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Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

25.12.2025 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.10" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

23.12.2025 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 6.0.2" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

14.12.2025 - C64 related stuff
C64 Emulator/Tool "AIMP Sidplay V2.0 Plugin for AIMP" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
16.12.2021 - 'Turbo Chameleon 64 ' Core update 9q released
'Turbo Chameleon 64 ' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core, besides several bugfixes: - current mountlist can now be saved as .lst file from the usermenu (F2). - (some) configuration options can be saved to a file from usermenu (F2), and reloaded automatically from a .cfg file matching the loaded file (.d64, .g64, t64, .prg, .p00, .lst). - improved textentry widget. - .cfg and .lst files are recognized in the "space" menu
'Turbo Chameleon 64 ' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core, besides several bugfixes: - current mountlist can now be saved as .lst file from the usermenu (F2). - (some) configuration options can be saved to a file from usermenu (F2), and reloaded automatically from a .cfg file matching the loaded file (.d64, .g64, t64, .prg, .p00, .lst). - improved textentry widget. - .cfg and .lst files are recognized in the "space" menu

16.12.2021 - 'Kung Fu Flash' Firmware v1.31 released
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: The previous version required the firmware file KungFuFlash_v1.30.upd to be present in the root directory of the SD card, otherwise emulation of cartridges (CRT files) would not work. In this version the following cartridge types will not require the firmware file on the SD card: Normal cartridge (8k, 16k, Ultimax), Fun Play, Power Play, Super Games, Ocean type 1, Epyx Fastload, C64 Game System, System 3, Dinamic, Zaxxon, Super Zaxxon, Magic Desk, Domark, HES Australia, EasyFlash, Prophet64, RGCD, Hucky, Drean, C128 Normal Cartridge (external function ROM). The rest of the supported cartridge types require the firmware file KungFuFlash_v1.31.upd in the root directory of the SD card
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: The previous version required the firmware file KungFuFlash_v1.30.upd to be present in the root directory of the SD card, otherwise emulation of cartridges (CRT files) would not work. In this version the following cartridge types will not require the firmware file on the SD card: Normal cartridge (8k, 16k, Ultimax), Fun Play, Power Play, Super Games, Ocean type 1, Epyx Fastload, C64 Game System, System 3, Dinamic, Zaxxon, Super Zaxxon, Magic Desk, Domark, HES Australia, EasyFlash, Prophet64, RGCD, Hucky, Drean, C128 Normal Cartridge (external function ROM). The rest of the supported cartridge types require the firmware file KungFuFlash_v1.31.upd in the root directory of the SD card

16.12.2021 - Is The Cheapest Amiga Accelerator Any Good? - new video from 'Noel's Retro Lab'
Let's have a look at the Pi Storm, probably the cheapest Amiga accelerator out there. Is it ready for prime time? Can it compete with the expensive accelerators?
Let's have a look at the Pi Storm, probably the cheapest Amiga accelerator out there. Is it ready for prime time? Can it compete with the expensive accelerators?

15.12.2021 - C64 game 'Hi-Score' as digital download released
Already released some weeks ago as tape release, you can get the 'Hi-Score' as digital download for a bargain (name your own price). Choose any of the 3 Rad pilots and help save the whole Universe. Hi-Energy, Fast action game play. If you want to buy a tape release The Future Was 8 Bit.
Already released some weeks ago as tape release, you can get the 'Hi-Score' as digital download for a bargain (name your own price). Choose any of the 3 Rad pilots and help save the whole Universe. Hi-Energy, Fast action game play. If you want to buy a tape release The Future Was 8 Bit.

14.12.2021 - New Commodore PET game ''Cheese and Chive'' released
Mr Misfit has done it again! This time in 80 col PETSCII. As I kinda spin-off to 'Cheese & Onion' (VIC20), tfw8b.com is proud to bring you 'Cheese & Chive' for the 80 Column Commodore PET (or MiniPET 40/80 obvs). Grab yourself a physical copy here.
Mr Misfit has done it again! This time in 80 col PETSCII. As I kinda spin-off to 'Cheese & Onion' (VIC20), tfw8b.com is proud to bring you 'Cheese & Chive' for the 80 Column Commodore PET (or MiniPET 40/80 obvs). Grab yourself a physical copy here.

