Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...29.01.2021 - Reviewing the Kung Fu Flash Commodore 64 SD Card Flash Cart - video by 'Mark Fixes Stuff'
Join in as the awsome Kung Fu Flash by Kim Jorgensen is reviewed and used. This is the retail version made by The Future Was 8 Bit. The Kung Fu Flash simulates cartridge types and even has limited PRG/P00 and disk file support. Mark will open, test the functions, play some games and update the firmware.
Join in as the awsome Kung Fu Flash by Kim Jorgensen is reviewed and used. This is the retail version made by The Future Was 8 Bit. The Kung Fu Flash simulates cartridge types and even has limited PRG/P00 and disk file support. Mark will open, test the functions, play some games and update the firmware.
29.01.2021 - 'Petmate' V0.8.3 released
Petmate is a cross-platform C64 PETSCII image editor. It runs locally on a Mac/Windows/Linux machine and doesn’t require an internet connection. New in this release: - Add .pet export format. - Show grid uses different blend mode that works better against diffrent background colors. - Use simpler assembler syntax in .asm output to make it compile on CBM prg Studio.
Petmate is a cross-platform C64 PETSCII image editor. It runs locally on a Mac/Windows/Linux machine and doesn’t require an internet connection. New in this release: - Add .pet export format. - Show grid uses different blend mode that works better against diffrent background colors. - Use simpler assembler syntax in .asm output to make it compile on CBM prg Studio.
29.01.2021 - New C64 game 'Runn 'n Gunn' finally available for order
'Runn 'n Gunn' is a platformer for C64 that was in development for some weeks. Now it is availably for digital download at itch.io. Story: Willamina “Willie†Runn and Wallace “Wally†Gunn were two run-of-the-mill infantry until an army experiment went seriously wrong and fused their bodies into a super soldier. Take control of both Runn 'n' Gunn and tackle this mission to remove the threat of the Bantayan menace. Run, jump, shoot and explore your way to victory in this action packed game.
'Runn 'n Gunn' is a platformer for C64 that was in development for some weeks. Now it is availably for digital download at itch.io. Story: Willamina “Willie†Runn and Wallace “Wally†Gunn were two run-of-the-mill infantry until an army experiment went seriously wrong and fused their bodies into a super soldier. Take control of both Runn 'n' Gunn and tackle this mission to remove the threat of the Bantayan menace. Run, jump, shoot and explore your way to victory in this action packed game.
29.01.2021 - New at AMIGAstore.eu - Brand new Amiga 1200 cases from new Molds
Made of Anti-UV ASA Plastic (ultra resistant plastic which will never get yellowed again) our Amiga 1200 Cases are 100% compatible with all Amiga motherboards revisions. Compatible with the SD C – HxC Floppy Emulator (mounting inside case). New CF Slot over PCMCIA, expansion Trapdoor, and rear trapdoor. 3 new trapdoor adapters for precut holes for DVI, HDMI, and VGA are included too.The Amiga 1200 cases from the Kickstarter campaign are MiST and Raspberry Pi Ready. All models include mounting holes (from A to Pi 2 B). The case also support the Keyrah /V2 interface board, so the original Amiga 1200 keyboard can be used in the Pi and MiST boards.
Made of Anti-UV ASA Plastic (ultra resistant plastic which will never get yellowed again) our Amiga 1200 Cases are 100% compatible with all Amiga motherboards revisions. Compatible with the SD C – HxC Floppy Emulator (mounting inside case). New CF Slot over PCMCIA, expansion Trapdoor, and rear trapdoor. 3 new trapdoor adapters for precut holes for DVI, HDMI, and VGA are included too.The Amiga 1200 cases from the Kickstarter campaign are MiST and Raspberry Pi Ready. All models include mounting holes (from A to Pi 2 B). The case also support the Keyrah /V2 interface board, so the original Amiga 1200 keyboard can be used in the Pi and MiST boards.
28.01.2021 - New 'Turbo hameleon' Core Beta-9l released
'Chameleon' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core: 1. Menu System: - extensive update to the help system contributed by Geert De Prins. 2. FPGA Core: - Fix in VIC-II emulation, Sprite vs Sprite collisions were wrong for some pixel values. - Fixed 512k Ocean Cartridge mapping. - When CPU is crashed, force a reset when pressing the menu button. Allows to enter the menu when CPU is crashed. - Fixed REU behavior when triggered by a Read-modify-write instruction operating at FF00. - REU timing fixes. The REU can steal one cycle during badlines or at the beginning of sprite DMA. - REU/VIC-II combined timing fix. Added emulation of slow BA signal for the first sprite 0 DMA fetch, allowing REU to steal two cycles. 3. update.prg: - after successful update also delete the core file that was flashed. 4. flasher: - fixed a bug that would result in the wrong core flashed to v1 hardwaredelays.
