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Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

12.05.2026 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.8" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

12.05.2026 - C64 related stuff
C64 Emulator/Tool "Denise V2.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

08.05.2026 - C64 related stuff
C64 Emulator/Tool "CCS64 V4.0" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
24.06.2024 - Advanced Dungeons & Dragons : Gold & Silver Box Commodore 64 (Special) - video from 'BastichB 64K'
Documentary covering every single Advanced Dungeons & Dragons game released on the Commodore 64 by SSI from 1988 to 1991.
Documentary covering every single Advanced Dungeons & Dragons game released on the Commodore 64 by SSI from 1988 to 1991.

19.06.2024 - Best POKE Ever? For Commodore 64 - video from '8-Bit Show And Tell'
There's so many potential POKEs in the world; nobody's tried them all, but here's one for the Commodore 64 that may provide the best bang for your buck: POKE 788,82. Join Robin as he demonstrates what it does, try to figure out the history of it, and then attempt to explain how it works, and why there are a couple variations of it.
There's so many potential POKEs in the world; nobody's tried them all, but here's one for the Commodore 64 that may provide the best bang for your buck: POKE 788,82. Join Robin as he demonstrates what it does, try to figure out the history of it, and then attempt to explain how it works, and why there are a couple variations of it.

18.06.2024 - C64 game 'Huestack' V1.0 released - free for download
'Huestack' aka 'The Tube Trials' is a logic puzzle game with 33 levels.
'Huestack' aka 'The Tube Trials' is a logic puzzle game with 33 levels.

16.06.2024 - Amiga CDTV 2.35 ROM Upgrade & Terrible Fire TF536 Installation - video from '10 Minute Amiga Retro Cast'
This week on 10MARC, Doug is upgrading his Commodore CDTV with the "unofficial" 2.35 ROM, which add some great features and options! He is also upgrading it to Amiga OS 3.2 and adding Stephen Leary's great TerribleFire 536 accelerator.
This week on 10MARC, Doug is upgrading his Commodore CDTV with the "unofficial" 2.35 ROM, which add some great features and options! He is also upgrading it to Amiga OS 3.2 and adding Stephen Leary's great TerribleFire 536 accelerator.

15.06.2024 - Video: Galaga Amiga 500 WIP #3
Galaga Amiga ECS port update: Almost playable, with gfx & game glitches: note: this is much smoother because of emulation. Final result needs optimizing and will probably run at 25Hz
Galaga Amiga ECS port update: Almost playable, with gfx & game glitches: note: this is much smoother because of emulation. Final result needs optimizing and will probably run at 25Hz

14.06.2024 - Amiga game 'Cecconoid' released as digital version
'Cecconoid' is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white. The game was released in April 2024 as boxed version, which sold out meanwhile. Now you can get it as digital download for little money.
'Cecconoid' is an 8-bit inspired, flick-screen, twin-stick-shooter, set in an alternate dimension where the pixels are still chunky, and the bad guys are black and white. The game was released in April 2024 as boxed version, which sold out meanwhile. Now you can get it as digital download for little money.

14.06.2024 - Video: Impossible Mission 3 for C64 - work in progress (3)
More footage for Impossible Mission 3, which is currently in development for C64 by Icon64.
More footage for Impossible Mission 3, which is currently in development for C64 by Icon64.

13.06.2024 - 'Games That Weren't 64' (GTW64) - GTW64 May 2024 update
As we near the middle of 2024, work continues in the Commodore 64 archive of Games That Weren’t, with more new entries added and also 23 titles updated in total. Much more on the way too for next month!
As we near the middle of 2024, work continues in the Commodore 64 archive of Games That Weren’t, with more new entries added and also 23 titles updated in total. Much more on the way too for next month!

12.06.2024 - Amiga game 'Skinny Marley' released
'Skinny Marley' is based on the mechanics of the famous Sokoban, but with entirely new levels, aesthetics consistent with the game's proposal, and a very interesting dynamics. You can spend a good time having fun and racking your brains to pass through all the levels. You can get the game for the minimum $1 USD (or more) in order to support the developer.
'Skinny Marley' is based on the mechanics of the famous Sokoban, but with entirely new levels, aesthetics consistent with the game's proposal, and a very interesting dynamics. You can spend a good time having fun and racking your brains to pass through all the levels. You can get the game for the minimum $1 USD (or more) in order to support the developer.

11.06.2024 - Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 - video from '8-Bit Show And Tell'
Emu's Massive Hunt is a brand-new VIC-20 platform game in the Metroidvania style that was developed using Turbo Rascal Syntax Error and the LBM8 graphics library by Andy Hewitt of Hewco. It's available on cassette from The Future Was 8-Bit and as a free download for your +35K expanded VIC-20. We demonstrate loading the game from tape on a real NTSC VIC-20, and of course play the game, and then look at an Emu-themed tutorial that Andy's made for TRSE and LBM8 showing part of how EMH was developed.
Emu's Massive Hunt is a brand-new VIC-20 platform game in the Metroidvania style that was developed using Turbo Rascal Syntax Error and the LBM8 graphics library by Andy Hewitt of Hewco. It's available on cassette from The Future Was 8-Bit and as a free download for your +35K expanded VIC-20. We demonstrate loading the game from tape on a real NTSC VIC-20, and of course play the game, and then look at an Emu-themed tutorial that Andy's made for TRSE and LBM8 showing part of how EMH was developed.
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