Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...06.04.2023 - 'Radar Rat Race' for Plus/4 and C16 released - free for download
'Radar Rat Race' is a modified clone of an arcade classic released in 1980 by Namco, called Rally-X. It was first developed for the VIC-20 by HAL Laboratories in Japan, but soon enough, Namco's corporate lawyers convinced Commodore that it would not be such a good idea to release any unlicensed arcade games. So Commodore's software engineers went on and transformed the cars into rats, the streets into a maze filled with stationary cats, and renamed the game 'Radar Rat Race'. The game was a launch title for the VIC-20 released as a cartridge and was later also ported to the C64 in 1982. Game journalists at the time criticized the game's controls and repetitive sound, but called it "quite exciting and amusing to play."
'Radar Rat Race' is a modified clone of an arcade classic released in 1980 by Namco, called Rally-X. It was first developed for the VIC-20 by HAL Laboratories in Japan, but soon enough, Namco's corporate lawyers convinced Commodore that it would not be such a good idea to release any unlicensed arcade games. So Commodore's software engineers went on and transformed the cars into rats, the streets into a maze filled with stationary cats, and renamed the game 'Radar Rat Race'. The game was a launch title for the VIC-20 released as a cartridge and was later also ported to the C64 in 1982. Game journalists at the time criticized the game's controls and repetitive sound, but called it "quite exciting and amusing to play."
06.04.2023 - Amiga game creator 'Redpill' V0.9.18 released
List of changes in 0.9.18: -Added multilanguage support, if more than one language is used, a screen to select it will show. - Load project now shows the quickload screen, same as when you start the editor. - Insert trigger has been added, you can add a trigger when the trigger is not the last used one. - More documentation has been added in the .guide file. - When camera movement is huge, the display is turned off until the camera is repositioned. - Create display routine has been reviewed. - Added action trigger Set Target FPS to allow changing the maximum frame rate while playing. - In animation screen now the preview play takes into account the target FPS for the game. - Autoslice has been fixed and optimized yet again. - When loading sprites, to check the aplette if no tileset is used the background image is used instead. - Less stuff done after playing the game in the editor, this hopefully will fix the frame 0 of the game to be deleted. - Object Z can be changed for attached objects. - Deactive action trigger has been removed as Destroy does exactly the same. - Fix in attached object offset in game object screen not being the same as when playing the game. - Fix in Copy&Pasting objects not copying the triggers.
List of changes in 0.9.18: -Added multilanguage support, if more than one language is used, a screen to select it will show. - Load project now shows the quickload screen, same as when you start the editor. - Insert trigger has been added, you can add a trigger when the trigger is not the last used one. - More documentation has been added in the .guide file. - When camera movement is huge, the display is turned off until the camera is repositioned. - Create display routine has been reviewed. - Added action trigger Set Target FPS to allow changing the maximum frame rate while playing. - In animation screen now the preview play takes into account the target FPS for the game. - Autoslice has been fixed and optimized yet again. - When loading sprites, to check the aplette if no tileset is used the background image is used instead. - Less stuff done after playing the game in the editor, this hopefully will fix the frame 0 of the game to be deleted. - Object Z can be changed for attached objects. - Deactive action trigger has been removed as Destroy does exactly the same. - Fix in attached object offset in game object screen not being the same as when playing the game. - Fix in Copy&Pasting objects not copying the triggers.
06.04.2023 - VIC-20 game 'Murderlize all Humans!' released - free for download
'Murderlize all Humans!' for VIC20 (+16k) is a game leaned on Berserk, the well known arcade game from 1980 by Stern Electronics. It was one of the first arcade games to feature synthesized speech. This was at a time when memory costs were at a premium. 'Murdelize all humans' uses Berserk! as inspiration but does not attempt to copy it.
'Murderlize all Humans!' for VIC20 (+16k) is a game leaned on Berserk, the well known arcade game from 1980 by Stern Electronics. It was one of the first arcade games to feature synthesized speech. This was at a time when memory costs were at a premium. 'Murdelize all humans' uses Berserk! as inspiration but does not attempt to copy it.