14.12.2021 - Amiga Turbo Santa Game Review - Featuring Daniel - Episode 115 - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on 10 Minute Amiga Retro Cast I am joined by my son Daniel in reviewing the new game "Turbo Santa" for the Amiga. Please join me as my son mops the floor with me and then laughs at my mediocre gaming skills. I blame his mother.
This week on 10 Minute Amiga Retro Cast I am joined by my son Daniel in reviewing the new game "Turbo Santa" for the Amiga. Please join me as my son mops the floor with me and then laughs at my mediocre gaming skills. I blame his mother.

13.12.2021 - Trailer for C64 version of 'Sonic the Hedgehog' uploaded
Sonic the Hedgehog is coming to the Commodore 64. This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture. This is the first game exclusively making use of RAM Expansion Units, to allow the fast scrolling platform action of a Sonic game. Requires a Commodore 64 (or 128) with a REU of at least 256 KB. Soon to be released as a free download.
Sonic the Hedgehog is coming to the Commodore 64. This game is a direct port of the SEGA Master System 8-Bit version of Sonic the Hedgehog, with about 64 KB of code hand-translated from the Z80 to the 6502 architecture. This is the first game exclusively making use of RAM Expansion Units, to allow the fast scrolling platform action of a Sonic game. Requires a Commodore 64 (or 128) with a REU of at least 256 KB. Soon to be released as a free download.

12.12.2021 - New C64 game 'Randoom' released and free for download
To end the year with a good taste in our mouths and pausing in the development of Juanje Play 2, PĂcaro Games presents its latest release, Randoom, a simple but original arcade game, presenting a screen full of platforms and with squares of different colors moving through all of them. The player character, another square, must capture them one after another according to the color in which the player character is painted and that will change each time you catch each one of them.
To end the year with a good taste in our mouths and pausing in the development of Juanje Play 2, PĂcaro Games presents its latest release, Randoom, a simple but original arcade game, presenting a screen full of platforms and with squares of different colors moving through all of them. The player character, another square, must capture them one after another according to the color in which the player character is painted and that will change each time you catch each one of them.

11.12.2021 - WIP C64 game 'Tenebra' - 8 level demo released
'Tenebra' is an atmospheric puzzle game with rogue-like elements. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas. The planned release date is at the end of 2021. The demo below contains the first 8 levels. You can get the game as digital download for a bargain (name your own price).
'Tenebra' is an atmospheric puzzle game with rogue-like elements. Guide the hapless protagonist to the exit, but also keep in mind that he is afraid of darkness and refuses to walk in the dark areas. The planned release date is at the end of 2021. The demo below contains the first 8 levels. You can get the game as digital download for a bargain (name your own price).

11.12.2021 - Video shows WIP Beat-em up game 'RetroFighter' for C64
This video shows a work-in-progress engine created for C64. Completely made in C & ASM. The engine has the following features for now: - 7 basic moves and 3 special moves for each character, - almost 50 frames for each character (appropriately flipped at runtime), - 1 char-based background, - 8 selectable characters, - 48x63 pixels for each character frame, - no AI (CPU behavior is completely random for now), Graphics used in this demo come from the commercial game "SNK vs CAPCOM: Match of the Millenium".
This video shows a work-in-progress engine created for C64. Completely made in C & ASM. The engine has the following features for now: - 7 basic moves and 3 special moves for each character, - almost 50 frames for each character (appropriately flipped at runtime), - 1 char-based background, - 8 selectable characters, - 48x63 pixels for each character frame, - no AI (CPU behavior is completely random for now), Graphics used in this demo come from the commercial game "SNK vs CAPCOM: Match of the Millenium".
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