'Chameleon' is an extremely user-friendly multipurpose C64 cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64. It can also be operated as a stand-alone unit (since it's basically an FPGA computer like the C-One in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply. A docking station providing 4 joystick ports and connectors for an Amiga or C-64 keyboard is available. New in this core: 1. Menu System: - extensive update to the help system contributed by Geert De Prins. 2. FPGA Core: - Fix in VIC-II emulation, Sprite vs Sprite collisions were wrong for some pixel values. - Fixed 512k Ocean Cartridge mapping. - When CPU is crashed, force a reset when pressing the menu button. Allows to enter the menu when CPU is crashed. - Fixed REU behavior when triggered by a Read-modify-write instruction operating at FF00. - REU timing fixes. The REU can steal one cycle during badlines or at the beginning of sprite DMA. - REU/VIC-II combined timing fix. Added emulation of slow BA signal for the first sprite 0 DMA fetch, allowing REU to steal two cycles. 3. update.prg: - after successful update also delete the core file that was flashed. 4. flasher: - fixed a bug that would result in the wrong core flashed to v1 hardwaredelays.
28.01.2021 - New 'Space Invaders' clone for Amiga gets another beta version for download
This 'Space Invaders' clone started as a question about source code in a Blitz Basic coding forums thread. After putting together a demo, the developer got sucked in to making a full version of the game as close to the original as possible. Now a new test version is ready for download.
This 'Space Invaders' clone started as a question about source code in a Blitz Basic coding forums thread. After putting together a demo, the developer got sucked in to making a full version of the game as close to the original as possible. Now a new test version is ready for download.
28.01.2021 - Protovision Shop: Back in stock - Soul Force Image Files Updated
Protovision has once again updated the image files for Soul Force which further improves compatibility with THEC64 (Mini & Maxi). It's recommended that you use the updated GS64 version for THEC64 for the best experience. To access the updated file images, customers can simply re-download Soul Force from the Protovision Shop!
Protovision has once again updated the image files for Soul Force which further improves compatibility with THEC64 (Mini & Maxi). It's recommended that you use the updated GS64 version for THEC64 for the best experience. To access the updated file images, customers can simply re-download Soul Force from the Protovision Shop!
28.01.2021 - "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis - new Video from '8-Bit Show And Tell'
A detailed look at the "Programming Pitfall Harry" booklet by David Crane for Commodore 64 published by Activision in 1984.
A detailed look at the "Programming Pitfall Harry" booklet by David Crane for Commodore 64 published by Activision in 1984.
27.01.2021 - C64 game 'S.P.R.E.R.O' V1.2 released
'S.P.R.E.R.O' is a clone of the old classic 'H.E.R.O.' and free for download. The game was also made for the 'Only Sprites Compo' at csdb, which means, the whole game (incl. all visuals) was solely made of hardware sprites, which is simply amazing for itself. New in this release: - Few Bug fixes, you won't get a crash if you do a head bump. - That being said head bumps should not happen anymore. - You can no longer stand between a TNT and wall, watch the wall die and live to tell the tale. - Input response and physics have been tweaked again. - Fixed glitches when transitioning screens in case they proved to be fatal. - Slight tweaks to hitboxes. - Miner can no longer be killed by Laser or TNT
'S.P.R.E.R.O' is a clone of the old classic 'H.E.R.O.' and free for download. The game was also made for the 'Only Sprites Compo' at csdb, which means, the whole game (incl. all visuals) was solely made of hardware sprites, which is simply amazing for itself. New in this release: - Few Bug fixes, you won't get a crash if you do a head bump. - That being said head bumps should not happen anymore. - You can no longer stand between a TNT and wall, watch the wall die and live to tell the tale. - Input response and physics have been tweaked again. - Fixed glitches when transitioning screens in case they proved to be fatal. - Slight tweaks to hitboxes. - Miner can no longer be killed by Laser or TNT
26.01.2021 - PDF Retro magazine REV'n'GE issue #118 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game Reviews.
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game Reviews.
Don't miss!
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