06.04.2023 - C64 1990s Retrospective Round Up - Episode 1 - video from 'RetroGamerNation'
Retrospective round up of Commodore 64 (C64) games released in the 1990s. Episode 1 features Time Machine, Iron Lord, Back to the Future II and more.
Retrospective round up of Commodore 64 (C64) games released in the 1990s. Episode 1 features Time Machine, Iron Lord, Back to the Future II and more.
06.04.2023 - Tetris clone for Amiga 'Crazy Columns' Version 1.06 released and free for download
Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. A new version v1.06 is available for download from date! The following corrections and adjustments are included: - Fixed the graphics error when paused in 1 player mode. - The samples of the music tracks were compressed incorrectly. Now they sound clean and error free again. - The keyboard buffer is now cleaned correctly. So it came under circumstances to an input blockade. - Latest version of PTPlayer (6.3) included.
Jochen Heffer's 'Crazy Columns' is a clone of the classic Sega-Genesis game Columns for one or two players, which can be played with joystick or keyboard. A new version v1.06 is available for download from date! The following corrections and adjustments are included: - Fixed the graphics error when paused in 1 player mode. - The samples of the music tracks were compressed incorrectly. Now they sound clean and error free again. - The keyboard buffer is now cleaned correctly. So it came under circumstances to an input blockade. - Latest version of PTPlayer (6.3) included.
06.04.2023 - New footage for WIP Amiga game 'Super Metal Hero' - Facing the Dilbs Flying Mecha Boss!
Once more new footage of the early prototype demo of the neoretro game 'Super Metal Hero'.
Once more new footage of the early prototype demo of the neoretro game 'Super Metal Hero'.
05.04.2023 - Video: Amiga Port of Breakthru by DataEast (WIP)
There is a video showing an early WIP of ongoing development Breakthru for OCS/ECS and AGA Amiga. Area 1 is near complete, Area 2 and 3 are currently ongoing. A couple of in game mechanics need refining and plenty bugs to iron out but is essentially fully functioning and playable.
There is a video showing an early WIP of ongoing development Breakthru for OCS/ECS and AGA Amiga. Area 1 is near complete, Area 2 and 3 are currently ongoing. A couple of in game mechanics need refining and plenty bugs to iron out but is essentially fully functioning and playable.
05.04.2023 - C64 game 'The Smiths are Dead' released and free for download
'The Smiths are Dead' is a graphic/text adventure that takes you to the world of music and specifically to a brief period of time, when in 1987 The Smiths broke up. It is then where the game begins and it is you who have to help our character to continue in the scene. The game is available in 3 languages, Spanish, English and Catalan and there is also an version for ORIC available.
'The Smiths are Dead' is a graphic/text adventure that takes you to the world of music and specifically to a brief period of time, when in 1987 The Smiths broke up. It is then where the game begins and it is you who have to help our character to continue in the scene. The game is available in 3 languages, Spanish, English and Catalan and there is also an version for ORIC available.
03.04.2023 - An end to the Hyperion / Cloanto Amiga Lawsuit! - video from '10 Minute Amiga Retro Cast'
This week on 10 Minute Amiga Retro Cast (10MARC) Doug is discussing the recent judgment laid down by a Washington court regarding the Hyperion Entertainment / Cloanto / C-A Acquisitions lawsuit. Who are the winners and who are the losers? Take a look and see!
This week on 10 Minute Amiga Retro Cast (10MARC) Doug is discussing the recent judgment laid down by a Washington court regarding the Hyperion Entertainment / Cloanto / C-A Acquisitions lawsuit. Who are the winners and who are the losers? Take a look and see!
03.04.2023 - 'A Case Of Murder' - Another Sam Boon adventure for C64 and Plus/4 released
'A Case Of Murder' is an old-school text adventure and the sequel to The Dragnet Case. It is a multiplatform re-release of the ZX Spectrum original, using DAAD. You play Sam Boon, a private detective. The game, which is furthermore available for several other systems such as Spectrum, Amstrad CPC and MSX, can be obtained as digital download for small money (name your own price).
