Cascade C64/Amiga
Follow the sun - keep the spirit alive...



Hello an welcome.

This is the virtual home of the C64/Amiga scene group CASCADE.


Online for You since 1996!
You can also find us here:
Cascade @ C64 Scene Database Cascade @ Pouet Cascade @ Kestra Amiga Demo Database
Site Uploads and Changes
C64
25.12.2025 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.10" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

Amiga
23.12.2025 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 6.0.2" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

C64
14.12.2025 - C64 related stuff
C64 Emulator/Tool "AIMP Sidplay V2.0 Plugin for AIMP" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

[ Page: 1 | 2 | 3 ... 72 ]
Commodore News
...freshly fished out of the net...
Commodore News - external link
03.10.2022 - Teaser 3 for WIP C64 game 'Awesome Slam Siblings' - a Smash Bros tribute
Here is another work in progress video from Awesome Slam Siblings, a port of the party game Super Smash Brothers. This time we see a playable preview of two of the characters in Awesome Slam Siblings. This build tries to detect an REU - if one is found it uses it to skip some of the optimisations that are otherwise necessary. The final game will probably add one or two REU-only levels, as they can be more complex in design - but generally the game will be targeted to run without REU. If the screen flickers for a second when starting up, that shows the REU is being used. The game is 2 player only, no AI, and currently you cannot win the game - it just goes on forever with endless lives.
 
Commodore News - external link
03.10.2022 - More footage on Amiga WIP port of 'Karate Champ' - Karate Champ VS: A.I. demo
There is work in progress going on for an faithful Amiga conversion of the old arcade classic 'Karate Champ'. In this video we see the developer fighting as white against the computer as red. There are still a lot of issues but the computer kicked his ass which is a good sign :)
 
Commodore News - external link
03.10.2022 - Video: 'Robocop' for Amiga (AGA) - Update #9
Progress update #9 of an Amiga AGA implementation of the RoboCop arcade game. Changes from last version: - Transition between intro scenes and gameplay scenes. - RoboCop sprite refactor. - Bug fixes. - Removed daft options. Come on...
 
Commodore News - external link
03.10.2022 - 'Vanilla Conquer' - Amiga port of Command & Conquer Version 1.2 update released
Vanilla Conquer is a port of Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1) for Amigas equipped with Apollo/Vampire V4 PiStorm/Emu-68 accelerators. New in Version 1.2 (non Vampire) - Optimized rendering speed twice. - Enabled custom in game cursors. - Skip also logo video with PlayIntro=false in conquer.ini. New in Version 1.1 was: - Added CovertOps Missions Expansion pack support. - Adds 15 new missions + 7 music tracks
 
Commodore News - external link
03.10.2022 - Commodore 64 and 128 TIME: Exploration of TI and TI$ - new Video from '8-Bit Show And Tell'
We take our deepest look yet at the TI and TI$ "variables" on the Commodore 64 and 128: how they look like variables but are called functions and how they're not really either, how the clock is implemented, how TI works on both the Commodore 64 and 128, some bugs and quirks in the implementation, dispelling myths about whether a jiffy is a different length on PAL vs. NTSC, and potential patches to fix the admittedly minor bugs. One byte changed in each of the KERNAL and BASIC ROMs!
 
Commodore News - external link
03.10.2022 - Video preview: 'Grey' - First person shooter for C64
Grey is an FPS in early development; however, the player can already traverse the map freely. Some areas are available only upon collecting a required door key. The player is equipped with only one weapon - a chain gun and can find ammunition, med kits and door keys. The engine allows the creation of enemies of three different sizes (small, medium, and large), equipped or not with a weapon. They can also differ in speed and HP. Enemy movement is very basic. They just try to get to the player in the shortest path possible. When stuck, they follow a random direction for a while and then get back to chasing the player. Their attacks are not fully implemented yet, so the player can't get harmed for now. They can be killed though. Enemies are presented using placeholder sprites. An exclusive goodie for ZZAP! 64 magazine patreon subscribers.
 
Commodore News - external link
02.10.2022 - A Portable On-The-Go MEGA 65 using a Lenovo Thinkpad T480 - video from 'retroCombs'
retroCombs loves his MEGA65; however, it's a bear to travel with so he decided to create his own travel MEGA65 "system" using a Lenovo Thinkpad T480 and Windows 11. He even modifies the keyboard to add those important PETSCII characters.
 
Commodore News - external link
02.10.2022 - Video preview: New, second game by Carrion (Robot Jet Action)
This video shows just a little preview of what Carrion has started to work on after releasing Robot Jet Action. This time he wants to make a platformer again, but with scrolling. And though the game for now does not have a title yet, he roughly already knows what he would like to create this time. But watch yourself...
 
Commodore News - external link
01.10.2022 - Video preview: WIP Amiga game 'Hyperblaster'
This is a peek at the new version of Hyperblaster for the Amiga 1200 & 4000 & CD32. Collisions are off, it's still a bit glitchy, no sound at the moment, but you can see where this is heading to... The game will be demonstrated soon at Amiga37 in Mönchengladbach.
 
Commodore News - external link
01.10.2022 - Redux version of 'Hercules' released for Plus/4 and C16 as free digital download
Hercules was a classic platfomer game for the Commodore 16 from 1987, made by Wayne Alan Maw and released by 'The Power House'. This new redux version for C16 and Plus/4 though includes a fine list of upgrades to it: - All new music and sound fx. - Three new 'Hades' levels. - Yolanda, Hades labour item and enemy char designs. - Design changes to existing levels. - New platform and fire chars. - A new scoring system that rewards quick completion. - Fixed controls, raster and other minor bugs. - NTSC compatibility. - A complete re-code of the original from the bottom up. - Built in cheat modes
 

Already seen?

Fatma 2001 - Cascade - Amiga Demos

Fatma 2001
Cascade - Amiga Demo

Don't miss!

C64 Games on ITCH.IO like:
Sam's Journey

Probably the most ambitioned platform game ever for the C64
Support the developers!

Commodore Souvenirs

[Amazon.de affiliate link]
Gadget: Retro Cup Coaster

Gadget: Retro Cup Coaster

Friendship advert

[Amazon.de affiliate link]
Operation Cyborg - Der Roman

Operation Cyborg
Terminator Deutschland

We can also recommend to visit the following web resources:

Forum64 AmigaPortal.de DoReCo - Dortmunder Retro Computer Treff Lemon64 Lemon Amiga C64 Intros Codebase 64 C64-Wiki Radio PARALAX Protovision ExoticA
© Copyright 1996-2026 Cascade Productions - Powered by zStoff - Imprint / Impressum - Privacy notice / Datenschutzhinweise