Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...01.02.2024 - 'Games That Weren't 64' (GTW64) - January 2024 update
A new year, and to hit the ground running GTW64 has had a large amount of updates to the Commodore 64 archive this month. 3 games recovered: Metal Piramid, The Spirit and Jump People. 6 other new entries added plus 17 updates.
A new year, and to hit the ground running GTW64 has had a large amount of updates to the Commodore 64 archive this month. 3 games recovered: Metal Piramid, The Spirit and Jump People. 6 other new entries added plus 17 updates.
01.02.2024 - Update for 'Z64K' available
'Z64K' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20, ZX Spectrum 48/128K and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates (v2): - Improved timing of switching between C128 Z80/8502. All tests behave like real hardware as discussed at Using CIA timer to measure the duration of Z80<>8502 switch | Commodore 128 (freeforums.net)
'Z64K' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20, ZX Spectrum 48/128K and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates (v2): - Improved timing of switching between C128 Z80/8502. All tests behave like real hardware as discussed at Using CIA timer to measure the duration of Z80<>8502 switch | Commodore 128 (freeforums.net)
01.02.2024 - Amiga game 'BreakThru' released
BreakThru is an aracde game produced by Data East in 1986, where you pilot a military vehicle, equipped with super jump capability, through enemy territory. As announced previously, the game was ported to Amiga (with at least 1MB Chip and 1MB of either chip, fast or slow RAM) using Erik Hogan's amazing Scorpion Engine. You can get it now as digital download for a bargain (name your own price) to support the developer.
BreakThru is an aracde game produced by Data East in 1986, where you pilot a military vehicle, equipped with super jump capability, through enemy territory. As announced previously, the game was ported to Amiga (with at least 1MB Chip and 1MB of either chip, fast or slow RAM) using Erik Hogan's amazing Scorpion Engine. You can get it now as digital download for a bargain (name your own price) to support the developer.
31.01.2024 - 'BreakThru' from Data East - Amiga Port by Acidbottle - Coming Soon!
BreakThru by Data East, ported by Acidbottle with Scorpion Engine. Music by J.M.D. Out soon, classic arcade action on Amiga Computers. Minimum recommended spec: OCS/ECS/AGA Amiga, 1MB Chip with 1MB Fast/Slow, 020 CPU.
BreakThru by Data East, ported by Acidbottle with Scorpion Engine. Music by J.M.D. Out soon, classic arcade action on Amiga Computers. Minimum recommended spec: OCS/ECS/AGA Amiga, 1MB Chip with 1MB Fast/Slow, 020 CPU.
28.01.2024 - I made a fully automatic C64 Stereo Jukebox with Python! - video from 'retrobits'
3 ways to create a playlist of chiptunes on your Commodore 64 with the SD2IEC, Ultimate64/UII+ REST API, or disk images!
3 ways to create a playlist of chiptunes on your Commodore 64 with the SD2IEC, Ultimate64/UII+ REST API, or disk images!
27.01.2024 - 'Final Fight Enhanced' for Amiga released
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. 'Final Fight Enhanced' takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. System Requirements: - ECS or AGA Amiga, - 2MB of Chip Ram, - 512KB of Slow or Fast RAM, - 2-Button Controller. Download link is in the video description.
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. 'Final Fight Enhanced' takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. System Requirements: - ECS or AGA Amiga, - 2MB of Chip Ram, - 512KB of Slow or Fast RAM, - 2-Button Controller. Download link is in the video description.
26.01.2024 - Video: C64 game 'Seawolves' - Tech Demo 1
Some final play-testing of Seawolves on the Commodore 64, showing gameplay from its Wingman Mode. More info to the game here.
Some final play-testing of Seawolves on the Commodore 64, showing gameplay from its Wingman Mode. More info to the game here.
25.01.2024 - 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 - video from '8-Bit Show And Tell'
The Commodore VIC-20 and earlier versions of the Commodore 64 have a bug in their BASIC INPUT statement. If the programmer-specified prompt is longer than a screen line, then the prompt gets stored along with the user's response in the variable. In the case of a numeric variable, this causes an endless ?REDO FROM START error loop...
The Commodore VIC-20 and earlier versions of the Commodore 64 have a bug in their BASIC INPUT statement. If the programmer-specified prompt is longer than a screen line, then the prompt gets stored along with the user's response in the variable. In the case of a numeric variable, this causes an endless ?REDO FROM START error loop...
25.01.2024 - Video 'Trojan' for AGA Amiga (WIP) - January 2024 update
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986. In 2022 work has been started for an Amiga (AGA) Version, made with the Scorpion Engine. This video is a sneak preview of the current state of the project. The game still has several details missing, particularly the behavior of normal enemies and the various bosses.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986. In 2022 work has been started for an Amiga (AGA) Version, made with the Scorpion Engine. This video is a sneak preview of the current state of the project. The game still has several details missing, particularly the behavior of normal enemies and the various bosses.
24.01.2024 - Video: 'Donkey Kong' Amiga port - all 4 screens
See all 4 screens of 'Donkey Kong' for Amiga (WIP), which is shown in this play, some sounds are playing too.
See all 4 screens of 'Donkey Kong' for Amiga (WIP), which is shown in this play, some sounds are playing too.
24.01.2024 - 'Colour Space Invaders' v1.0 for Commodore PET released
This is, as the name suggests, a coloured version of Space Invaders for the Commodore PET. The IRQ has been fixed to work on different PET models (30xx, 40xx). You can get it as digital download for a bargain (name your own price) to support the developer.
This is, as the name suggests, a coloured version of Space Invaders for the Commodore PET. The IRQ has been fixed to work on different PET models (30xx, 40xx). You can get it as digital download for a bargain (name your own price) to support the developer.
20.01.2024 - C64 game 'Bre4Kout' released
Bre4Kout is a simple game written in BASIC V2.0 for the Commodore 64 inspired by Breakout and Arkanoid. You can get it as digital download for little money (name your own price) to support the developer.
Bre4Kout is a simple game written in BASIC V2.0 for the Commodore 64 inspired by Breakout and Arkanoid. You can get it as digital download for little money (name your own price) to support the developer.
20.01.2024 - Video: Outrun for AGA Amiga - development update 180124
This video shows Outrun on Amiga 1200 using WinUAE. No accelerators, chip RAM only.
This video shows Outrun on Amiga 1200 using WinUAE. No accelerators, chip RAM only.
20.01.2024 - Protovision Shop: Get your Commodore working again with our PLA replacement chips
Is your precious Commodore not deserving the best and is in need of a highly compatible PLA drop-in replacement chip? Well the good news is that the Protovision Shop has restocked its supplies of the PLAnkton PLA replacement (for C64) and the PLAnkton TED/+4 (for TED/264 series computers).
Is your precious Commodore not deserving the best and is in need of a highly compatible PLA drop-in replacement chip? Well the good news is that the Protovision Shop has restocked its supplies of the PLAnkton PLA replacement (for C64) and the PLAnkton TED/+4 (for TED/264 series computers).
20.01.2024 - Video: 'Donkey Kong' Amiga port - early tests
Running on ECS emulated Amiga for now, transcoded from an already commented disassembly (for a change), which speeds up porting tremendously.
Running on ECS emulated Amiga for now, transcoded from an already commented disassembly (for a change), which speeds up porting tremendously.
Site Blog
...from time to time, some thoughts need to get out...Farewell Patrick!
Author: Zeldin - written on 31.12.2014
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
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