Follow the sun - keep the spirit alive...

Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

02.03.2025 - C64 related stuff
C64 Emulator/Tool "Denise V2.5" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

02.03.2025 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.5" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

24.12.2024 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.9" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
18.11.2021 - 'Amiga 2000 EATX PCB' revision 2.1 released
The purpose of this project is to develop an open source Amiga 2000 PCB in the EATX form factor, an ATX variant that allows slightly deeper PCBs. There are one-to-one board replacement projects for the Amiga 2000, but none to change the layout to meet current form factor standards. In addition, the Amiga 2000 made use of connectors and custom parts that are no longer commercially manufactured. This often requires parts to be pulled from existing machines. As such, this project will make use of only actively supported components when possible. New in Rev. 2.1: - Changed footprint of U9000 to offer more part options. - Added U207 to buffer VSYNC and HSYNC signals. - Relocated Zorro termination components. - Added additional component values to silk screen. - Moved many traces to the external layers
The purpose of this project is to develop an open source Amiga 2000 PCB in the EATX form factor, an ATX variant that allows slightly deeper PCBs. There are one-to-one board replacement projects for the Amiga 2000, but none to change the layout to meet current form factor standards. In addition, the Amiga 2000 made use of connectors and custom parts that are no longer commercially manufactured. This often requires parts to be pulled from existing machines. As such, this project will make use of only actively supported components when possible. New in Rev. 2.1: - Changed footprint of U9000 to offer more part options. - Added U207 to buffer VSYNC and HSYNC signals. - Relocated Zorro termination components. - Added additional component values to silk screen. - Moved many traces to the external layers

17.11.2021 - More footage on Amiga WIP port of 'Wonderboy'
Full playthrough of rounds 1 and 2. This was made using Erik Hogan's outstanding Scorpion engine for the Amiga computer, currently AGA only for smooth frame rates. Will run on A500 (with some extra memory) but further optimisation is required for zero slowdown. Area 1 Rounds 1-4 are more or less complete, still some polish and rough edges to fine tune.
Full playthrough of rounds 1 and 2. This was made using Erik Hogan's outstanding Scorpion engine for the Amiga computer, currently AGA only for smooth frame rates. Will run on A500 (with some extra memory) but further optimisation is required for zero slowdown. Area 1 Rounds 1-4 are more or less complete, still some polish and rough edges to fine tune.

17.11.2021 - 'Rick Dangerous' enhanced version for A1200 and CD32 announced
As a trailer announced, there will be an enhanced version of Rick Dangerous for Amiga 1200 or CD32. Made with Scorpion engine by the Z-Team and targeted to be released on AmigaGameJam. The video shows footage of the work in progress.
As a trailer announced, there will be an enhanced version of Rick Dangerous for Amiga 1200 or CD32. Made with Scorpion engine by the Z-Team and targeted to be released on AmigaGameJam. The video shows footage of the work in progress.

15.11.2021 - 'Turbo Santa' - new WIP Amiga game
Santa slept in! Can you deliver the presents in time and save Christmas? 'Turbo Santa' is a frantic arcade action game for the Classic Amiga platform, procalimed coming December 2021. Gather presents and toss them to the wandering dreamers, but watch out for the GRONCH dashing around stealing presents! Take too long or miss too many throws and Christmas will be ruined
Santa slept in! Can you deliver the presents in time and save Christmas? 'Turbo Santa' is a frantic arcade action game for the Classic Amiga platform, procalimed coming December 2021. Gather presents and toss them to the wandering dreamers, but watch out for the GRONCH dashing around stealing presents! Take too long or miss too many throws and Christmas will be ruined

14.11.2021 - New C64 game 'PAC-WOR' released
'PAC-WOR' is crossover of 'Pac-Man' and 'Wizard of Wor', trying to combine the strengths of the two classics. Or in other word: A two player Pac-Man game in the Wizard of Wor universe. Collect all pills in the dungeons and avoid the monsters. After you eaten the POWOR PILL you can eat the monsters for extra points for a little time. But be aware, they will revive soon. You can play the game, even competing against each other, even helping each other, fighting together against monsters.
'PAC-WOR' is crossover of 'Pac-Man' and 'Wizard of Wor', trying to combine the strengths of the two classics. Or in other word: A two player Pac-Man game in the Wizard of Wor universe. Collect all pills in the dungeons and avoid the monsters. After you eaten the POWOR PILL you can eat the monsters for extra points for a little time. But be aware, they will revive soon. You can play the game, even competing against each other, even helping each other, fighting together against monsters.

