For those who don't know the C64 graphic abilities here some little infos:
The graphics above are handpixeled, what means that they were done by setting dot for dot, always nagged by the nasty colour limitations. The C64 offers a colour palette that can't be changed, which counts no more than 16 colours. Furthermore the use of these colours depend on the selected graphic mode you use.
These graphics here, which are only a selection, are done in 5 different graphic modes:
- Multicolor Bitmap: (Editor: f.e. Koala Painter, Amica Paint)
160*200 pixels, with a limitation of 3 definable colors in every 8*8 pixel-cursor, plus 1 fixed picturewide background color.
- Interlaced Multicolor Bitmap: (Editor: f.e. Drazlace)
2 seperate images with 160*200 pixels, with a limitation of 3 definable colors in every 8*8 pixel-cursor, plus 1 fixed picturewide background color. A routine is switching between both bitmaps, which are scaled, so that colors can be mixed and the resolution seems to be higher. As the C64 isn't fast enough in switching the bitmaps, you can't mix all colors with each other, as the picture will flicker in certain constellations.
- FLI (Flexible Line Interface): (Editor: f.e. BML FLI Editor, FLIP)
160*200 pixels, with a limitation of 3 definable colors in every 8*1 pixel-cursor, plus 1 fixed picturewide background color.
(In both modes Koala and FLI, a single pixel consists of 2*1 dots, what makes scaling so ugly...)
- SuperHires FLI: (Editor: f.e. SHF-Editor)
96*167 pixels, with a limitation of 1 definable color in every 8*8 pixel-cursor, plus 1 fixed picturewide background color and 2 fixed picturewide additional colors.
- AFLI (Advanced Flexible Line Interface): (Editor: f.e. HiresManager)
320*200 pixels, with a limitation of only 1 definable color + 1 definable background color in every 8*1 pixel-cursor.