Follow the sun - keep the spirit alive...
Hello an welcome.
Online for You since 1996!
Hello an welcome.
This is the virtual home of the C64/Amiga scene group CASCADE.
Online for You since 1996!
Site Uploads and Changes
19.02.2024 - Amiga related stuff
Amiga Emulator/Tool "WinUAE 5.2.0" listed in category "Amiga - Emulators and Tools" was recently uploaded or revised.
25.12.2023 - C64 related stuff
C64 Emulator/Tool "Vice Emulator V3.8" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
16.12.2023 - C64 related stuff
C64 Emulator/Tool "Denise V2.2.1" listed in category "C64 - Emulators and Tools" was recently uploaded or revised.
Commodore News
...freshly fished out of the net...16.09.2021 - C64 Joystick-Controlled Sprites in Assembly PART TWO - new Video from '8-Bit Show And Tell'
Finally, the follow-up video to the original "Commodore 64 Joystick-Controlled Sprites in Assembly and BASIC" video from September 2019! We explore a better approach to reading the joystick using the shift method. Also shown: how to display and move all 8 sprites using indexing, changing their colour and appearance, and also a more advanced topic of scaling the ROM character set up by a factor of 3 to turn the Commodore characters into big sprites.
Finally, the follow-up video to the original "Commodore 64 Joystick-Controlled Sprites in Assembly and BASIC" video from September 2019! We explore a better approach to reading the joystick using the shift method. Also shown: how to display and move all 8 sprites using indexing, changing their colour and appearance, and also a more advanced topic of scaling the ROM character set up by a factor of 3 to turn the Commodore characters into big sprites.
15.09.2021 - PDF Retro magazine REV'n'GE issue #125 for download
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
REV'n'GE (Retro Emulator Vision and Game) is an Italian and English language PDF magazine, not only for Commodore fans, that mainly focus on game REViews.
15.09.2021 - Little update on of WIP Amiga game 'Wizonk'
Work was done on the base 4player mode on and off, then eventually a campaign mode for proper release will be added, as well as likely the multiplayer side gets improvment. Still much of what's to be seen is placeholder graphics. Keep in mind that the main project of the developer is the promising 'Creeping Me Out: Hex Night' and Wizonk is very experimental and partly a learning exercise for him..
Work was done on the base 4player mode on and off, then eventually a campaign mode for proper release will be added, as well as likely the multiplayer side gets improvment. Still much of what's to be seen is placeholder graphics. Keep in mind that the main project of the developer is the promising 'Creeping Me Out: Hex Night' and Wizonk is very experimental and partly a learning exercise for him..
14.09.2021 - BackSID Commodore 64 Sound Chip Replacement
BackSID is a replacement for the SID 6581/8580 sound chip in the Commodore 64 and 128 computers from the 80's. Take a journey back in time, and relive the magic! If you have a Commodore 64 with a broken SID chip, this will help it get its groove back. It features faithful sound reproduction, configurable settings (including overdrive, filters, and smoothing), potentiometer support, and automatic 9V/12V voltage detection.
BackSID is a replacement for the SID 6581/8580 sound chip in the Commodore 64 and 128 computers from the 80's. Take a journey back in time, and relive the magic! If you have a Commodore 64 with a broken SID chip, this will help it get its groove back. It features faithful sound reproduction, configurable settings (including overdrive, filters, and smoothing), potentiometer support, and automatic 9V/12V voltage detection.
13.09.2021 - 'Kung Fu Flash' Firmware v1.26 released
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: - Add support for Drean cartridges.
'Kung Fu Flash' is a cartridge for the Commodore 64 by Kim Jorgensen that packs a punch. It can emulate different cartridge types, load PRG files and use D64 disk images. Just place your desired CRT, PRG or D64 files on a FAT formatted microSD card and use the built-in launcher to execute them. New in this update: - Add support for Drean cartridges.
12.09.2021 - New C64 game 'Night Knight' released
This is a C64 port of the amazing MSX game Night Knight. C64 code, graphics and sound by Aris Kavalos. Sir Bernard is cursed. The only way he can get some sleep at night is by taking a long walk, which is not easy at all when you live in an enchanted castle! Can you help him complete all 80 stages and break the curse? A digital download is available for free.
