Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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BreakThru is an aracde game produced by Data East in 1986, where you pilot a military vehicle, equipped with super jump capability, through enemy territory. As announced previously, the game was ported to Amiga (with at least 1MB Chip and 1MB of either chip, fast or slow RAM) using Erik Hogan's amazing Scorpion Engine. You can get it now as digital download for a bargain (name your own price) to support the developer.

BreakThru by Data East, ported by Acidbottle with Scorpion Engine. Music by J.M.D. Out soon, classic arcade action on Amiga Computers. Minimum recommended spec: OCS/ECS/AGA Amiga, 1MB Chip with 1MB Fast/Slow, 020 CPU.

3 ways to create a playlist of chiptunes on your Commodore 64 with the SD2IEC, Ultimate64/UII+ REST API, or disk images!

Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. 'Final Fight Enhanced' takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. System Requirements: - ECS or AGA Amiga, - 2MB of Chip Ram, - 512KB of Slow or Fast RAM, - 2-Button Controller. Download link is in the video description.

Some final play-testing of Seawolves on the Commodore 64, showing gameplay from its Wingman Mode. More info to the game here.

The Commodore VIC-20 and earlier versions of the Commodore 64 have a bug in their BASIC INPUT statement. If the programmer-specified prompt is longer than a screen line, then the prompt gets stored along with the user's response in the variable. In the case of a numeric variable, this causes an endless ?REDO FROM START error loop...

Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986. In 2022 work has been started for an Amiga (AGA) Version, made with the Scorpion Engine. This video is a sneak preview of the current state of the project. The game still has several details missing, particularly the behavior of normal enemies and the various bosses.

See all 4 screens of 'Donkey Kong' for Amiga (WIP), which is shown in this play, some sounds are playing too.

This is, as the name suggests, a coloured version of Space Invaders for the Commodore PET. The IRQ has been fixed to work on different PET models (30xx, 40xx). You can get it as digital download for a bargain (name your own price) to support the developer.

Bre4Kout is a simple game written in BASIC V2.0 for the Commodore 64 inspired by Breakout and Arkanoid. You can get it as digital download for little money (name your own price) to support the developer.

This video shows Outrun on Amiga 1200 using WinUAE. No accelerators, chip RAM only.

Is your precious Commodore not deserving the best and is in need of a highly compatible PLA drop-in replacement chip? Well the good news is that the Protovision Shop has restocked its supplies of the PLAnkton PLA replacement (for C64) and the PLAnkton TED/+4 (for TED/264 series computers).

Running on ECS emulated Amiga for now, transcoded from an already commented disassembly (for a change), which speeds up porting tremendously.

Are you looking for modern day SID solutions for your C64? Well, you will find that Protovision has what you need. The ARMSID is back in stock and available to order now. Get your C64 sounding the best it can before stock sells out fast.

Enter the arena and fight off three friends (or enemies) with a range of mystical powers! The aim of the game is to be the last spellcaster standing, by any means necessary. This is the first multiplayer test for Wizonk, supporting 2-4 players, either using a parallel port Multitap or two players on joystick with two on keyboard (currently a bit janky) - Wizonk’s core multiplayer component is free (pay what you feel), but in time there will be an enhanced, more fleshed out Wizonk+ with a single player / cooperative campaign, available commercially.
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