Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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Mark at "The Retro Channel" and Adrian figured out and documented how to add a SCART connector to the Commodore 1084 monitor to make it that much more useful. For a clear guide on how to do this MOD so your monitor, please check out Mark's video.

Revisiting the scart and sync mods for the 1084 (again).

Jan is testing the new mechanical Amiga 1200 replacement keyboard from AmigaStore.

Rust'n'Steel is an old school jump & run platformer like Hard Hat Mack, Miner 2049er, Mr. Robots Factory and other great stuff of our youth! It was coded in 2009, some bug fixes where done in 2015 and finally an annoying bug was killed in 2025. Now it's live! You can get the game as digital download for a bargain (name your own price) to support the developer.

Right under our noses all along! The long “lost” Commodore 64 Codemasters game Magnum Force has finally been fully preserved today thanks to Nostalgia, after being hidden on the Codemasters CD compilation and undetected for over 30 years.

'Trippy Tea' is a fun little game in the style of the old LCD games by Nintendo under their Game & Watch series. Save the jumping Lavender Sheeps by moving Woogie left and right (joystick in port 2, left/right shift or Z and .). Bounce the sheeps into the tea cup to save them. You can get the game as digital download for little money (name your own price) to support the developer.

'Bad Dudes' is a side-scrolling cooperative beat 'em up developed and released by Data East as an arcade video game in 1988. Now there is work in progress going on to port the game to Amiga (AGA). This video shows a fully working level (with a few graphical glitches), with water scroll, all enemies and superb in-level AND boss music by no9

Hyper Runner is a futuristic Outrun-style game for the Amiga with AGA chipsets, which is in the making for quite a while. This video shows the new in-game HUD design, the Scarab craft and in-game sounds using a sound priority manager.

'People Eage‘s Reloaded' is a simple skill game, where by in which you have to steer a flying saucer through labyrinths of cave systems on various planets. You can get the game as digital download for a bargain (name your own price) to support the developer.

Deck Wreck: Demokracy is a card game by Rachy. It's a unique resource-management-card-game, an implementation of the Android version. Climb the political ladder to the top while balancing between opponents, dark forces from the shadows, fluctuating voters and other surprises. Be nice or be awful: it is your choice. Don’t ever forget that you have one final goal and there might be hard calls to achieve it. The game is available in both English and Hungarian.

UfoTofU by Kwayne is a Commodore Plus/4 implementation of a 2016 PICO-8 game by Albey Amakiir. The object of this game is to snake around on a 7x7 board filled with colorful symbols, trying to build up a palindrome pattern as long as possible. Every turn, the length of each palindrome found is added to the final score. The player has to be careful not to accidentally find a short pattern.

No disk drives were harmed in the making of this video. What you see in the thumbnail is real - and it is a fun little project.

This Hardback Book (English Edition) with 350 full-colour pages is a monumental work about the pioneering days of computer game design, starting with the significance of the Commodore 64 in 1982 to 1985. Numerous C64 heroes, some better known than others, answer a plethora of pressing questions about their formative years as game makers, providing a total of 64 interviews with a focus on the USA and Japan (volume 1) and with the second book in Canada and Europe (volume 2).

We've optimized the C64 BASIC bouncing ball program before, but how about optimizing a bouncing pixel ball within a sprite frame that also bounces around the screen? That's TWO things happening at once.

Links to all shown games, demos and music in the video description.
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