This is a C64 port of the amazing MSX game Night Knight. C64 code, graphics and sound by Aris Kavalos. Sir Bernard is cursed. The only way he can get some sleep at night is by taking a long walk, which is not easy at all when you live in an enchanted castle! Can you help him complete all 80 stages and break the curse? A digital download is available for free.
12.09.2021 - C64 game 'Chiller 2' - physical release out now
Chiller 2 by Cosine Systems is a multi-level single-screen platform game inspired by the Mastertronic game Chiller. The aim of the game is to collect 20 crosses on each level while avoiding all sorts of nasty ghouls, witches, and critters that drain your energy when you make contact with them. While you’re at it, make sure you also look out for where you stand as each level is littered with poisonous mushrooms that will also result in a loss of energy. If you did play the free download, please consider purchasing it!
Chiller 2 by Cosine Systems is a multi-level single-screen platform game inspired by the Mastertronic game Chiller. The aim of the game is to collect 20 crosses on each level while avoiding all sorts of nasty ghouls, witches, and critters that drain your energy when you make contact with them. While you’re at it, make sure you also look out for where you stand as each level is littered with poisonous mushrooms that will also result in a loss of energy. If you did play the free download, please consider purchasing it!
11.09.2021 - ZZOT! magazine issue #2 released
ZZOT! is called the fundamentalist magazine of the sixtyfourist zealot, by it's creators. Inspired by the Italian wave of the epic gamers' magazines of the 1980s, ZZOT!, in the craziest way possible, tells the story of the incredible sixtyfourist demoscene and the current Commodore64 franchise, juggling with every topic rising in the communities on the legendary computer. The magazine is availabe as free digital download (.pdf).
ZZOT! is called the fundamentalist magazine of the sixtyfourist zealot, by it's creators. Inspired by the Italian wave of the epic gamers' magazines of the 1980s, ZZOT!, in the craziest way possible, tells the story of the incredible sixtyfourist demoscene and the current Commodore64 franchise, juggling with every topic rising in the communities on the legendary computer. The magazine is availabe as free digital download (.pdf).
11.09.2021 - Amiga game 'Blade' re-relased
Blade is an isometric dungeon crawler game for Amiga, that was originally released in 1996. The game took over a year to develop and was signed to be published by a troubled company named Alive Mediasoft. It was released without the consent of the developer and he received nothing. Now you can get it as digital download for a bargain (name your own price).
Blade is an isometric dungeon crawler game for Amiga, that was originally released in 1996. The game took over a year to develop and was signed to be published by a troubled company named Alive Mediasoft. It was released without the consent of the developer and he received nothing. Now you can get it as digital download for a bargain (name your own price).
11.09.2021 - New firmware release (210911) for MIST Board available
The MIST board was designed to implement classic 16 bit computers like the Amiga and Atari ST(E) as System-on-a-Chip using modern hardware. But it equally well supports 8 bit systems like the Atari XL, ZX81, ZX Spectrum, C64, Atari VCS, Atari 5200, Colecovision, Apple II, Sega Master System, NES, Odyssey2 and more. New in firmware 210911: - Add missing keys for UK keyboard in set1 - for Next186 (by squidrpi). - DB9 joystick can be used for OSD navigation. - A new RTC config page in the OSD (needs USB-RTC). - Send 'mod' value to the core loaded from 'core.arc'. - Implement MMC_WriteMultiple, use it in IDE and ACSI. - USB HID fixes. - Use a bigger sector buffer for directory browsing (slight performance increase). - Refactor the code to make it easier to port the firmware to another MCU
The MIST board was designed to implement classic 16 bit computers like the Amiga and Atari ST(E) as System-on-a-Chip using modern hardware. But it equally well supports 8 bit systems like the Atari XL, ZX81, ZX Spectrum, C64, Atari VCS, Atari 5200, Colecovision, Apple II, Sega Master System, NES, Odyssey2 and more. New in firmware 210911: - Add missing keys for UK keyboard in set1 - for Next186 (by squidrpi). - DB9 joystick can be used for OSD navigation. - A new RTC config page in the OSD (needs USB-RTC). - Send 'mod' value to the core loaded from 'core.arc'. - Implement MMC_WriteMultiple, use it in IDE and ACSI. - USB HID fixes. - Use a bigger sector buffer for directory browsing (slight performance increase). - Refactor the code to make it easier to port the firmware to another MCU
11.09.2021 - Firmware version 3.10a / Core 1.41 for Ultimate 64 and 1541 Ultimate-II released
This release fixes some (new and existing) issues in the 3.10 release. If you are not on 3.10 yet, please read the manual before installing 3.10a, since the changes from 3.9 and earlier are significant.
