Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...29.06.2021 - Amiga game 'MeMo' V3.13 released
MeMO is a card memory game whose peculiarity is that it allows two players to play simultaneously - that is, they can flip cards at the same time and battle for the best score! Also, it does not drive players mad due to bad luck, as unlucky moves are ignored - and, well, to say it all, lucky moves aren't rewarded either. With its neat graphics, which pay a little tribute to the Amiga and some of its games, and cool music, MeMO will take you for a pleasant trip down the memory (heh!) lane.
MeMO is a card memory game whose peculiarity is that it allows two players to play simultaneously - that is, they can flip cards at the same time and battle for the best score! Also, it does not drive players mad due to bad luck, as unlucky moves are ignored - and, well, to say it all, lucky moves aren't rewarded either. With its neat graphics, which pay a little tribute to the Amiga and some of its games, and cool music, MeMO will take you for a pleasant trip down the memory (heh!) lane.
28.06.2021 - New footage for C64 WIP game 'Holcan - Warrior of the Sun'
'Holcan - Warrior of the Sun' is going to be a game, that is obviously inspired by C64 classic 'The Last Ninja'. Now here is some more footage showing some room designs. Get some further info here.
'Holcan - Warrior of the Sun' is going to be a game, that is obviously inspired by C64 classic 'The Last Ninja'. Now here is some more footage showing some room designs. Get some further info here.
28.06.2021 - Exploring Sid Meier's Pirates! - Bugs, Quirks, Code- new Video from '8-Bit Show And Tell'
We take a look at the original Sid Meier's Pirates! which was programmed on the Commodore 64 in BASIC, in large part. We take a look at some bugs and quirks in the game, and find evidence of abandoned features and scenarios in the source code. Thanks to TheFatman for his discovery of the SID diagnostic screen in Pirates!
We take a look at the original Sid Meier's Pirates! which was programmed on the Commodore 64 in BASIC, in large part. We take a look at some bugs and quirks in the game, and find evidence of abandoned features and scenarios in the source code. Thanks to TheFatman for his discovery of the SID diagnostic screen in Pirates!
28.06.2021 - Upgrading my Amiga 4000 with a Hybrid AmigaOS 3.1.4/3.9 system to AmigaOS 3.2 - Episode 101 - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on 10 Minute Amiga Retro Cast Doug is upgrading my Amiga 4000 from AmigaOS 3.1.4 up to Amiga OS 3.2 - but this is no ordinary installation. His machine started life as an AmigaOS 3.9 machine for years, and was updated via script to AmigaOS 3.1.4. Join him as he tries together to see if it will take the new upgrade or if the entire things will crash and burn.
This week on 10 Minute Amiga Retro Cast Doug is upgrading my Amiga 4000 from AmigaOS 3.1.4 up to Amiga OS 3.2 - but this is no ordinary installation. His machine started life as an AmigaOS 3.9 machine for years, and was updated via script to AmigaOS 3.1.4. Join him as he tries together to see if it will take the new upgrade or if the entire things will crash and burn.
28.06.2021 - Why I Love the Commodore 1084S CRT Monitor - new video from 'retrobits'
Ep 38 : The Commodore 1084S-P, an amazingly versatile CRT from 1988. A look at what makes it great and some unexpected repairs await!
Ep 38 : The Commodore 1084S-P, an amazingly versatile CRT from 1988. A look at what makes it great and some unexpected repairs await!
27.06.2021 - Protovision Shop: BeamRacer back in stock!
This groundbreaking video co-processor expansion for the C64 with VideoMod converter always sells out quickly. But Protovision has great news, additional units of the BeamRacer have been secured and they are now available to order. But don’t wait too long as they are sure to go quickly.
This groundbreaking video co-processor expansion for the C64 with VideoMod converter always sells out quickly. But Protovision has great news, additional units of the BeamRacer have been secured and they are now available to order. But don’t wait too long as they are sure to go quickly.
27.06.2021 - Amiga game creator 'Redpill' V0.8.11 released
Redpill, the Amiga game creator, is a tool to empower people to create many games for Amiga without programming knowledge. It allows people to create 2D games with the true Amiga feeling. Supports both ECS and AGA Amigas, it is free and it is still in development. List of changes in 0.8.11: - Added shortcuts for Level objects in the object editor, to easily see the used ones and navigate quickly to one of them. - Objects have two internal variables Custom 1 and 2, now their name can be changed and the trigger name will change too for readability. - Added action trigger Tile Type is that checks the collision type of the tile where the object is. - Added exception handling that will exit the editor or game when low on chip ram or other exceptions. - Level exits have been moved to the Level Properties tab. - Change in scrolling routine when processing the left part of the map. - Added Shotemup example in the projects folder. - FIX: In Change Type trigger, not working as expected. - FIX: In Change Tile trigger, now working fine when the tile was not on screen. - FIX: In Change Icon trigger, it was not working properly.
Redpill, the Amiga game creator, is a tool to empower people to create many games for Amiga without programming knowledge. It allows people to create 2D games with the true Amiga feeling. Supports both ECS and AGA Amigas, it is free and it is still in development. List of changes in 0.8.11: - Added shortcuts for Level objects in the object editor, to easily see the used ones and navigate quickly to one of them. - Objects have two internal variables Custom 1 and 2, now their name can be changed and the trigger name will change too for readability. - Added action trigger Tile Type is that checks the collision type of the tile where the object is. - Added exception handling that will exit the editor or game when low on chip ram or other exceptions. - Level exits have been moved to the Level Properties tab. - Change in scrolling routine when processing the left part of the map. - Added Shotemup example in the projects folder. - FIX: In Change Type trigger, not working as expected. - FIX: In Change Tile trigger, now working fine when the tile was not on screen. - FIX: In Change Icon trigger, it was not working properly.
26.06.2021 - PDF Retro magazine REV'n'GE issue #123 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
26.06.2021 - Can we fix the "Unrepairable" computer that made Titanic? What happened next! - new video from 'Retro Recipes'
When you last saw the Commodore A4000 - the Amiga used to make the movie Titanic - it was deemed "unrepairable". Could all that change today?!
When you last saw the Commodore A4000 - the Amiga used to make the movie Titanic - it was deemed "unrepairable". Could all that change today?!
26.06.2021 - New video for WIP Amiga game 'Duckstroma'
Amiga WIP footage. Added checkpoints/death/very rough sound effects. Built using Scorpion Engine, running on Amiga 500 1MB RAM.
Amiga WIP footage. Added checkpoints/death/very rough sound effects. Built using Scorpion Engine, running on Amiga 500 1MB RAM.
Don't miss!
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