Follow the sun - keep the spirit alive...

Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

12.05.2026 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.8" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

12.05.2026 - C64 related stuff
C64 Emulator/Tool "Denise V2.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

08.05.2026 - C64 related stuff
C64 Emulator/Tool "CCS64 V4.0" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
01.02.2024 - Amiga game 'BreakThru' released
BreakThru is an aracde game produced by Data East in 1986, where you pilot a military vehicle, equipped with super jump capability, through enemy territory. As announced previously, the game was ported to Amiga (with at least 1MB Chip and 1MB of either chip, fast or slow RAM) using Erik Hogan's amazing Scorpion Engine. You can get it now as digital download for a bargain (name your own price) to support the developer.
BreakThru is an aracde game produced by Data East in 1986, where you pilot a military vehicle, equipped with super jump capability, through enemy territory. As announced previously, the game was ported to Amiga (with at least 1MB Chip and 1MB of either chip, fast or slow RAM) using Erik Hogan's amazing Scorpion Engine. You can get it now as digital download for a bargain (name your own price) to support the developer.

31.01.2024 - 'BreakThru' from Data East - Amiga Port by Acidbottle - Coming Soon!
BreakThru by Data East, ported by Acidbottle with Scorpion Engine. Music by J.M.D. Out soon, classic arcade action on Amiga Computers. Minimum recommended spec: OCS/ECS/AGA Amiga, 1MB Chip with 1MB Fast/Slow, 020 CPU.
BreakThru by Data East, ported by Acidbottle with Scorpion Engine. Music by J.M.D. Out soon, classic arcade action on Amiga Computers. Minimum recommended spec: OCS/ECS/AGA Amiga, 1MB Chip with 1MB Fast/Slow, 020 CPU.

28.01.2024 - I made a fully automatic C64 Stereo Jukebox with Python! - video from 'retrobits'
3 ways to create a playlist of chiptunes on your Commodore 64 with the SD2IEC, Ultimate64/UII+ REST API, or disk images!
3 ways to create a playlist of chiptunes on your Commodore 64 with the SD2IEC, Ultimate64/UII+ REST API, or disk images!

27.01.2024 - 'Final Fight Enhanced' for Amiga released
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. 'Final Fight Enhanced' takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. System Requirements: - ECS or AGA Amiga, - 2MB of Chip Ram, - 512KB of Slow or Fast RAM, - 2-Button Controller. Download link is in the video description.
Final Fight is a series of beat 'em up video games by Japanese publisher Capcom, which began with the arcade release of Final Fight in 1989. 'Final Fight Enhanced' takes place in its own universe separate from the Capcom timeline, and features some changes which blend elements from different iterations of the series. System Requirements: - ECS or AGA Amiga, - 2MB of Chip Ram, - 512KB of Slow or Fast RAM, - 2-Button Controller. Download link is in the video description.

26.01.2024 - Video: C64 game 'Seawolves' - Tech Demo 1
Some final play-testing of Seawolves on the Commodore 64, showing gameplay from its Wingman Mode. More info to the game here.
Some final play-testing of Seawolves on the Commodore 64, showing gameplay from its Wingman Mode. More info to the game here.

25.01.2024 - 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 - video from '8-Bit Show And Tell'
The Commodore VIC-20 and earlier versions of the Commodore 64 have a bug in their BASIC INPUT statement. If the programmer-specified prompt is longer than a screen line, then the prompt gets stored along with the user's response in the variable. In the case of a numeric variable, this causes an endless ?REDO FROM START error loop...
The Commodore VIC-20 and earlier versions of the Commodore 64 have a bug in their BASIC INPUT statement. If the programmer-specified prompt is longer than a screen line, then the prompt gets stored along with the user's response in the variable. In the case of a numeric variable, this causes an endless ?REDO FROM START error loop...

25.01.2024 - Video 'Trojan' for AGA Amiga (WIP) - January 2024 update
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986. In 2022 work has been started for an Amiga (AGA) Version, made with the Scorpion Engine. This video is a sneak preview of the current state of the project. The game still has several details missing, particularly the behavior of normal enemies and the various bosses.
Trojan is a side-scrolling action game developed by Capcom, originally released as a coin-operated arcade game in 1986. In 2022 work has been started for an Amiga (AGA) Version, made with the Scorpion Engine. This video is a sneak preview of the current state of the project. The game still has several details missing, particularly the behavior of normal enemies and the various bosses.

24.01.2024 - Video: 'Donkey Kong' Amiga port - all 4 screens
See all 4 screens of 'Donkey Kong' for Amiga (WIP), which is shown in this play, some sounds are playing too.
See all 4 screens of 'Donkey Kong' for Amiga (WIP), which is shown in this play, some sounds are playing too.

24.01.2024 - 'Colour Space Invaders' v1.0 for Commodore PET released
This is, as the name suggests, a coloured version of Space Invaders for the Commodore PET. The IRQ has been fixed to work on different PET models (30xx, 40xx). You can get it as digital download for a bargain (name your own price) to support the developer.
This is, as the name suggests, a coloured version of Space Invaders for the Commodore PET. The IRQ has been fixed to work on different PET models (30xx, 40xx). You can get it as digital download for a bargain (name your own price) to support the developer.

20.01.2024 - C64 game 'Bre4Kout' released
Bre4Kout is a simple game written in BASIC V2.0 for the Commodore 64 inspired by Breakout and Arkanoid. You can get it as digital download for little money (name your own price) to support the developer.
Bre4Kout is a simple game written in BASIC V2.0 for the Commodore 64 inspired by Breakout and Arkanoid. You can get it as digital download for little money (name your own price) to support the developer.
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