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Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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Another adaption by Eric Majikeyric that was also written for TheC64 Winter Game Development competition. 'Fall' is a pacey reaction game. two players are moving quickly downwards and must avoid the deadly rotating blades that appear below them by switching to the opposing wall. You can download the .d64 here.

This is a 'Make Them Jump' version for the VIC-20 by Eric Majikeyric.Written for TheC64 Winter Game Development competition. Jump is a twist on the one buttoned runner style games popular on mobile devices. But rather than just one player, you control two in a split-screen affair. You must time each leap for both players to navigate a randomly generated terrain ahead. You can download the .d64 here.

'The Great Washing Machine King' is a C64 port of a recently released ZX Spectrum 'platformer collect 'em up' game. Just like in the original, the goal in this 64 port of the game is to visit all the screens of Laundryland and pick up the Number Threes in all of them. The task is made more difficult by the various nasties which you should try to avoid bumping into in order not to run out of your 16 lives.

'Monster Catcher' is a fast action, single player game for the Commodore 64! If you like Rodland, Bubble Bobble, and a little bit of Smash TV then you’ll love Monster Catcher! Monsters have invaded, and the bunnies are in trouble! Grab your magic wand and use your capture spell to save the day! But careful you don't trap a bunny by mistake! The game is available for bargain as digital version (download).

"Howdy folks! We thought it was time to (very slightly) formalise our MEGA65 Developer Supporter Programme (M65DSP). We have already been informally finding solutions to help people get access to MEGA65 development hardware, for folks who don't have an official DevKit. We now want to make it clear that we are keen to support folks who would like to develop software, games, tools, documentation, promotion or other goodies for the MEGA65 platform..." [read on]

Let's go from silence to symphony as we piece together a full 8-Bit record using Commodore 64 SID Chip recreation InSIDious, Logic Pro & the Akai MPK Mini! You won't believe the result...

'PHOENIX-recovered' is conversion of the space shooter arcade 'Phoenix' for C16. It uses 3:4 display (sideways view) and needs 64k RAM. The game is not yet finished, but already in playable state. Latest version updates: - Collision detection in full. (Force shield can now also be used as a weapon. Aliens can do kamikaze) - Explosions are possible for all 16 instances in parallel (also type B if you are fast enough) - Animation for explosion type B and 200 score points when the alien is 'on the run' - 2 alternating color sets

The October 2020 edition of C64 Round Up takes a look at some of the latest new releases, news items and game announcements for the Commodore 64.

Redpill, the Amiga game creator, is a tool to empower people to create many games for Amiga without programming knowledge. It allows people to create 2D games with the true Amiga feeling. Supports both ECS and AGA Amigas, it is free and it is still in development. List of changes in 0.8.4: - Pipeline fully moved to Amiblitz 3.8. Libs are now from this version. - Input key functions replaced to be compatible with ApolloOs. - Auto slice fixes to allow bigger sprite areas, stack reviewed. - In Sprite Sheet screen now the start frame and end frame of the sheet is displayed. - Added some more checks to auto slice. - FIX: Start shape was badly calculated for sprite sheets bigger than 2. - FIX: Only first sprite sheet was exported.

'Cheeky Monkey' is a little platfomer game for the VIC20 (no RAM expansion needed). Written for TheC64 Winter Game Development competition. Guide your cheeky monkey to the top of the food-chain by throwing coconuts at all the other cheeky monkeys that stand in your way! Get the .prg file here.

The Commodore Amiga 600 is a machine that, unusually, leaves a bad taste in the mouth of Neil from 'RMC'. The retro system he has always shunned as a computer that should never have existed. But he feels it's time to revisit his relationship with the A600. Perhaps in the modern day it can deliver an experience that surpasses others in the range. Perhaps time heals. There's only one way to find out...

6th episode of making of "Doom" clone on an Amiga 500. This time implementing the game menu, intro and some other stuff.

Welcome to Adrian's Midweek-Mini-Mail-Call #26! This time, it's a bunch of interesting VIC-20 things including a very cool handmade memory expansion board.

'Scourge of the Underkind' is going to be a 8-way scrolling action game with vast maps, hidden areas, lots of meanies and bosses to kill on your way to ridding the world of the Underkind and their evil minions. Gameplay will be a mixture of all our favourite games, from Gods to Chaos Engine and Alien Breed and will be free upon release to download in .ADF format. This game started development in 2014 and has come so far. Full development thread with details on how life got in the way and dragged out development time can be found here.

Carl-Henrik Skarstedt, the maker of 'Space Mogul' is currently working on a 512k cartridge game, which looks a lot like an open world, strategic simulation in the style of Pirates. There is a new video that give a glimpse of the adventure elements and the inventory screen of this game.
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