'A Case Of Murder' is an old-school text adventure and the sequel to The Dragnet Case. It is a multiplatform re-release of the ZX Spectrum original, using DAAD. You play Sam Boon, a private detective. The game, which is furthermore available for several other systems such as Spectrum, Amstrad CPC and MSX, can be obtained as digital download for small money (name your own price).
02.04.2023 - New FPGA64 core (230402) for MIST Board available
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in the FPGA64 core: - Allow to set the mouse port manually in the OSD. - PRG injection should set some ZP variables +1 beyond the end. - VIC-II: fix NTSC bus access slots
The MIST board was designed to implement classic computers like Amiga and C64 (and other 16 or 8 bis systems) as System-on-a-Chip using modern hardware. New in the FPGA64 core: - Allow to set the mouse port manually in the OSD. - PRG injection should set some ZP variables +1 beyond the end. - VIC-II: fix NTSC bus access slots
02.04.2023 - C64 game 'Snake battle' released
'Snake battle' was written in basic for the Retroprogrammers Inside's "Snake game jam". It is, what it's developer calls: A naval-battle clone, with snakes instead ships, written in Basic for C64. You can get is as digital download for a bargain (name your own price).
'Snake battle' was written in basic for the Retroprogrammers Inside's "Snake game jam". It is, what it's developer calls: A naval-battle clone, with snakes instead ships, written in Basic for C64. You can get is as digital download for a bargain (name your own price).
01.04.2023 - Amiga game 'AmiSnakes' released
This is a beta version of snake-game for an Amiga, which you can download and play/test for free. Features: - Single player or Two players mode (split screen), - 6 different worlds, - adventure story mode. What is missing yet: - game oves screen, - end game screen, - rewriting map screen in adventure mode, - there will be better graphics in the future.
This is a beta version of snake-game for an Amiga, which you can download and play/test for free. Features: - Single player or Two players mode (split screen), - 6 different worlds, - adventure story mode. What is missing yet: - game oves screen, - end game screen, - rewriting map screen in adventure mode, - there will be better graphics in the future.
01.04.2023 - C64 game 'Space Station 23' released
'Space Station 23' is an action adventure by Vector6 Games, which you can get as digital download for a bargain (name your own price). Story: Space Station 23 has been hit by an asteroid and it's partly destroyed. The space station is also invaded by a nasty species of aliens. Joe Phoenix is back from the jungle and is now sent to the rescue. His mission is to collect resources to restore the full power of the space station and evict and kill all the aliens. Features: - 10 levels (3 exterior themed and 7 interiors themed). - 240 different rooms to explore. - save/load game
'Space Station 23' is an action adventure by Vector6 Games, which you can get as digital download for a bargain (name your own price). Story: Space Station 23 has been hit by an asteroid and it's partly destroyed. The space station is also invaded by a nasty species of aliens. Joe Phoenix is back from the jungle and is now sent to the rescue. His mission is to collect resources to restore the full power of the space station and evict and kill all the aliens. Features: - 10 levels (3 exterior themed and 7 interiors themed). - 240 different rooms to explore. - save/load game
01.04.2023 - Commander X16 2023 update - Video from 'The 8-Bit Guy'
Nearly six months ago 'The 8-Bit Guy' made a video telling you the Commander X16 was nearly done and ready to be produced. But it needed a bit more funding. This worked so well, that one hundred instead of fifty machines could be made as first production run for hardware and software developers. This video shows how this went plus more information and updates on the whole project.
Nearly six months ago 'The 8-Bit Guy' made a video telling you the Commander X16 was nearly done and ready to be produced. But it needed a bit more funding. This worked so well, that one hundred instead of fifty machines could be made as first production run for hardware and software developers. This video shows how this went plus more information and updates on the whole project.
Site Blog
...from time to time, some thoughts need to get out...Farewell Patrick!
Author: Zeldin - written on 31.12.2014
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
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