Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
News filter:
C64 Amiga C128 Plus/4 VIC-20 PET

Komoda & Amiga Plus, or K & A+ for short, is a paper magazine dedicated to Commodore's range of home computer systems produced between 1977 and 1994. 82 pages (A4) on chalk matt paper offer in issue #21: - Star Wars: Empire Strikes Back, Commodore in space, Enforcer: Fullmetal Megablaster, Get More Diamonds, Star Trek: games reviews, Jovian Moon Lander, Wormhole, Rigel Attack, Mob City, Bruce Lee Anniversary Edition, Strike Back, Tutankham, Subsonic, How to create an own game?, The epic Epyx, pt. 1, Ball and Chain, Demoscene by Wacek, pt. XI, Trek War XC=Basic coding guide, pt.2, MEGA65. First impressions, Alien Breed, Alien Breed 3D Demo Hack, UFO: Enemy Unknown, B.A.T., Emulation Zone: Kick Off 2 Online, Atarenium Falcon, What is an Amiga in 2022? pt. 2, A500 Mini – Amiga in a keychain, Junior`s Great Adventure, Shuttle: The Space Flight Simulator, PiMiga, Wing Commander, Duckstroma, Amiga on NASA`s service, Console Zone: Uridium 2 CD32, My very own floopy battles

Vanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amigas equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators. New in update 160922: - Optimized rendering speed twice on non vampire machines. - Enabled custom in game cursors!

'Lykia - The Lost Island', the fantastic interactive Zelda-like open world adventure for C64, C16 and Plus/4 , has received an update. Version 1.3 includes: - corrected "Lotharek512k" support.. Especially for the "6502 plus 4" CPU replacement. - added savegame copy tool.. It will most likely corrupt your game state if you use it on different versions of Lykia.

Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Seemless switching between different scenes. - Options menu scene added. - Prologue & Media Break scenes added. - Rotate between Title & Highscores. - Added some RoboCop 3 assets. - Intro pretty much finished now

Silk Dust - the latest text adventure by Davide Bucci is now available for pre-order as a physical release. 'Silk Dust' is the third chapter of the adventures of Emilia Vittorini, after 'Two Days to the Race' and 'The Queen's Footsteps'. Silk Dust is available for the following computers: C64, VIC20+32K, C128, Plus/4, PET models with at least 32K of RAM, Amiga,CPC 664 or CPC6128, MSX, ZX Spectrum 48K, MS-DOS, Macintosh 68k, CP/M, Olivetti M20, RC2014, Atari 800, Apple II, Atari ST.

This video shows very early work in progress of C64 game in the vain of the classic atcade 'Kung-Fu Master', which is one in the todo list of the developers, after they finish a few other projects.

Some of you might be familiar with the original German release from eleven Software, by some of the same people from reLINE who, among other games, made Oil Imperium, Black Gold and Fate - Gates of Dawn. But if you're not, 'Dynatech' is a menu-driven realtime economy sim and fairly advanced for its time. An international release was planned for the following year but sadly never materialised. Npw there is an unofficial 30th Anniversary Edition, a remastered version that features: - Full English localization, including manuals. - Bugfixed Amiga AGA release. - Carefully remastered graphics and UI polished to a standard the VGA/AGA release should have been

Developer Majikeyric is currently finishing the development of Aliens Neoplasma C64. The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that this extra CPU power is used to also make an enhanced version more explosive with even more dirty aliens on screen. It will be a cartridge release.

'Croaker' is a clone of 'Frogger', the classic arcade action game developed by Konami 1981. It was made by Per-Ola Eriksson and you can download it here.

Freshly uploaded is series of six videos of 'Settle the World'. We look at the menu, generation of maps, save games and see first overview screens. The game is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build Settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.

Commodore 64 Elite was written like the BBC Master version by Ian Bell and David Braben and published by Firebird in1985. The 1986 releases of Elite on the BBC Master and Apple II show a marked improvement in the quality of the wireframe graphics when compared to earlier versions. This is down to an improved algorithm that seriously reduces flicker without slowing down the game. The code in the flicker-free patch for C64 and Plus/4 was reconstructed from a disassembly of the BBC Master version released on Ian Bell's personal website.

The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in Firmware 220906: - Some IDE/ATAPI related fixes, - Support playback of CD Audio, - Load optional

This week Doug is reviewing the Elbox FastATA MK-V hard drive accelerator for the #amiga1200 - This fine device unleashes the hidden power of your IDE controller! Or some such nonsense... Join him as he covers installation, work through the bugs in the software, and ultimately get it to work on a modern AmigaOS 3.2.1 Installation!

Robin loved Nintendo games for decades, ever since he first saw Donkey Kong in the arcade in the early 1980s. Years before the NES, he wanted to play Mario and Donkey Kong games at home, and that was possible for some thanks to Atarisoft on home computers and Coleco for video game consoles. However, one favourite game wasn't available for his Commodore 64: Donkey Kong Junior. Or was it? One day a friend gave him a copied disk that promised to fulfill his dream, but instead it robbed him of 8-bit bliss for hours, days, maybe even years due to a cruel, mysterious, and suspicious password protection scheme. Join him as he use his Super Snapshot machine language monitor to get to the bottom of this mystery.

List of changes in 0.9.13: - When editing the level the collision map can be displayed on top of the map with the Show Tile Cols checkbox. - Games not using hud will consume less Chip memory. - When editing text, non ASCII characters will be converted to the closest ASCII character. - Reduced screen width is used correctly in triggers and camera. - Added Condition trigger On Landed that detects when an objects hits the ground. - Audio files path tries to correct itself if the file is not found. - Added trigger Play Sound Random to play from a range of sounds. - Added action trigger Stop CD32 that stops the CD audio. - Loading a level now stops the CD audio if playing. -Adjusted lower limit for map width values. - Optimization in memory copy operations. - Fix in collisions when moving very fast to the left. - Fix for copper palette from a file not being exported to the Build.
Don't miss!
C64 Games on ITCH.IO like:
Probably the most ambitioned platform game ever for the C64
Support the developers!
© Copyright 1996-2025 Cascade Productions - Powered by zStoff - Imprint / Impressum - Privacy notice / Datenschutzhinweise
Also featured by zStoff: www.operation-cyborg.de - www.dbsys.de - www.cratersoftware.com - www.lynxstudio.de - www.vislogic.de