Commodore News
Freshly fished out of the net...Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!
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A compilation of 500 random Commodore 64 games both new releases and classics.

'NeonWorld' is a small shoot-em-up project for the Commodore Amiga, which was WIP for quite a while. Now it reached the final state, according to it's developer. The game should run on any PAL-Amiga with at least 1 MB RAM (emulated or real hardware). Full source code can be found here.

More early test footage of a Shoot'em'up game that is in the making for Amiga OCS/ECS. New in this release: - A500 optimisations. - Added scaling "Wave" and "Get Ready" text to the start of the level. - Added some inertia to the ship movement. - Enemy patterns can now repeat until all enemies in the wave are destroyed before the next wave is started. - Levels can now be defined through data. - Synchronised palette changes so there shouldn't be any nasty screen tearing anymore when the background colours flash.

Need an easy solution that allows you to switch the joystick ports on your C64 any way you like without any fuss or risk? Check out the Joyswitcher / Joyport Protector device that we have restocked at the Protovision Shop. This great device lets you switch both the digital and analogue signals.

Links to all shown games, demos and music in the video description.

'Qixie ' is a PET clone of Qix a 1981 puzzle video game published in the arcades by Taito America. After PETSCII Qix for the C64 was released, developer milasoft64 thought: why not try to port it to the PET? After some struggles it is now done. You can get the game as digital download for little money (name your own price) to support the developer.

Get ready for an exciting platformer starring a brave mailman – El Cartero – on a mission to deliver letters to all corners of the world. Along the way, he’ll face hostile creatures, and the letters he needs to collect often fall into tricky, hard-to-reach places. The game is available on floppy disk, packaged in a stylish custom envelope (our first attempt at custom floppy packaging!), as well as on cassette tape. You can also get a discounted bundle that includes both formats.

Jan is trying to fix a wonky C64 board which has been worked on previously.

Rob recently purchased an Amiga 600, and wanted to add RGB2HDMI support to it. Whilst looking for updates to the software he stumbled on a beta of a version that allows for audio to be added directly via the Pi! Interested to see how well this works, he decided to try it for himself.

This particular version of the Space Invaders clone for C64 by LC-Games, which was recently released, is designed to be controlled exclusively via the joystick's fire button. You can get the game as digital download for little money (name your own price) to support the developer.

This video shows some footage of an overhauled version of 'Wings of Fear', a Shoot'em'up for Amiga which was recently in the making. What has changed: - Smaller planes but with shadow and more colours. - Background is now more correct from the perspective of the planes. - increased colours from 32 to 64 (not on the boss level, that is still unchanged.. ). - more moving clouds and vehicles on the ground. Jeep, tank and train.

Early footage of WIP Amiga game port of Gyruss, the famous shoot 'em up arcade video game designed by Yoshiki Okamoto,which was released by Konami in 1983. There are still lots of glitches but overall the game is running. The game is pretty complex to port as the arcade machine uses 2 processors and no source is available.

This is a quick follow-up on the first video. Basic collision and controls are in for Quasimodo.

The C64 Quickload is your concise guide to the latest news and releases for your Commodore 64 delivered in a quick format magazine style presentation.

Eight Links is a Commodore 64 variant of 8 Links by Anton, a seemingly simple puzzle game where you have to put down tiles with links to their neighbors and create the longest possible chain of connected tiles for a greater score. In this game, however, the object is somewhat simpler: just find as many connections as possible for each tile on the same 4x4 grid. This small change affects scoring but the core ideas remain the same.
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