Cascade C64/Amiga

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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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10.10.2022 - Video & Audio Capture Tutorial for the Commodore Amiga - Episode 136 - new video from '10 Minute Amiga Retro Cast (10MARC)'
Commodore News - cascade64.de - external linkThis week on 10 Minute Amiga Retro Cast Doug is sharing my methods for video and audio capture from my Amiga computers. Join him as he shows you how to get HDMI output and HDMI capture for yourself.
09.10.2022 - 'H.E.R.O.' for the VIC-20 released and free for download
Commodore News - cascade64.de - external linkBack in 1984, Activision released the game H.E.R.O. by John van Ryzin for the Atari 2600. Later it was ported to several 8-Bit systems. But it took until In February 2022, until someone started porting it to the VIC-20. And it was managed to achieve the task. Now the game is available and ready to be played on a 32 KB expanded VIC-20. And the best thing: You can get it as digital download for free.
09.10.2022 - C64 game 'JITNOG V2' released
Commodore News - cascade64.de - external link'JITNOG - Judge In The Name Of God' is a multiple choice adventure. Story: You are JITNOG, the Judge In The Name Of God. Your task is to do the punishment in His name. God has given you a set of ten rules which are set in stone. In order not to offend you God, you need to follow his rules closely. Also you must not work to slow, as all our time on this earth is limited. All the best and may you PUNISH well! V1 was created during the KluJam #9 in April 2022, while the improved V2 was just recently released at the Commodore-Treffen Graz.
08.10.2022 - Amiga game 'Minky' released
Commodore News - cascade64.de - external link'Minky' is a very nice looking platformer game for Amiga, which was in development for some time. Now the game gets a full release, featuring 28 Levels, each one can be accessed by a password. Required: Amiga 500 (512k Chip / 512k Slow). You can get the game as digital version for little money. If you like to test it first, you can get a demo version here.
07.10.2022 - C64 Round Up: October 2022 featuring Captain Ishtar - new video from 'RetroGamerNation'
Commodore News - cascade64.de - external linkThe Octboer 2022 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
06.10.2022 - Metro Siege (and more) Update for October 4th 2022
Commodore News - cascade64.de - external linkHere's a progress report for MetroSiege, the 2 player retro pixel art arcade/console style brawler game by BitBeamCannon, as well as a platformer-action game they're making using the Scorpion Engine by Erik Hogan.
05.10.2022 - Amiga mini game 'None Of Us' released
Commodore News - cascade64.de - external link 'None Of Us' is just a mini game for testing visuals and gameplay (amongst other things)! The essence of the test is to obscure the opponents from the players viewpoint with light/shadow. Ok, we all see that in modern platforms, but not under AMIGA - AMOS Pro. Requirements: Amiga with ECS chip, 2MB Chipram and a fast CPU. You can get the game as digital download for a bargain (name your own price).
05.10.2022 - C64 game 'Captain Ishtar' - digital version released
Commodore News - cascade64.de - external linkPsytronik Software is proud to present yet another superb C64 release from master game designer Alf Yngve. Travel to the future and take the role of 'Captain Ishtar' in this exciting four part space action adventure. Besides a Collector's Edition in a full colour printed glossy box that contains the C64 game on 5.25" floppy disk, that you can get here, there is now a budget disk version that you can get as digital download for a bargain.
04.10.2022 - Eye of the Beholder on Commodore 64. Really. - new video from 'retrobits'
Commodore News - cascade64.de - external linkAfter 16 years, the legendary PC game arrives on the C64 and 128! Let’s take a look at this highly anticipated port and the work that went into bringing it to life!
04.10.2022 - Amiga game creator 'Redpill' V0.9.14 released
Commodore News - cascade64.de - external linkList of changes in 0.9.14: - Added condition Contains Tile that checks all tiles colliding with a big object. - In AGA black borders hidin copper are back. - Compatibility with Kickstart 1.3 is back. - Added Collisions in the profiler screen. - Levels can be exported in TMJ format in order to be used in Tiled. - When using level properties music, the music will not restart if it is the same as before. - Level properties screen layout has changes in preparation of some new cool features. - WHDLoad slave names changed to make them easier to understand. - Fix in Level Properties screen. - Fixes when building projects. - Fixes for some gfx gliches. - Some small optimizations.
03.10.2022 - 'Transactor' - a PET CBM 8296 Demo
Commodore News - cascade64.de - external linkTransactor is a Commodore PET CBM 8296 Demo by Rabenauge featuring Plush at deadline 2022. It's an introduction to a new graphics mode called Mode2. Code: Bodo, Krill, Yago & Utz, Music: Utz, GFX: Titus. This video shows the demo captured from a real machine. If you want to get the executable file and more info, look here.
03.10.2022 - Teaser 3 for WIP C64 game 'Awesome Slam Siblings' - a Smash Bros tribute
Commodore News - cascade64.de - external linkHere is another work in progress video from Awesome Slam Siblings, a port of the party game Super Smash Brothers. This time we see a playable preview of two of the characters in Awesome Slam Siblings. This build tries to detect an REU - if one is found it uses it to skip some of the optimisations that are otherwise necessary. The final game will probably add one or two REU-only levels, as they can be more complex in design - but generally the game will be targeted to run without REU. If the screen flickers for a second when starting up, that shows the REU is being used. The game is 2 player only, no AI, and currently you cannot win the game - it just goes on forever with endless lives.
03.10.2022 - More footage on Amiga WIP port of 'Karate Champ' - Karate Champ VS: A.I. demo
Commodore News - cascade64.de - external linkThere is work in progress going on for an faithful Amiga conversion of the old arcade classic 'Karate Champ'. In this video we see the developer fighting as white against the computer as red. There are still a lot of issues but the computer kicked his ass which is a good sign :)
03.10.2022 - Video: 'Robocop' for Amiga (AGA) - Update #9
Commodore News - cascade64.de - external linkProgress update #9 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Transition between intro scenes and gameplay scenes. - RoboCop sprite refactor. - Bug fixes. - Removed daft options. Come on...
03.10.2022 - 'Vanilla Conquer' - Amiga port of Command & Conquer Version 1.2 update released
Commodore News - cascade64.de - external linkVanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amigas equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators. New in Version 1.2 (non Vampire) - Optimized rendering speed twice. - Enabled custom in game cursors. - Skip also logo video with PlayIntro=false in conquer.ini. New in Version 1.1 was: - Added CovertOps Missions Expansion pack support. - Adds 15 new missions + 7 music tracks
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