C64 Drivers (& Tools)
Have you already experienced the following:
You got C64 related hardware on second hand market but not the drivers to use it? This can be very annoying! It already happened to me. And because I collected a fair amount of software and drivers for different C64 hardware in the meantime, I thought, it might be of use for others. That's why this section is on this website, though it is not related to Cascade at all...
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Burny64 is an Eprommer, which is able to burn 10 different Epromtypes: 2764, 27128, 27256, 27512 an their A types plus 27011 and 27513. On the disk are also instructions (german).
Software is in german language!
If you want to use GEOS with a Flash 8 Speedercartridge from Rossmoeller. Instruction file (german) is included in the .zip.
This is a copy Program for Flash 8 in addition of a parallel cable.
Vesuv64 is an Eprommer, which is able to burn 20 different Epromtypes: 2508, 2516, 2532, 2564, 2708, 2716, 2732, 2764, 27128, 27256, 27512, 27011 an their A types plus 2817A and 2864B. The Eprommer has three different burning modes and a good monitor. On the disk are also instructions (german).
Software is in german language!
Don't miss!
C64 Games on ITCH.IO like:
Probably the most ambitioned platform game ever for the C64
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26.10.2026 - 'Islands' - game for C64 nad VIC-20 released - free for download'Islands' is a medieval fantasy roguelike for Game Boy, C64 and VIC-20. A small island, but a surprisingly deep adventure. The game began as a Game Boy project in 2022. When it was abandoned, it already had generators for dungeons and indoor locations, along with all the tile graphics. Modern programming techniques rescued the project in 2026, turning that unfinished foundation into a complete adventure across three classic machines. The sound effects for all three platforms were crafted by old, trembling hands. To complete the experience, a seasoned, partly deaf human composer created a six-minute, two-channel soundtrack for the C64 version. The entire game and its seemingly infinite universe - procedurally generated anew for every adventure - fit on an unbanked 32 KB Game Boy cartridge, with single-load versions for the C64 and VIC-20.



















