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Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

13.08.2025 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 6.0.1" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

17.07.2025 - C64 related stuff
C64 Emulator/Tool "Denise V2.6" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

17.07.2025 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.6" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
14.09.2022 - 'Lykia - The Lost Island' - Version 1.3 for C64, C16 and Plus/4 released
'Lykia - The Lost Island', the fantastic interactive Zelda-like open world adventure for C64, C16 and Plus/4 , has received an update. Version 1.3 includes: - corrected "Lotharek512k" support.. Especially for the "6502 plus 4" CPU replacement. - added savegame copy tool.. It will most likely corrupt your game state if you use it on different versions of Lykia.
'Lykia - The Lost Island', the fantastic interactive Zelda-like open world adventure for C64, C16 and Plus/4 , has received an update. Version 1.3 includes: - corrected "Lotharek512k" support.. Especially for the "6502 plus 4" CPU replacement. - added savegame copy tool.. It will most likely corrupt your game state if you use it on different versions of Lykia.

14.09.2022 - Video: 'Robocop' for Amiga (AGA) - Update #8
Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Seemless switching between different scenes. - Options menu scene added. - Prologue & Media Break scenes added. - Rotate between Title & Highscores. - Added some RoboCop 3 assets. - Intro pretty much finished now
Progress update #8 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Seemless switching between different scenes. - Options menu scene added. - Prologue & Media Break scenes added. - Rotate between Title & Highscores. - Added some RoboCop 3 assets. - Intro pretty much finished now

14.09.2022 - Multi format text adventure 'Silk Dust - Collector's Edition' is ready for pre-order
Silk Dust - the latest text adventure by Davide Bucci is now available for pre-order as a physical release. 'Silk Dust' is the third chapter of the adventures of Emilia Vittorini, after 'Two Days to the Race' and 'The Queen's Footsteps'. Silk Dust is available for the following computers: C64, VIC20+32K, C128, Plus/4, PET models with at least 32K of RAM, Amiga,CPC 664 or CPC6128, MSX, ZX Spectrum 48K, MS-DOS, Macintosh 68k, CP/M, Olivetti M20, RC2014, Atari 800, Apple II, Atari ST.
Silk Dust - the latest text adventure by Davide Bucci is now available for pre-order as a physical release. 'Silk Dust' is the third chapter of the adventures of Emilia Vittorini, after 'Two Days to the Race' and 'The Queen's Footsteps'. Silk Dust is available for the following computers: C64, VIC20+32K, C128, Plus/4, PET models with at least 32K of RAM, Amiga,CPC 664 or CPC6128, MSX, ZX Spectrum 48K, MS-DOS, Macintosh 68k, CP/M, Olivetti M20, RC2014, Atari 800, Apple II, Atari ST.

13.09.2022 - Sneak Preview: 'Dragon Punch' - a new WIP C64 game
This video shows very early work in progress of C64 game in the vain of the classic atcade 'Kung-Fu Master', which is one in the todo list of the developers, after they finish a few other projects.
This video shows very early work in progress of C64 game in the vain of the classic atcade 'Kung-Fu Master', which is one in the todo list of the developers, after they finish a few other projects.

12.09.2022 - 30th Anniversary Edition of Amiga (AGA) game 'Dynatech' released
Some of you might be familiar with the original German release from eleven Software, by some of the same people from reLINE who, among other games, made Oil Imperium, Black Gold and Fate - Gates of Dawn. But if you're not, 'Dynatech' is a menu-driven realtime economy sim and fairly advanced for its time. An international release was planned for the following year but sadly never materialised. Npw there is an unofficial 30th Anniversary Edition, a remastered version that features: - Full English localization, including manuals. - Bugfixed Amiga AGA release. - Carefully remastered graphics and UI polished to a standard the VGA/AGA release should have been
Some of you might be familiar with the original German release from eleven Software, by some of the same people from reLINE who, among other games, made Oil Imperium, Black Gold and Fate - Gates of Dawn. But if you're not, 'Dynatech' is a menu-driven realtime economy sim and fairly advanced for its time. An international release was planned for the following year but sadly never materialised. Npw there is an unofficial 30th Anniversary Edition, a remastered version that features: - Full English localization, including manuals. - Bugfixed Amiga AGA release. - Carefully remastered graphics and UI polished to a standard the VGA/AGA release should have been

12.09.2022 - Some new footage of the WIP C64 game 'Aliens NeoPlasma' uploaded
Developer Majikeyric is currently finishing the development of Aliens Neoplasma C64. The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that this extra CPU power is used to also make an enhanced version more explosive with even more dirty aliens on screen. It will be a cartridge release.
Developer Majikeyric is currently finishing the development of Aliens Neoplasma C64. The game will require a C64 accelerator (Ultimate64, Turbo Chameleon 64 or SuperCPU) as it makes extensive use of the hires bitmap mode. Only the hero is made of hardware sprites, all the enemies are bitmap BOBs (bitmap objects=software sprites). Objects are also horizontally flipped in real time. It was impossible for me to make it using only hardware sprites, as they were too many sprites on a single row sometimes (the aliens are very big ya know). The good thing is that this extra CPU power is used to also make an enhanced version more explosive with even more dirty aliens on screen. It will be a cartridge release.

09.09.2022 - Amiga game 'Croaker' released
'Croaker' is a clone of 'Frogger', the classic arcade action game developed by Konami 1981. It was made by Per-Ola Eriksson and you can download it here.
'Croaker' is a clone of 'Frogger', the classic arcade action game developed by Konami 1981. It was made by Per-Ola Eriksson and you can download it here.

08.09.2022 - More footage of Amiga WIP game 'Settle the World'
Freshly uploaded is series of six videos of 'Settle the World'. We look at the menu, generation of maps, save games and see first overview screens. The game is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build Settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.
Freshly uploaded is series of six videos of 'Settle the World'. We look at the menu, generation of maps, save games and see first overview screens. The game is an entry to the Amiga BlitzBasic Jam 2022. It will be a turn-based building and trading game with a focus on local multiplayer (two players on one Amiga computer). You will have to build Settlements, build roads, establish trade relations with your fellow player, explore the map and sometimes send soldiers to war. The game is developed for Amiga computers with at least 2 MB RAM, a fast processor and a hard disk.

06.09.2022 - Flicker-free version of 'Elite' for C64 and Plus/4 released
Commodore 64 Elite was written like the BBC Master version by Ian Bell and David Braben and published by Firebird in1985. The 1986 releases of Elite on the BBC Master and Apple II show a marked improvement in the quality of the wireframe graphics when compared to earlier versions. This is down to an improved algorithm that seriously reduces flicker without slowing down the game. The code in the flicker-free patch for C64 and Plus/4 was reconstructed from a disassembly of the BBC Master version released on Ian Bell's personal website.
Commodore 64 Elite was written like the BBC Master version by Ian Bell and David Braben and published by Firebird in1985. The 1986 releases of Elite on the BBC Master and Apple II show a marked improvement in the quality of the wireframe graphics when compared to earlier versions. This is down to an improved algorithm that seriously reduces flicker without slowing down the game. The code in the flicker-free patch for C64 and Plus/4 was reconstructed from a disassembly of the BBC Master version released on Ian Bell's personal website.

06.09.2022 - New Firmware (220906) for MIST Board available
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in Firmware 220906: - Some IDE/ATAPI related fixes, - Support playback of CD Audio, - Load optional.R0[1-6] files at core boot
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in Firmware 220906: - Some IDE/ATAPI related fixes, - Support playback of CD Audio, - Load optional
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