32 that stops the CD audio. - Loading a level now stops the CD audio if playing. -Adjusted lower limit for map width values. - Optimization in memory copy operations. - Fix in collisions when moving very fast to the left. - Fix for copper palette from a file not being exported to the Build.
01.09.2022 - C64 game 'Sub Chase 64' released
'Sub Chase 64' is a C64 remake of the VIC 20 'Sub Chase', which was written by Roger Merritt and published by UMI Inc. in 1982. The C64 version by Karsten Senkel features: 8 different enemies, 3 game modes for 1 or 2 player simultaneously, Weapon upgrades, Balanced difficulty curve and Highscore table. You can get the game as digital download for a bargain (name your own price).
'Sub Chase 64' is a C64 remake of the VIC 20 'Sub Chase', which was written by Roger Merritt and published by UMI Inc. in 1982. The C64 version by Karsten Senkel features: 8 different enemies, 3 game modes for 1 or 2 player simultaneously, Weapon upgrades, Balanced difficulty curve and Highscore table. You can get the game as digital download for a bargain (name your own price).
01.09.2022 - A500 Mini Pandory Mod V2 update released
The Pandory Mod is "sideloaded" firmware for the A500 mini which gives you full access to the machine and allows you to run native programs that enable many new game emulators, such as RetroArch. It comes in the form of a WHDLOAD package and exploits a hidden-feature of the A500 amiberry emulator to run native code. It runs completely from USB stick and is 100% removable.
The Pandory Mod is "sideloaded" firmware for the A500 mini which gives you full access to the machine and allows you to run native programs that enable many new game emulators, such as RetroArch. It comes in the form of a WHDLOAD package and exploits a hidden-feature of the A500 amiberry emulator to run native code. It runs completely from USB stick and is 100% removable.
31.08.2022 - Possible new C64 game 'Nightshift' announced
Not much is yet known about this announced game (besides some nice looking mockups), only that it might happen in collaboration by Piggy 18 Team and Tony Savona, who are currently finishing 'A Pig Quest' for C64.
Not much is yet known about this announced game (besides some nice looking mockups), only that it might happen in collaboration by Piggy 18 Team and Tony Savona, who are currently finishing 'A Pig Quest' for C64.
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