Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...17.02.2021 - An IBM PC XT inside an Amiga: The A2088 Bridgeboard and the original 360k floppy drive - new video from 'Adrian's Digital Basement'
Welcome to Mid-Week-Mini-Mail-Call #35! This time some Amiga 2000 goodness.
Welcome to Mid-Week-Mini-Mail-Call #35! This time some Amiga 2000 goodness.
17.02.2021 - Commodore 64 / 128 Diagnostic Harness Build and Test - new video from 'retrobits'
Ep 29 : We take a brief look at the history of the official Commodore Diagnostic Kit then build and test our own reproduction harness.
Ep 29 : We take a brief look at the history of the official Commodore Diagnostic Kit then build and test our own reproduction harness.
16.02.2021 - 'Scene World' Podcast Episode #107 - Demoscene: The Art of Coding
Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward.
Demoscene - The Art of Coding is an initiative to enlist the demoscene as the first digital culture on UNESCO's list of intangible cultural heritage. AJ and Joerg (er, Derision and Nafcom) talk to Dedux, Flopine, Kudrix, and Unjello about why this is important and how we can all help move the initiative forward.
16.02.2021 - 'Amiga Future magazine - Issue 149' available for pre-order
The Amiga Future is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content: Stefan Vogt, Adrian Cummings. Reviews: Amicygnix Games, Airmail, Board game vs. Amiga version - Dune, Magica, Tristam Island, AmigaOS 4.1 Final Edition - Update 2, Aminet News, Development Package, Akiko32, MiSTer, Nightdawn, Wicked. Special: Trevors Soapbox. Others: Editorial, Contents, News, Imprint, Readers CD content. Workshops: mySync.
The Amiga Future is available as either a single issue or by subscription, either with or without a cover CD in german or english language. Content: Stefan Vogt, Adrian Cummings. Reviews: Amicygnix Games, Airmail, Board game vs. Amiga version - Dune, Magica, Tristam Island, AmigaOS 4.1 Final Edition - Update 2, Aminet News, Development Package, Akiko32, MiSTer, Nightdawn, Wicked. Special: Trevors Soapbox. Others: Editorial, Contents, News, Imprint, Readers CD content. Workshops: mySync.
16.02.2021 - New at AMIGAstore.eu - 'Vampire 500 v2+'
Vampire 500 V2+ is an accelerator board for the Amiga 500. It uses the Apollo core which is a code compatible Motorola M68K processor but is 3 to 4 time faster than the fastest 68060 at time. It also brings Amiga Classic near to Amiga NG by bringing digital video with millions of colours.
Vampire 500 V2+ is an accelerator board for the Amiga 500. It uses the Apollo core which is a code compatible Motorola M68K processor but is 3 to 4 time faster than the fastest 68060 at time. It also brings Amiga Classic near to Amiga NG by bringing digital video with millions of colours.
16.02.2021 - WIP Amiga NG platformer - video shows latest updates
This is work in progress from NEESO GAMES. New in latest version v0.1c: first level map close to completion (added new elements, sorted things..)
This is work in progress from NEESO GAMES. New in latest version v0.1c: first level map close to completion (added new elements, sorted things..)
16.02.2021 - C64 Neptune Lander Elite Review - video by 'GRay Defender'
This is GRay Defender's long overdue review of Neptune Lander Elite for the Commodore 64.
This is GRay Defender's long overdue review of Neptune Lander Elite for the Commodore 64.
16.02.2021 - New Amiga game in developement: 'GermZ'
Here we are with Last Minute Creations' second production. It's rather short, mostly multiplayer party game called GermZ. You take control of one of four GermZ species and your purpose of the game is to kill all other GermZ. Simple as that. This is first public build of the game. Next one we hope will be the last containing finished game as there is only few things to add."
Here we are with Last Minute Creations' second production. It's rather short, mostly multiplayer party game called GermZ. You take control of one of four GermZ species and your purpose of the game is to kill all other GermZ. Simple as that. This is first public build of the game. Next one we hope will be the last containing finished game as there is only few things to add."
16.02.2021 - Video: 'Scorpion Engine' for Amiga - 2021.3 update
There is an update for the Game Construction Erik 'earok' Hogan's 'Scorpion Engine', which is supposed to enable the development of games that run on an A500 with a screen refresh of 50 Hz. The editor itself runs under Windows. Graphics are imported as PNG files, the Tiled editor is used to create levels. Amiga formats (mod, 8svx, anim5) are used for sounds, music and animations.
