Follow the sun - keep the spirit alive...

Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

12.05.2026 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.8" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

12.05.2026 - C64 related stuff
C64 Emulator/Tool "Denise V2.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

08.05.2026 - C64 related stuff
C64 Emulator/Tool "CCS64 V4.0" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
18.01.2022 - 'Arkanoid +4 Analogue Edition' for Plus/4 released
'Arkanoid +4', a Commodore Plus/4 port of the famous arcade game 'Arkanoid', now gets a new edition, that adds analogue controls to this fantastic game. Please note that analogue control requires a SID card! You can get the game as digital download for free.
'Arkanoid +4', a Commodore Plus/4 port of the famous arcade game 'Arkanoid', now gets a new edition, that adds analogue controls to this fantastic game. Please note that analogue control requires a SID card! You can get the game as digital download for free.

16.01.2022 - 'Wonderboy 1200' - SEGA's Wonderboy for Amiga computers - demo level for download
This port of 'Wonderboy' was created with Erik Hogan's Scorpion Engine. Please note this will run best on a stock 1200 or better. An optimized version for A500 is coming soon. Requirements: - A 2 button controller, - Amiga 1200 or better (also works with an emulator such as WinUAE). Still to do: - Many big fixes. - More levels
This port of 'Wonderboy' was created with Erik Hogan's Scorpion Engine. Please note this will run best on a stock 1200 or better. An optimized version for A500 is coming soon. Requirements: - A 2 button controller, - Amiga 1200 or better (also works with an emulator such as WinUAE). Still to do: - Many big fixes. - More levels

16.01.2022 - First time flashing ROMs on Ultimate 64 Elite - video from 'GRay Defender'
In this video 'GRay Defender' runs through flashing the Ultimate 64 Elite Char/Basic/Kernel ROMs for the first time. He also demonstrates the speaker add on.
In this video 'GRay Defender' runs through flashing the Ultimate 64 Elite Char/Basic/Kernel ROMs for the first time. He also demonstrates the speaker add on.

15.01.2022 - Please don't try to fix your C64 with a propane torch! - new video from 'Adrian's Digital Basement'
Let's dive back into another C64 repair! This time, a machine that has been "burned" when someone attempted a previous repair. Let's see if Adrian can fix it!
Let's dive back into another C64 repair! This time, a machine that has been "burned" when someone attempted a previous repair. Let's see if Adrian can fix it!

15.01.2022 - 'Rogue64' - a modern roguelike for the C64 available as digital download
Rogue64 is based on Rogue4k, a minimalistic Rogue-ish game in under 4000 bytes made for The C64 'Cassette 50' Charity Competition hosted by Bitmap Soft. You are Zendar the Explorer, a grizzled and harried adventurer seeking fortune and glory within the dungeons of Mordecoom! And now, after the release of the boxed version, you also have the chance to get yourself a copy as digital download for little money.
Rogue64 is based on Rogue4k, a minimalistic Rogue-ish game in under 4000 bytes made for The C64 'Cassette 50' Charity Competition hosted by Bitmap Soft. You are Zendar the Explorer, a grizzled and harried adventurer seeking fortune and glory within the dungeons of Mordecoom! And now, after the release of the boxed version, you also have the chance to get yourself a copy as digital download for little money.

15.01.2022 - Building a proper Amiga Power Supply - new video from 'Jan Beta'
Jan is (re)building a better power supply from the remains of his orgiginal A500 PSU that he destroyed previously.
Jan is (re)building a better power supply from the remains of his orgiginal A500 PSU that he destroyed previously.

15.01.2022 - New C64 game 'Castles and Monsters' released and free for download
'Castles and Monsters' is a single player push scrolling dungeon crawler made with the Shoot'Em Up Construction Kit (SEUCK). The story: You are Sparlok, the warrior wizard and the kingdom of Toƫffelbard has been overrun by the forces of the dark light. Slog your way through the Castle complex, battle undead skeletons, black scorpions, witches and other nasties and eventually good shall triumph.
'Castles and Monsters' is a single player push scrolling dungeon crawler made with the Shoot'Em Up Construction Kit (SEUCK). The story: You are Sparlok, the warrior wizard and the kingdom of Toƫffelbard has been overrun by the forces of the dark light. Slog your way through the Castle complex, battle undead skeletons, black scorpions, witches and other nasties and eventually good shall triumph.

15.01.2022 - Video: 'Duckstroma' - Amiga WIP 7
More footage of work in progress 'Duckstroma', a game is built using Scorpion Engine, showing Act 2.Built using Scorpion Engine, running on Amiga 500 1MB RAM.
More footage of work in progress 'Duckstroma', a game is built using Scorpion Engine, showing Act 2.Built using Scorpion Engine, running on Amiga 500 1MB RAM.

14.01.2022 - New C64 game 'Paper Planes' released
'Paper Planes' is a port of a game by Sam Demaine. It caught attention by 'Arlasoft', who also gave us 'Galaga' and 'Galaxians DX'. Arlasoft has added a few power-ups to vary the gameplay slightly but other than that it follows the original design. The game is free for download.
'Paper Planes' is a port of a game by Sam Demaine. It caught attention by 'Arlasoft', who also gave us 'Galaga' and 'Galaxians DX'. Arlasoft has added a few power-ups to vary the gameplay slightly but other than that it follows the original design. The game is free for download.

14.01.2022 - Machine Language 10 PRINT Size-Optimized for Commodore 64 - new video from '8-Bit Show And Tell'
Can we write a machine language version of the famous 10 PRINT BASIC program for the Commodore 64? How short can we make it? Thanks to viewer Peter for prompting this episode.
Can we write a machine language version of the famous 10 PRINT BASIC program for the Commodore 64? How short can we make it? Thanks to viewer Peter for prompting this episode.
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