Follow the sun - keep the spirit alive...

Hello an welcome.
Online for You since 1996!

Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes

02.03.2025 - C64 related stuff
C64 Emulator/Tool "Denise V2.5" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.

02.03.2025 - Amiga related stuff
Amiga Emulator/Tool "Denise V2.5" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.

24.12.2024 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.9" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...
01.02.2022 - How to Clean Your Floppy - new video from 'retrobits'
Ep 54 : It’s important to keep your disks clean.
Ep 54 : It’s important to keep your disks clean.

01.02.2022 - C64 port of 'Puzzle Bobble' released and free for download
And now here it is: The long awaited C64 port of the 'Puzzle Bobble' arcade version by Taito. This is the full game (PAL only, though) and features a single player version containing 32 rounds and a great two-player mode with tweaked and improved playability.
And now here it is: The long awaited C64 port of the 'Puzzle Bobble' arcade version by Taito. This is the full game (PAL only, though) and features a single player version containing 32 rounds and a great two-player mode with tweaked and improved playability.

01.02.2022 - C64 fun game 'Commodorolympics' released and free for download
'Commodorolympics' is a homage to the classic "Decathlon" game from 1984 by David Crane. In Commodorolympics you can compete with known C64 game characters (Special Agent 4125, Giana, Monty, etc.) in 8 events (100 Meter Dash, Long Jump, Shot Put, 400 Meter Race, Hurdles, Discus, Javelin, 1500 Meter Race). The game might look like a mod, but it was coded entirely from scratch by Samo Juntunen (Mutetus of Artline Designs).
'Commodorolympics' is a homage to the classic "Decathlon" game from 1984 by David Crane. In Commodorolympics you can compete with known C64 game characters (Special Agent 4125, Giana, Monty, etc.) in 8 events (100 Meter Dash, Long Jump, Shot Put, 400 Meter Race, Hurdles, Discus, Javelin, 1500 Meter Race). The game might look like a mod, but it was coded entirely from scratch by Samo Juntunen (Mutetus of Artline Designs).

31.01.2022 - 2022 Annual Fusion/ZZap/Crash Books - video from 'GRay Defender'
Let's check out the new 2022 Annual and discuss the form factor change.
Let's check out the new 2022 Annual and discuss the form factor change.

31.01.2022 - New C64 game 'Lane Crazy' announced - free digital download coming Sunday 13th February 2022
Lane Crazy for Commodore 64 is a fun little vertical scrolling hi-score attack party game, which is released as ZZAP 64 covermount game. It features the following: - Complete loading screen presentation. - Front end presentation with options screen added. - Hi Score table (including a hi score saver, if playing on D64/disk). - Stylish in game graphics. - Quirky music. - 8 levels of crazy ball rolling fun. - Compatible with PAL and NTSC versions of C64, theC64, Ultimate 64 and VICEZZAP 64 covermount game: Roll your balls, and avoid the holes.
Lane Crazy for Commodore 64 is a fun little vertical scrolling hi-score attack party game, which is released as ZZAP 64 covermount game. It features the following: - Complete loading screen presentation. - Front end presentation with options screen added. - Hi Score table (including a hi score saver, if playing on D64/disk). - Stylish in game graphics. - Quirky music. - 8 levels of crazy ball rolling fun. - Compatible with PAL and NTSC versions of C64, theC64, Ultimate 64 and VICEZZAP 64 covermount game: Roll your balls, and avoid the holes.

31.01.2022 - 'Rick Dangerous' enhanced version for A1200 and CD32 Beta version for download
This port of 'Rick Dangerous' (still WIP) for Amiga 1200 or Amiga CD32 console with 1Mo FastRam was entirely developed with Scorpion Engine. It contains the follow features: - All graphics remastered by Domkid (from Wii Version). - brand new title screen ( 2018 Original illustration by Simon Phipps). - Music Module by Dom.. Now there is a Beta version for download offering: - level South America : almost done. - level Egypt : WIP 70%. - level Schwarzendumpf Castle : Ripping map and sprite 50%. - level Missile Base : 0%
This port of 'Rick Dangerous' (still WIP) for Amiga 1200 or Amiga CD32 console with 1Mo FastRam was entirely developed with Scorpion Engine. It contains the follow features: - All graphics remastered by Domkid (from Wii Version). - brand new title screen ( 2018 Original illustration by Simon Phipps). - Music Module by Dom.. Now there is a Beta version for download offering: - level South America : almost done. - level Egypt : WIP 70%. - level Schwarzendumpf Castle : Ripping map and sprite 50%. - level Missile Base : 0%

30.01.2022 - 'Scramble500' - WIP Amiga game
A video shows a possible port of the old arcade classic with a first successful attempt at scrolling and intro screens. Not playable yet, though.
A video shows a possible port of the old arcade classic with a first successful attempt at scrolling and intro screens. Not playable yet, though.

30.01.2022 - 'Akumajou Dracula' - a Castlevania port for Amiga released as prototype
This could be the next project after Green Beret. But what is in this demo? The whole level one, with its sections (1-1, 1-2 etc) right up to the boss, which can be destroyed and drops an orb. The basic "framework" for the game is set: main character has whip and secondary weapon picked along the way (knife in this prototype), gets 'hearts' for mana by destroying candles, I think that I've included all level 1 enemies (except that huge floating eye), enemies have functions (red ones can jump out of the water and shoot at you) etc.
This could be the next project after Green Beret. But what is in this demo? The whole level one, with its sections (1-1, 1-2 etc) right up to the boss, which can be destroyed and drops an orb. The basic "framework" for the game is set: main character has whip and secondary weapon picked along the way (knife in this prototype), gets 'hearts' for mana by destroying candles, I think that I've included all level 1 enemies (except that huge floating eye), enemies have functions (red ones can jump out of the water and shoot at you) etc.

30.01.2022 - 'Green Beret' port for Amiga released and free for download
Green Beret, also known as Rush'N Attack, is a Konami game released in 1985 on the arcades and later ported to several home systems. But it was never released for the Amiga back then. Until now! Made with Earok's Scorpion Engine and featuring: - the 4 unique stages from the original. - all the major enemies. - the 3 secondary weapons of the arcade (flamethrower, bazooka/rocket launcher and grenades) as well as the main knife. - can be played even with 1-button controller, 2 buttons gamepads or CD32 gamepad. - wonderfully rearranged NES Rush'N Attack soundtrack instead of the simple military march of the arcade. - compatible with any Amiga model that has 512KB ChipRAM + 512KB Other RAM
Green Beret, also known as Rush'N Attack, is a Konami game released in 1985 on the arcades and later ported to several home systems. But it was never released for the Amiga back then. Until now! Made with Earok's Scorpion Engine and featuring: - the 4 unique stages from the original. - all the major enemies. - the 3 secondary weapons of the arcade (flamethrower, bazooka/rocket launcher and grenades) as well as the main knife. - can be played even with 1-button controller, 2 buttons gamepads or CD32 gamepad. - wonderfully rearranged NES Rush'N Attack soundtrack instead of the simple military march of the arcade. - compatible with any Amiga model that has 512KB ChipRAM + 512KB Other RAM

30.01.2022 - Andreas Escher Video interview for Scene World Magazine
A talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready for some insights and stories about his time at Rainbow Arts...
A talk with Andreas Escher (Rainbow Arts): Working since the 80s in the German game industry, he's a pioneering graphic artist responsible for C64 gems like Katakis or Turrican and many more on various home computers and consoles of that era. Get ready for some insights and stories about his time at Rainbow Arts...
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