Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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Short video showing WIP of a recently announced Commodore 64 game called 'Arcade Daze'. Developed by Stuart Collier, Trevor Storey and Saul Cross.

Finally finished! 'Katabatia' is a free rogue-like game by Malcontent, now available for free download.

'Jump!' is a port of the famous Atari 8-bit game 'Yoomp!'. The creator Kefir_Union has said there are a number of differences compared to the Atari version of Yoomp. As in Jump! there are 16 tiles on an axis gamefield, there are 10 deep tiles that are visible instead of 4 for better planning of moment, newely added special orange bonus fields, which change game for collecting points, and finally there are more special fields which may cause other fields to dissapear.

The commercial video sports game 'Killerball' (Publisher Microids) is inspired by the SciFi classic 'Rollerball' (1974) and can now be downloaded from the website of the Amiga Future as ADF and IPF image as well as WHDLoad archive.

It's shown how to decode Information Society's infamous 300bps N,8,1 (Terminal Mode or ASCII Download) story from their 1992 CD, 'Peace and Love, Inc.' using equipment from 1992 or earlier, and learn a bit about analog modems in the process! Stick around after for a reading of the band's crazy story.

Entry #2 for the SEUCK Compo 2020. Synthia in the Cyber Crypt' is a platform style game, which we might have not seen before made with SEUCK. Story: Humanity is doomed. The scientists who had been working on AI replacements to help the survivors of the atomic war have been killed by their latest model. One obsolete HEC-80 is our last hope.

There's not so much info about the game itself, but the gameplay should include some basic shooting thingy like Commando. And if possible, the game will turn out as a Chaos Engine/Alien Breed like game. There is also a second new video for this game project showing Map Editor for Project Horizon.

Take a look at a level using the underwater GFX and music from the upcoming C64 game 'Millie and Molly' by Carleton Handley (code), Saul Cross (graphics) and Hans Axelsson-Svala (music). In it's early development the games title was temporarily named 'Catrap (Pitman)'. Many Game Boy fans will be familiar. There are five styles in total spread over 100 levels. The shown level in the video won't be in the final game as totally original levels are currently being designed.

'Stalker' is a prototype of an Amiga game that was initially developed about 20 years ago. The main unique feature of the game was the re-arrangeable playfield. The player controls a two leg robot in a scene that is built by same sized blocks. These blocks are moveable in a rearranged mode. Check the video for some impressions of the game. Download links are available in the video description.

Jan Beta has made a new video where he's attempting to build his own joystick adapter to be able to use classic style DB9 connector joysticks, mainly used with home computers and 8-bit consoles, on modern USB hardware and emulators.

Retrohax.net blog has a new article online: This time, a short post about RAM upgrade in C16 and internal SD2IEC installation plus dual OS ROM. Some time ago the author was asked to make some mods to C16. He had a C16 that had fried TED chip but he didn't have a replacement for it so this nice Commodore landed on a shelf. However, he has managed to order TED from eBay and when it was delivered he could restart working on this machine.

The British post hast announced special stamp sets containing motives of classic computer and video games, available from 21 January. Seasoned gamers, young players and collectors will enjoy exploring the stamps, stories and images featured in this colourful celebration of classic video games.

Amiga Future magazine #142 can be ordered right now. Available in german or english language. Show Reports: Amiga 34, Amiga Meeting - Interviews: Christian Haller - Reviews: Insanity Fight, Insanity Fight iOS, Blastaway, Football Fortunes, Goldrush, IBrowse, DiskPrint, AdressMaster, Aminet News, MorphOS Camp, MC68k - Special: Shogo part 2, AmigaOS 3.1.4 part 3, XCopy Tools, FPGA Amiga-Clone, Trevors Soapbox, Demoscene - Others: Editorial, Content, News, Imprint, Content CoverCD, letters to the editor.

Coming on 18th January - Psytronik Software is very pleased to present 'Matchic', a puzzle game for the Commodore Amiga. 'Matchic' was originally released (very briefly) in 1991. Unfortunately, the company involved with publishing the game went bust shortly after the game was released and only a few copies were sold. Flash-forward to 2020 and Psytronik is proud to give this rare Amiga game a proper commercial release complete with glossy big box packaging!

This is the long awaited version 2.0 of Elite 128! Version 1.0 was released in 1998. Coder 'Uz' worked on it for about another year at that time adding new features and improving the code, then stopped without a new release. After not touching the code for about 13 years, he was contacted by some elite enthusiasts with questions. To answer them, he had to remove the dust from the old code. He reviewed the changes, recompiled the code and saw it was good. So he decided it would be a pity to have the code unreleased. Read the .txt included in the .zip file for more info.
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