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This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
PDF Retro magazine REV'n'GE issue #118 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English-languaGE PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
New WIP Amiga game 'Minkey' announced
The work on a new platformer game for Amiga was just announced. The developer is working on it since Covid19 Outbreak and at the moment there are 11 Levels finished, like the video shows. It runs on standard A500 with 512k Chip and 512k Slow memory. The main game engine is 90% finished and the dev is waiting for some new tilesets for further levels. There are also more colorful levels ready with nice copper'ed backgrounds, that will be shown soon. Hopefully this will end up in a complete game this year.
C64 game '8bit-Slicks' - updated version released
There is a new version of 8bit-Slicks available that fixes scoreboard bugs and improves performance overall (better FPS for all, and shorter load time on C64)! '8bit-Slicks' is a remake of the legendary 90s game for the Apple//e, Commodore 64/128, Atari XL/XE, Atari Lynx, and Oric 1/Atmos. It is a game featuring: - Up-to 4 players (local or online). - 10 varied maps (jumps, obsctales, cross-points). - Online competitive ranking. - A friendly community.
Tetris clone for Amiga 'Crazy Columns' Version 0.93 released
Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. V0.93 is now available in German or English for download.
C64 game 'Top-hole Golf' V1.5 released
Matthew Clarke has just released a new version of his 3D golf game for the Commodore 64. There's now a putting assistant to make the greens a bit easier and a few other features. No sprite overlays yet (as suggested by some users) but some tests with it are already working, so this feature will hopefully be in next update.
Protovision Shop: Back in stock - 'Millie & Molly' cartridge edition - available now
The Bobr Games cartridge edition of the award winning puzzle platform game Millie & Molly is now back in stock. The game is a single screen puzzle platform game where you need to help Millie and Molly clear their world of malicious monsters by walking into them from the side.
Video shows WIP new Amiga port of 'Super Sprint'
Graeme Cowie is working on fresh new Amiga AGA port of 'Super Sprint' for quite some months. In this new video you an see, how far the development already is.
Update for 'ZK64' available
'ZK64' is a pixel exact emulation of the Commodore 128,Commodore 64, VIC 20 and Atari 2600. 'Z64K' should run on any platform with an updated java runtime environment installed. Latest updates: - Fixed bug that was preventing assembling of indirect indexed and indexed indirect instructions in the machine monitor.
Typing in "Programming Pitfall Harry" for C64 - new Video from '8-Bit Show And Tell'
Typing in and RUNning the BASIC listing in the 1984 pamphlet by David Crane: "Programming Pitfall Harry" for Commodore 64.
Kung Fu Flash for the Commodore 64 Review - The ChickenHead Chronicles - new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on Chickenhead Chronicles, Doug is reviewing the new "Kung Fu Flash" cartridge from Kim Jorgensen and The Future Was 8 Bit. This wonderful goodie will handle almost any .CRT cartridge file and also works with many .D64, .D71 and .D81 files. Join in as he talks about the pros and cons of this great device.
A working mini keyboard for THEC64 Mini - new video from 'Retro Recipes'
Let's explore the new working keyboard option for THEC64 Mini - the miniature Commodore 64 - with 3D printed or resin keycaps!
Video shows new 'Dual Stick Controller' for C64 or Amiga
Abstraction Games have created something truly new for Amiga and Commodore fans: a dual stick controller with several additional button inputs. This hasn't been done on Amiga before due to perceived hardware limitations. No hardware modifications are required on the Amiga side and no power supply is necessary. If you like games on Amiga or Commodore 64, see how different the experience can become for old and new games!
'Breadbox' - Retro Computer Simulator WIP
There is a new video showing the 'Breadbox' project, a simulator that aims to simulate a lot of retro computers, not only Commodore brand. 'Breadbox' is a different approach compared to an emulator, and tries to offer a retro experience, that also includes the use of peripherals. Just take a look at the video (another is here) and you get the idea.
'FREEZE64' issue 42 available
FREEZE64 issue 42 is now available to buy. There’s plenty of new and exclusive spooky Commodore 64 content for you to devour, including two Commodore 64 game developer interviews. Cover feature: Druid from Firebird Software. We celebrate Druid, which was Firebird Software’s successful full-price release from 1986 and was programmed by our interviewee for this issue, Andrew Bailey. We take a retrospective look at Andrew’s top game, and also feature some of the sprites within the game code. Oh – and Dan Tootill returns to share his interesting views and opinions on the game.
New Amiga game 'Spaceship vs Asteroids' released
After the developer has his Amiga 500 on storage for 20 years, he switched it on and enthusiasm came back. So for this anniversary, he wrote a small game to warm up (more of a fast Joystick test). This archive includes assembled game, used/created gfx/sfx and source code. Game is runnable from CLI/WB and could copied to a bootable floppy disk. Minimal requirements: Amiga 500 (memory expansion or accelerator is not needed) or other OCS/ECS system with min. 512k CHIP RAM.
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
Cascade - Amiga Demo
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