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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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Commodore News - cascade64.de - external link03.10.2022 - More footage on Amiga WIP port of 'Karate Champ' - Karate Champ VS: A.I. demo
There is work in progress going on for an faithful Amiga conversion of the old arcade classic 'Karate Champ'. In this video we see the developer fighting as white against the computer as red. There are still a lot of issues but the computer kicked his ass which is a good sign :)
Commodore News - cascade64.de - external link03.10.2022 - Video: 'Robocop' for Amiga (AGA) - Update #9
Progress update #9 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Transition between intro scenes and gameplay scenes. - RoboCop sprite refactor. - Bug fixes. - Removed daft options. Come on...
Commodore News - cascade64.de - external link03.10.2022 - 'Vanilla Conquer' - Amiga port of Command & Conquer Version 1.2 update released
Vanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amigas equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators. New in Version 1.2 (non Vampire) - Optimized rendering speed twice. - Enabled custom in game cursors. - Skip also logo video with PlayIntro=false in conquer.ini. New in Version 1.1 was: - Added CovertOps Missions Expansion pack support. - Adds 15 new missions + 7 music tracks
Commodore News - cascade64.de - external link03.10.2022 - Commodore 64 and 128 TIME: Exploration of TI and TI$ - new Video from '8-Bit Show And Tell'
We take our deepest look yet at the TI and TI$ "variables" on the Commodore 64 and 128: how they look like variables but are called functions and how they're not really either, how the clock is implemented, how TI works on both the Commodore 64 and 128, some bugs and quirks in the implementation, dispelling myths about whether a jiffy is a different length on PAL vs. NTSC, and potential patches to fix the admittedly minor bugs. One byte changed in each of the KERNAL and BASIC ROMs!
Commodore News - cascade64.de - external link03.10.2022 - Video preview: 'Grey' - First person shooter for C64
Grey is an FPS in early development; however, the player can already traverse the map freely. Some areas are available only upon collecting a required door key. The player is equipped with only one weapon - a chain gun and can find ammunition, med kits and door keys. The engine allows the creation of enemies of three different sizes (small, medium, and large), equipped or not with a weapon. They can also differ in speed and HP. Enemy movement is very basic. They just try to get to the player in the shortest path possible. When stuck, they follow a random direction for a while and then get back to chasing the player. Their attacks are not fully implemented yet, so the player can't get harmed for now. They can be killed though. Enemies are presented using placeholder sprites. An exclusive goodie for ZZAP! 64 magazine patreon subscribers.
Commodore News - cascade64.de - external link02.10.2022 - A Portable On-The-Go MEGA 65 using a Lenovo Thinkpad T480 - video from 'retroCombs'
retroCombs loves his MEGA65; however, it's a bear to travel with so he decided to create his own travel MEGA65 "system" using a Lenovo Thinkpad T480 and Windows 11. He even modifies the keyboard to add those important PETSCII characters.
Commodore News - cascade64.de - external link02.10.2022 - Video preview: New, second game by Carrion (Robot Jet Action)
This video shows just a little preview of what Carrion has started to work on after releasing Robot Jet Action. This time he wants to make a platformer again, but with scrolling. And though the game for now does not have a title yet, he roughly already knows what he would like to create this time. But watch yourself...
Commodore News - cascade64.de - external link01.10.2022 - Video preview: WIP Amiga game 'Hyperblaster'
This is a peek at the new version of Hyperblaster for the Amiga 1200 & 4000 & CD32. Collisions are off, it's still a bit glitchy, no sound at the moment, but you can see where this is heading to... The game will be demonstrated soon at Amiga37 in Mönchengladbach.
Commodore News - cascade64.de - external link01.10.2022 - Redux version of 'Hercules' released for Plus/4 and C16 as free digital download
Hercules was a classic platfomer game for the Commodore 16 from 1987, made by Wayne Alan Maw and released by 'The Power House'. This new redux version for C16 and Plus/4 though includes a fine list of upgrades to it: - All new music and sound fx. - Three new 'Hades' levels. - Yolanda, Hades labour item and enemy char designs. - Design changes to existing levels. - New platform and fire chars. - A new scoring system that rewards quick completion. - Fixed controls, raster and other minor bugs. - NTSC compatibility. - A complete re-code of the original from the bottom up. - Built in cheat modes
Commodore News - cascade64.de - external link01.10.2022 - C64 / Plus/4 game 'Tenebra 2' - preview version for download
This is a direct sequel to the popular game Tenebra by Haplo, with more game play elements and an exciting new tool at your disposal. Similar to its prequel, Tenebra 2 is an atmospheric puzzle game with rogue-like elements. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas. This preview version contains the first 9 levels, and works on both PAL and NTSC machines.
Commodore News - cascade64.de - external link01.10.2022 - Video preview: 'Cab Hustle' for C64
'Cab Hustle' is brand new game for the Commodore 64, inspired by games such as Space Taxi, TurboRaketti, and Crazy Taxi. The game was exclusively released for the Zzap! 64 Supporters, but it will be available to the public soon...
Commodore News - cascade64.de - external link30.09.2022 - Commodore Computer Show - September 2022 in Review (Giveaways) - new video from 'Bread Box Commodore Computer Museum'
It's been a while but here we go, a new edition of the Commodore Computer Show with the review of the month of September, what turned up for the Commodore Computer Museum, the Top 64/Amiga games Chart for September 1988. Also we show case other Commodore Computer related videos uploaded to YouTube for the month. Heaps of giveaways each episode the T&C's are at the end of the video.
Commodore News - cascade64.de - external link28.09.2022 - Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-64 - new Video from '8-Bit Show And Tell'
Here's some on-the-floor conversations (interviews? demos?) Robin recorded while at the Vintage Computer Festival Midwest in September of 2022. He talks with: Jaime who is creating the Meatloaf Commodore wifi disk drive emulator; Greg who is getting his Amiga 1200 to display full screen video; David (The 8-Bit Guy) who brought the latest PETSCII Robots releases and the Commander X16 prototype; and finally Eric and his CBM SX-64 Ultimax project. It's a giant door-sized SX-64 keyboard and eventually, a giant matching SX-64 system.
Commodore News - cascade64.de - external link25.09.2022 - C64 fighting game 'SNK vs CAPCOM' - More footage and new demo version for download
Updates in the development of the new WIP game SNK vs CAPCOM: There are some changes in the engine features and a new demo version for download (link in the video description). The update contains a lot of stuff: 3 new fighters, 2 new bonus rounds, tournament mode, new graphic effects and special moves, one and two buttons configurations and new intermission screens.
Commodore News - cascade64.de - external link25.09.2022 - MEGA 65 Unboxing, History & Teardown! - new video from 'Retro Recipes'
Let’s explore the history of the ill-fated Commodore 65, back from the dead as the MEGA 65, & unbox it & do a mega teardown invitin including the microscope!
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