There is an update for the Game Construction Erik 'earok' Hogan's 'Scorpion Engine', which is supposed to enable the development of games that run on an A500 with a screen refresh of 50 Hz. The editor itself runs under Windows. Graphics are imported as PNG files, the Tiled editor is used to create levels. Amiga formats (mod, 8svx, anim5) are used for sounds, music and animations.
15.02.2021 - C64 Green Felt Classics - three classic games as basic listing for download
Three classics Solitaire, Yahtzee and Blackjack reissued as new BASIC V2 type-in listings for the extra nostalgic experience. All three games have in common to make use of the rarely seen ECM (=Extended Color Mode). In this mode each character can have one of 4 different background colors. This is great in e.g. card games to allow the symbols on the cards having a white background while the overall background can remain green. The downside of this mode is, that only a total of 64 characters can be displayed at a time, which is the main reason why we don't see this mode more often. But using ECM wisely, brings a complete new and fresh look into C64 games.
Three classics Solitaire, Yahtzee and Blackjack reissued as new BASIC V2 type-in listings for the extra nostalgic experience. All three games have in common to make use of the rarely seen ECM (=Extended Color Mode). In this mode each character can have one of 4 different background colors. This is great in e.g. card games to allow the symbols on the cards having a white background while the overall background can remain green. The downside of this mode is, that only a total of 64 characters can be displayed at a time, which is the main reason why we don't see this mode more often. But using ECM wisely, brings a complete new and fresh look into C64 games.
14.02.2021 - C64 game 'Tiny Quest' now available as digital download
'Tiny Quest' is a game that requires lightning-fast reflexes, excellent memory, advanced planning skills, perfect timing and (a lot of) self control. Far, Far Away… There exists a weird and wonderful world of right-angles and crazy geometry. In this land populated by square trees, square clouds and square people, Mr Cube has fallen in love. However, our hero’s love interest is on the opposite side of the world – and between them lies a land full of hazards, obstacles and dangerous critters!
'Tiny Quest' is a game that requires lightning-fast reflexes, excellent memory, advanced planning skills, perfect timing and (a lot of) self control. Far, Far Away… There exists a weird and wonderful world of right-angles and crazy geometry. In this land populated by square trees, square clouds and square people, Mr Cube has fallen in love. However, our hero’s love interest is on the opposite side of the world – and between them lies a land full of hazards, obstacles and dangerous critters!
14.02.2021 - WandaVision Ep. 5: Commodore 64 Scene Analysis, Secrets, and Goofs - new Video from '8-Bit Show And Tell'
WandaVision Episode 5 has a whole office full of Commodore 64 computers! But things aren't always as they seem; join Robin as we try to find as many easter eggs, secrets, and goofs as possible.
WandaVision Episode 5 has a whole office full of Commodore 64 computers! But things aren't always as they seem; join Robin as we try to find as many easter eggs, secrets, and goofs as possible.
14.02.2021 - 'Monstro Giganto' for C64 finished - Trailer uploaded
'Monstro Giganto' is a PETSCII game for the Commodore 64, by Pirates of Zanzibar. Code: Antonio Savona, GFX and concept: Lobo, Music: Aldo Chiummo, Published by RGCD.co.uk. Available on Cartridge and Digital Download on 31/03/2021
'Monstro Giganto' is a PETSCII game for the Commodore 64, by Pirates of Zanzibar. Code: Antonio Savona, GFX and concept: Lobo, Music: Aldo Chiummo, Published by RGCD.co.uk. Available on Cartridge and Digital Download on 31/03/2021
14.02.2021 - Amiga 2000 Adventures - Let's Build an A2000 -Part 1- Episode 86- new video from '10 Minute Amiga Retro Cast (10MARC)'
This week on 10 Minute Amiga Retro Cast Doug from 10MARC is starting a new project - building a couple of nice Amiga 2000's from the parts that he has! Join him as he covers a bit of history on the A2000 and talks about what we are going to use inside these wonderful machines.
This week on 10 Minute Amiga Retro Cast Doug from 10MARC is starting a new project - building a couple of nice Amiga 2000's from the parts that he has! Join him as he covers a bit of history on the A2000 and talks about what we are going to use inside these wonderful machines.
14.02.2021 - How Machine Language Works - new video from 'The 8-Bit Guy'
For the most of the 8-bit system, 99% of the commercial software and games was/is written in machine language. So it is not an exception, in fact it is the norm. In this episode the 8-bit guy wants to shed some light on what machine language actually is.
For the most of the 8-bit system, 99% of the commercial software and games was/is written in machine language. So it is not an exception, in fact it is the norm. In this episode the 8-bit guy wants to shed some light on what machine language actually is.
Site Blog
...from time to time, some thoughts need to get out...Farewell Patrick!
Author: Zeldin - written on 31.12.2014
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
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