Follow the sun - keep the spirit alive...

Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

02.03.2025 - C64 related stuff
C64 Emulator/Tool "Denise V2.5" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

02.03.2025 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.5" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

24.12.2024 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.9" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
15.07.2020 - Building a Commodore Amiga A600 Chip RAM Expansion - Step by Step! - video by 'Mark Fixes Stuff'
Join 'Mark Fixes Stuff' as we take on a project that we can ALL build for our retro computers. An Amiga A600 Chip RAM expansion board. Enhance your Commodore Amiga with a DIY memory upgrade!
Join 'Mark Fixes Stuff' as we take on a project that we can ALL build for our retro computers. An Amiga A600 Chip RAM expansion board. Enhance your Commodore Amiga with a DIY memory upgrade!

15.07.2020 - The ultimate Commodore PLA replacement (Mini Mail Call #9) - new video from 'Adrian Black'
On this week's Mini Mail Call in 'Adrian's Digital Basement', let's take a look at the PLAdvanced+. The most versatile Commodore PLA replacement ever designed.
On this week's Mini Mail Call in 'Adrian's Digital Basement', let's take a look at the PLAdvanced+. The most versatile Commodore PLA replacement ever designed.

14.07.2020 - C64 game 'Joust' full game released today on GTW after over 30 years
Games That Weren't (GTW) is proud to present the long lost AtariSoft conversion of Joust, which was due for release back in 1984. You can now download and play the game as originally intended.
Games That Weren't (GTW) is proud to present the long lost AtariSoft conversion of Joust, which was due for release back in 1984. You can now download and play the game as originally intended.

13.07.2020 - 'Fred's Journey' (Amiga) - Boxed Version available
This game was already released to the public on the Revision Demoparty 2020 and is now available as a neat boxed version. 'Fred's Journey' a nice reminiscent of a series of C64 platformer games about Fred - a legendary C64 persona - who fondly remembers his past journeys. Features: - Runs on any OCS/ECS Amiga, with 1MB RAM from Kickstart 1.2 onwards. - Written in 100% 68k Assembler. - 50fps, soft parallax scrolling, more than 50 colours. - Oldschool pixels. - 20 levels. - 7 chiptunes. - Hidden cheats. - Highscore
This game was already released to the public on the Revision Demoparty 2020 and is now available as a neat boxed version. 'Fred's Journey' a nice reminiscent of a series of C64 platformer games about Fred - a legendary C64 persona - who fondly remembers his past journeys. Features: - Runs on any OCS/ECS Amiga, with 1MB RAM from Kickstart 1.2 onwards. - Written in 100% 68k Assembler. - 50fps, soft parallax scrolling, more than 50 colours. - Oldschool pixels. - 20 levels. - 7 chiptunes. - Hidden cheats. - Highscore

13.07.2020 - New Zealand's Biggest Vintage Computer/Technology Sale - video by 'Bread Box Commodore Computer Museum'
July 11th & 12th 2020 in Auckland a big vintage computer sale took place. Watch this video to get an impression and see some cute retro computers, of course including some awesome Commodore machines.
July 11th & 12th 2020 in Auckland a big vintage computer sale took place. Watch this video to get an impression and see some cute retro computers, of course including some awesome Commodore machines.

13.07.2020 - The Amiga Art Contest 2020 is on! - 10 MARC Episode 72
This week in the '10 Minute Amiga Retro Cast (MARC)': The Amiga Art Contest 2020 is ready to start! Last years Amiga Art Contest was quite successful and Pixel Vixen and I had a lot of fun doing it. This year we expect it to be even bigger and better. Here are the details: Turn on those Amiga's and launch DeluxePaint! It's time for the Second Annual Amiga Art Contest! I have joined up with Pixel Vixen and *** to host a fun art contest using our Amiga's as the paint brush.
This week in the '10 Minute Amiga Retro Cast (MARC)': The Amiga Art Contest 2020 is ready to start! Last years Amiga Art Contest was quite successful and Pixel Vixen and I had a lot of fun doing it. This year we expect it to be even bigger and better. Here are the details: Turn on those Amiga's and launch DeluxePaint! It's time for the Second Annual Amiga Art Contest! I have joined up with Pixel Vixen and *** to host a fun art contest using our Amiga's as the paint brush.

12.07.2020 - PunyInform, a new library for writing text adventures for old computers - article on ViTNO
This interesting article on 'Vintage is the New Old' (ViTNO) refers about 'PunyInform', which is a library for the Inform 6 programming language, to make it easy to create simple or advanced text adventures which will work well on 8-bit computers like the Commodore 64, Amstrad CPC, Apple II, Spectrum +3 etc. PunyInform was first released on July 5, 2020.
This interesting article on 'Vintage is the New Old' (ViTNO) refers about 'PunyInform', which is a library for the Inform 6 programming language, to make it easy to create simple or advanced text adventures which will work well on 8-bit computers like the Commodore 64, Amstrad CPC, Apple II, Spectrum +3 etc. PunyInform was first released on July 5, 2020.

12.07.2020 - 8-Bit Handouts: Channel Donations - new Video from '8-Bit Show And Tell'
Robin from '8-Bit Show And Tell' is taking a look at the C64 stuff that's been donated to him lately.
Robin from '8-Bit Show And Tell' is taking a look at the C64 stuff that's been donated to him lately.

11.07.2020 - Emulator mapping tool 'vice-mapper' released
This is a tool to create graphical maps out of emulator screenshots - tested with Vice. This was inspired by the wish to have an automap feature within retro-machine emulators, such as Vice, where a player just navigates through a game and all 'new' screens are somehow mapped. Current limitations: 1. Automation was postponed until we find some clever idea to detect 'new' screens within a game. 2. Scrolling maps would be nice but require even more cleverness. The map is composed ouf of individual screenshots which follow a specific naming convention: vice-screen--XXxYY.png 'XXxYY' provides the coordinates within the map.
This is a tool to create graphical maps out of emulator screenshots - tested with Vice. This was inspired by the wish to have an automap feature within retro-machine emulators, such as Vice, where a player just navigates through a game and all 'new' screens are somehow mapped. Current limitations: 1. Automation was postponed until we find some clever idea to detect 'new' screens within a game. 2. Scrolling maps would be nice but require even more cleverness. The map is composed ouf of individual screenshots which follow a specific naming convention: vice-screen--XXxYY.png 'XXxYY' provides the coordinates within the map.

11.07.2020 - Making a C64/C65 compatible computer - Porting a Wolfenstein-type engine to the MEGA65
Paul Gardner-Stephen: "This post is about something that I have had in mind for a long time: A couple of years ago (or possibly more), someone pointed out to me that the DMAgic controller could in theory be used to paint textures, since texture painting really is just a matter of copying a texture onto the screen. Well, and scaling it appropriately. And dealing with the screen memory layout, so that each successive write goes to the next pixel. Luckily, its possible to do both using some quite simple tricks." Read on...
Paul Gardner-Stephen: "This post is about something that I have had in mind for a long time: A couple of years ago (or possibly more), someone pointed out to me that the DMAgic controller could in theory be used to paint textures, since texture painting really is just a matter of copying a texture onto the screen. Well, and scaling it appropriately. And dealing with the screen memory layout, so that each successive write goes to the next pixel. Luckily, its possible to do both using some quite simple tricks." Read on...
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