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Here you will find all the latest Commodore news - mostly related to C64 - Amiga - C128 - Plus/4 - VIC-20 - PET. This ticker contains news about new game and hardware releases, latest video and podcast uploads, trivia and product information. All freshly fished from the web. RSS feed available!

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Commodore News - cascade64.de - external link28.01.2021 - New 'Turbo hameleon' Core Beta-9l released
'Chameleon' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core: 1. Menu System: - extensive update to the help system contributed by Geert De Prins. 2. FPGA Core: - Fix in VIC-II emulation, Sprite vs Sprite collisions were wrong for some pixel values. - Fixed 512k Ocean Cartridge mapping. - When CPU is crashed, force a reset when pressing the menu button. Allows to enter the menu when CPU is crashed. - Fixed REU behavior when triggered by a Read-modify-write instruction operating at FF00. - REU timing fixes. The REU can steal one cycle during badlines or at the beginning of sprite DMA. - REU/VIC-II combined timing fix. Added emulation of slow BA signal for the first sprite 0 DMA fetch, allowing REU to steal two cycles. 3. update.prg: - after successful update also delete the core file that was flashed. 4. flasher: - fixed a bug that would result in the wrong core flashed to v1 hardwaredelays.
Commodore News - cascade64.de - external link28.01.2021 - New 'Space Invaders' clone for Amiga gets another beta version for download
This 'Space Invaders' clone started as a question about source code in a Blitz Basic coding forums thread. After putting together a demo, the developer got sucked in to making a full version of the game as close to the original as possible. Now a new test version is ready for download.
Commodore News - cascade64.de - external link28.01.2021 - Protovision Shop: Back in stock - Soul Force Image Files Updated
Protovision has once again updated the image files for Soul Force which further improves compatibility with THEC64 (Mini & Maxi). It's recommended that you use the updated GS64 version for THEC64 for the best experience. To access the updated file images, customers can simply re-download Soul Force from the Protovision Shop!
Commodore News - cascade64.de - external link28.01.2021 - "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis - new Video from '8-Bit Show And Tell'
A detailed look at the "Programming Pitfall Harry" booklet by David Crane for Commodore 64 published by Activision in 1984.
Commodore News - cascade64.de - external link27.01.2021 - C64 game 'S.P.R.E.R.O' V1.2 released
'S.P.R.E.R.O' is a clone of the old classic 'H.E.R.O.' and free for download. The game was also made for the 'Only Sprites Compo' at csdb, which means, the whole game (incl. all visuals) was solely made of hardware sprites, which is simply amazing for itself. New in this release: - Few Bug fixes, you won't get a crash if you do a head bump. - That being said head bumps should not happen anymore. - You can no longer stand between a TNT and wall, watch the wall die and live to tell the tale. - Input response and physics have been tweaked again. - Fixed glitches when transitioning screens in case they proved to be fatal. - Slight tweaks to hitboxes. - Miner can no longer be killed by Laser or TNT
Commodore News - cascade64.de - external link26.01.2021 - PDF Retro magazine REV'n'GE issue #118 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game Reviews.
Commodore News - cascade64.de - external link26.01.2021 - New WIP Amiga game 'Minkey' announced
The work on a new platformer game for Amiga was just announced. The developer is working on it since Covid19 Outbreak and at the moment there are 11 Levels finished, like the video shows. It runs on standard A500 with 512k Chip and 512k Slow memory. The main game engine is 90% finished and the dev is waiting for some new tilesets for further levels. There are also more colorful levels ready with nice copper'ed backgrounds, that will be shown soon. Hopefully this will end up in a complete game this year.
Commodore News - cascade64.de - external link26.01.2021 - C64 game '8bit-Slicks' - updated version released
There is a new version of 8bit-Slicks available that fixes scoreboard bugs and improves performance overall (better FPS for all, and shorter load time on C64)! '8bit-Slicks' is a remake of the legendary 90s game for the Apple//e, Commodore 64/128, Atari XL/XE, Atari Lynx, and Oric 1/Atmos. It is a game featuring: - Up-to 4 players (local or online). - 10 varied maps (jumps, obsctales, cross-points). - Online competitive ranking. - A friendly community.
Commodore News - cascade64.de - external link26.01.2021 - Tetris clone for Amiga 'Crazy Columns' Version 0.93 released
Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. V0.93 is now available in German or English for download.
Commodore News - cascade64.de - external link25.01.2021 - C64 game 'Top-hole Golf' V1.5 released
Matthew Clarke has just released a new version of his 3D golf game for the Commodore 64. There's now a putting assistant to make the greens a bit easier and a few other features. No sprite overlays yet (as suggested by some users) but some tests with it are already working, so this feature will hopefully be in next update.
Commodore News - cascade64.de - external link25.01.2021 - Protovision Shop: Back in stock - 'Millie & Molly' cartridge edition - available now
The Bobr Games cartridge edition of the award winning puzzle platform game Millie & Molly is now back in stock. The game is a single screen puzzle platform game where you need to help Millie and Molly clear their world of malicious monsters by walking into them from the side.
Commodore News - cascade64.de - external link25.01.2021 - Video shows WIP new Amiga port of 'Super Sprint'
Graeme Cowie is working on fresh new Amiga AGA port of 'Super Sprint' for quite some months. In this new video you an see, how far the development already is.
Commodore News - cascade64.de - external link24.01.2021 - Typing in "Programming Pitfall Harry" for C64 - new Video from '8-Bit Show And Tell'
Typing in and RUNning the BASIC listing in the 1984 pamphlet by David Crane: "Programming Pitfall Harry" for Commodore 64.
Commodore News - cascade64.de - external link24.01.2021 - Kung Fu Flash for the Commodore 64 Review - The ChickenHead Chronicles - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on Chickenhead Chronicles, Doug is reviewing the new "Kung Fu Flash" cartridge from Kim Jorgensen and The Future Was 8 Bit. This wonderful goodie will handle almost any .CRT cartridge file and also works with many .D64, .D71 and .D81 files. Join in as he talks about the pros and cons of this great device.
Commodore News - cascade64.de - external link23.01.2021 - A working mini keyboard for THEC64 Mini - new video from 'Retro Recipes'
Let's explore the new working keyboard option for THEC64 Mini - the miniature Commodore 64 - with 3D printed or resin keycaps!
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