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Commodore News

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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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Commodore News - cascade64.de - external link08.01.2024 - Plus/4 game '5G' released - free for download
'5G' is an example of one night's fast programming. The global AI is taking control of the minds via 5G and 6G waveforms, heating cells and triggering brain states. Try to collect all slices within the time limit.
Commodore News - cascade64.de - external link08.01.2024 - Video: 'Good Kniight' - early work in progress C64 game.
An early work in progress of the new C64 title 'Good Kniight' from Icon64. Still a long way to go but seems to be a good start in development.
Commodore News - cascade64.de - external link07.01.2024 - Video: Moon patrol Amiga port - Title screen running
Small portion of a new Amiga game port project. Still running with a lot of issues, but at least the colors are there and so is the parallax.
Commodore News - cascade64.de - external link07.01.2024 - C64 game 'Paku Paku' released - free for download
'Paku Paku' is a very simple but addictive single-button-game that was created by Kenta Cho of ABA games. Simply press Fire (Z when played in browser) to change direction in order to gobble all 16 pellets and escape from the ghost. Like the original Pacman, you can use the tunnels on either side in order to teleport to the other side of the screen (the ghost cannot use them), and collecting the flashing 'power pellet' will turn the ghost blue for a short period and enable you to eat it. Once you collect all the pellets a new set appears and the speed of the game increases, along with your score multiplier.
Commodore News - cascade64.de - external link07.01.2024 - Video: Amiga - Tetris 1200 (AGA) - Final Version
If you remember the 1980's hit game of Tetris then you'll be pleased to know that as of this morning, we have been informed that JOTD finally released the 1988 Arcade version of Tetris for the Commodore Amiga 1200. As in the words of the creator "A transcode of Atari Tetris arcade version for 68020/AGA amiga, music is kind of emulated, missing some drums & sfx but it's still really good!". Direct download link here.
Commodore News - cascade64.de - external link07.01.2024 - Amiga CD32 Dual Review! The TerribleFire TF330 & Amiga Game Selector- video from '10 Minute Amiga Retro Cast'
This week on 10 Minute Amiga Retro Cast (10MARC) Doug is reviewing the TerribleFire TF330 Accelerator and AGS (Amiga Game Selector) for the awesome Amiga CD32.
Commodore News - cascade64.de - external link07.01.2024 - Amiga game 'SkillGrid v1.4' released and free for download
SkillGrid for Amiga 1200/4000/CD32 is an endless score-attack vertical shoot 'em up featuring frenetic, tactical gameplay and comprising of a variety of different sub-games, boss battles and sophisticated scoring mechanics. Version 1.4 update originally was meant to just improve the startup code, but testing the game inspired new ideas and also uncovered some flaws never seen before, so it ended up being quite substantial and brings SkillGrid to yet another level!
Commodore News - cascade64.de - external link07.01.2024 - Amiga game 'Ami-H.E.R.O.' released
'Ami-H.E.R.O.' for Amiga is, as the name suggests, a game inspired by Activision's game H.E.R.O. from Atari 2600/XL, C64 and Collecovision. Minimum requirements: Amiga 500 with 0,5MB chip RAM + 0,5MB slow RAM. You can obtain the game as digital download for little money (name your own price) to support the developer.
Commodore News - cascade64.de - external link06.01.2024 - I made the great Commodore 1702 monitor even better using new parts! - video from 'Adrian's Digital Basement'
It's no secret that Adrian simply loves the JVC built Commodore 1702 monitor. It's a solidly built and excellent performing monitor. One thing that lets the monitor down is the fact that isn't a multi-standard monitor, meaning it only support PAL _or_ NTSC (depending on where the monitor is from). Another common problem with these monitors is that most 1702 monitors are now nearly 40 years old, and can be quite worn out. Let's fix both of these issues by making a one of a kind multi-format and improved 1702 monitor!
Commodore News - cascade64.de - external link06.01.2024 - OneLoad64 Games Collection v5 (C64)
OneLoad64 v5, the best Commodore 64 games / roms collection available is here! With all of the games included converted to cartridge format for the fastest loading possible, it's quite literally game changing!
Commodore News - cascade64.de - external link06.01.2024 - Amiga Future magazine - Issue 166 available for pre-order
The Amiga Future magazine is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content for #166, which will be will be in stock on Monday 15 January, 2024: - Show Reports: Amiga Meeting Nord, a1k.org-Meeting Finkenbach 2023. Interviews: - Richard Löwenstein. - Previews: Playfield, Grind. - Reviews: GothicVania, Ooze - When the Spirits Grew Weary, Board game vs Amiga version: Diplomacy, Bunny's Revenge, AstroMenace, El Capitan Trueno, C64 – The Mysterious Cassette, AmigaGPT 35, RNOSlides, Aminet News, WarpVision AGA, AmiKit PiStorm, IBrowse 3.0. - Special: Beyond the Screen: Iron Lord, Trevors Soapbox, THANK YOU, Demoscene. - Others: Editorial, Contents, News, Imprint, CoverCD content.
Commodore News - cascade64.de - external link05.01.2024 - C64 game 'Super GP 64' released
'Super GP 64', a port and rework of the Super GP game for VIC-20, is s a simple arcade style racer, inspired by games like Pitstop and Pitstop 2 and can be obtained as digital download for little money (name your own price)..It features: - The game now features the Bahrain circuit, as well as the four circuits from SMGP2 (Monza, Monaco, Spa and Interlagos). - An in-game circuit map with location indicator has been added. - Pitstops for repair. -single race game or Championship mode. - Choice of three difficulty levels. - PAL / NTSC compatibility.
Commodore News - cascade64.de - external link04.01.2024 - C64 port of 'Dig Dug' released
After his homage version called 'Dig Dug Revival' with procedurally generated levels, LC Games has now made a direct port of the Dig Dug arcade game once developed by Namco in 1982. This version includes the original 15 different levels of which the last 4 are repeated until reaching level 256 (the kill screen). You can get the game as digital download for a bargain (name your own price) to support the developer.
Commodore News - cascade64.de - external link03.01.2024 - Plus/4 game 'Bombtank' (Beta V1.0) released - free for download
'Bombtank' is a small Bomberman. clone for the Plus/4. In the standard version, up to 5 players can play at the same time. With the WheelOfJoy variant, up to 8 players can play at the same time; the WOJ from Sukkopera is required as additional hardware. Not all joysticks have to be equipped, the order doesn't matter at all. The minimum number of required player is 2. In the YAPE emulator there is a small problem with the standard version because there is no SID Joyport there. But it works perfectly on a Plus4. This is still a beta version especially for the competition. The final version is coming soon.
Commodore News - cascade64.de - external link02.01.2024 - Adding Command Line-esque Parameters to C64 and C128 Programs - video from '8-Bit Show And Tell'
It's actually pretty easy to add support for command-line-style parameters to Commodore 64 and Commodore 128 programs by reading the line input buffer with some PEEKs. We examine how to do this, why this might be beneficial, and give some example code in BASIC and Assembly. We also learn a bit about how BASIC parses and interprets our code, and the internal structure of these commands and programs. And we look at the Commodore 128 feature to RUN a file from disk that further enhances the use of parameters.
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