13.11.2021 - 'Get The Diamonds' - new game for VIC-20 released as free download
Guide Diamond Dylan through each cave, collecting enough diamonds so he can finally retire and afford to buy a nice cottage in the country, away from the traffic. Get The Diamonds is a 1 player game for your 3kb expanded VIC20, featuring colourful graphics, in game sound and 8 fiendish levels. Get The Diamonds will work on both PAL and NTSC VIC20s.
Guide Diamond Dylan through each cave, collecting enough diamonds so he can finally retire and afford to buy a nice cottage in the country, away from the traffic. Get The Diamonds is a 1 player game for your 3kb expanded VIC20, featuring colourful graphics, in game sound and 8 fiendish levels. Get The Diamonds will work on both PAL and NTSC VIC20s.

12.11.2021 - Commodore DAC-612 from 1969: Inside and Out - new Video from '8-Bit Show And Tell'
We take a look at a mostly-but-not-completely functional Commodore DAC-612 desktop calculator based upon the Casio 122 made in Japan around 1969. It uses Elfin display tubes and many components from a family of parts from NEC and Hitachi.
We take a look at a mostly-but-not-completely functional Commodore DAC-612 desktop calculator based upon the Casio 122 made in Japan around 1969. It uses Elfin display tubes and many components from a family of parts from NEC and Hitachi.

12.11.2021 - 'Tetris 2K21' - an improved version of Tetris for C16/Plus/4 available
'Tetris 2K21' a game with NES Tetris rules is an improved version of a previous 'Tetris' conversion for C16/Plus/4 from 1990. In the original the in-game music never turns the TED channels off, which causes the lead to get stuck, and play a very long, very high, frankly ear-hurting note during the "digi only" part of the music. Once that got fixed, even more fixes got applied... and this project just "ran away" and in the end nearly the whole game code was renewed.
'Tetris 2K21' a game with NES Tetris rules is an improved version of a previous 'Tetris' conversion for C16/Plus/4 from 1990. In the original the in-game music never turns the TED channels off, which causes the lead to get stuck, and play a very long, very high, frankly ear-hurting note during the "digi only" part of the music. Once that got fixed, even more fixes got applied... and this project just "ran away" and in the end nearly the whole game code was renewed.

12.11.2021 - Video: 'Robocop' for Amiga (AGA) - Update #4
Progress update #4 of an Amiga AGA implementation of the Robocop arcade game. Changes from last version: - High scores now output at different speeds matching the arcade. - Names are now drawn in the correct colour. - White noise as a scene transition. - Added prime directives. - Added sound effects. - Code refactoring
Progress update #4 of an Amiga AGA implementation of the Robocop arcade game. Changes from last version: - High scores now output at different speeds matching the arcade. - Names are now drawn in the correct colour. - White noise as a scene transition. - Added prime directives. - Added sound effects. - Code refactoring

12.11.2021 - Video shows proof of concept for 'Double Dragon' ond Amiga using Scorpion Engine
After seeing many videos online, especially a recent Street Fighter 2 demo by Neeso Games (who are also working on a version of Jackal), it got developer Mark Day thinking that maybe he could speed up his development of 'Double Dragon' by bringing the existing assets into the Scorpion Engine and do some tests.
After seeing many videos online, especially a recent Street Fighter 2 demo by Neeso Games (who are also working on a version of Jackal), it got developer Mark Day thinking that maybe he could speed up his development of 'Double Dragon' by bringing the existing assets into the Scorpion Engine and do some tests.
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