This release fixes some (new and existing) issues in the 3.10 release. If you are not on 3.10 yet, please read the manual before installing 3.10a, since the changes from 3.9 and earlier are significant.
11.09.2021 - Battery Leak Strikes Again! - new video from 'Noel's Retro Lab'
What was lurking behind the Amiga 500 trapdoor? Our worst nightmare: A leaking Varta battery! Let's clean it up and get the RTC and RAM expansion working correctly again.
What was lurking behind the Amiga 500 trapdoor? Our worst nightmare: A leaking Varta battery! Let's clean it up and get the RTC and RAM expansion working correctly again.
10.09.2021 - Video shows preview of (possible) 'Boulder Dash' for VIC-20
This a preview of Boulder Dash [PAL] was ported to the Commodore VIC-20, running on a 32KB memory Expansion.
This a preview of Boulder Dash [PAL] was ported to the Commodore VIC-20, running on a 32KB memory Expansion.
10.09.2021 - Amiga RPG game 'Ambermoon' V1.10 (english) and 1.09 (german) released
Ambermoon is a role-playing game developed and self-published by Thalion Software, released in 1993 for the Amiga. It was the second part of an unfinished trilogy (Amberstar, released in 1992, being the first). Since 2019 there is an unofficial Open-Source-Implementation in C#. New in V1.10 (english) and 1.09 (german) are a lot of changes (e.g. - Temple of gala door can not be skipped via broom or eagle anymore. - Crypt door can not be skipped via broom or eagle anymore. - Lebab's tower door can not be skipped via broom or eagle anymore. Moreover you can't skip the gargoyle fight at the door by fleeing. - and much more), plus many fixes.
Ambermoon is a role-playing game developed and self-published by Thalion Software, released in 1993 for the Amiga. It was the second part of an unfinished trilogy (Amberstar, released in 1992, being the first). Since 2019 there is an unofficial Open-Source-Implementation in C#. New in V1.10 (english) and 1.09 (german) are a lot of changes (e.g. - Temple of gala door can not be skipped via broom or eagle anymore. - Crypt door can not be skipped via broom or eagle anymore. - Lebab's tower door can not be skipped via broom or eagle anymore. Moreover you can't skip the gargoyle fight at the door by fleeing. - and much more), plus many fixes.
10.09.2021 - C64 Round Up: September 2021 - new video by 'RetroGamerNation'
The September 2021 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
The September 2021 edition of the RGN Commodore 64 (C64) Round Up featuring the latest game releases, pixel art, demo and add-on items.
Site Blog
...from time to time, some thoughts need to get out...Farewell Patrick!
Author: Zeldin - written on 31.12.2014
Axis/Cascade is no more. We are all still shaken by the unexpected death of our friend and group mate Patrick aka Axis/Cascade. We wanted to express our sorrow, so I coded a little intro, which you can find in the C64 demo section of this page. The following text is a rough excerpt taken from the scroller:
Dear Patrick, may this be the condolence from the the group that was co-founded by you long time ago. We want to give you our last salute. I (Zeldin) know how much you were breathing the spirit of the scene. That's why I thought a goodbye demo would have made you happy. You and me exchanged lots of mails about how much we both enjoyed the good ol' days and of course: how much we miss them... It was this tie that emotionally connected us for over 15 years. Thanks for all your help in supporting the group and your indefatigable endeavour in spreading our name. Your tattoos were legendary! Thanks for your work on fb and youtube. Your channels were appreciated by a lot of people. Thanks for being such a good chap. You'll be sorely missed!!!
Mach's gut, Patrick... den Adler im Herzen, sge4ever!
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