Zeldin's Gallery

Welcome to Zeldin's C64 graphic efforts. These images are pixeled in C64 graphic format, which means a lot of limitations in the making (read below for further informations). The gallery currently consits of 24 graphics, sorted by the date of its making.

Click on Thumbnails for image in original C64 size and some additional infos. Javascript is recommended if not required for sensible usage of this gallery...

Batman
Batman - 1986
The Duell
The Duell - 1992
Sinbad
Sinbad - 1993
Dragon Wars
Dragon Wars - 1993
Robot Commando
Robot Commando - 1993
Jurrasic Art
Jurrasic Art - 1993
Zeldin & Ray
Zeldin & Ray - 1993
Pandora
Pandora - 1993
Moses on the trip...
Moses on the trip... - 1993
V-Lucid Alien
V-Lucid Alien - 1993
City of Baraboo
City of Baraboo - 1995
Jameson Vader
Jameson Vader - 1995
Santa Booze
Santa Booze - 1996
Symbiont
Symbiont - 1997
Nea Eon
Nea Eon - 1997
Coma Splash
Coma Splash - 1997
The Archer
The Archer - 1997
Timewarp
Timewarp - 1997
Breakthrough
Breakthrough - 1997
Moses - 2nd trip...
Moses - 2nd trip... - 1998
Femdom
Femdom - 1998
Berzerk
Berzerk - 2009
Watching Asart
Watching Asart - 2010
Metalhead
Metalhead - 2010
For those who don't know the C64 graphic abilities here some little infos:

The graphics above are handpixeled, what means that they were done by setting dot for dot, always nagged by the nasty colour limitations. The C64 offers a colour palette that can't be changed, which counts no more than 16 colours. Furthermore the use of these colours depend on the selected graphic mode you use.

These graphics here, which are only a selection, are done in 5 different graphic modes:
  1. Multicolor Bitmap: (Editor: f.e. Koala Painter, Amica Paint)
    160*200 pixels, with a limitation of 3 definable colors in every 8*8 pixel-cursor, plus 1 fixed picturewide background color.
  2. Interlaced Multicolor Bitmap: (Editor: f.e. Drazlace)
    2 seperate images with 160*200 pixels, with a limitation of 3 definable colors in every 8*8 pixel-cursor, plus 1 fixed picturewide background color. A routine is switching between both bitmaps, which are scaled, so that colors can be mixed and the resolution seems to be higher. As the C64 isn't fast enough in switching the bitmaps, you can't mix all colors with each other, as the picture will flicker in certain constellations.
  3. FLI (Flexible Line Interface): (Editor: f.e. BML FLI Editor, FLIP)
    160*200 pixels, with a limitation of 3 definable colors in every 8*1 pixel-cursor, plus 1 fixed picturewide background color.
    (In both modes Koala and FLI, a single pixel consists of 2*1 dots, what makes scaling so ugly...)
  4. SuperHires FLI: (Editor: f.e. SHF-Editor)
    96*167 pixels, with a limitation of 1 definable color in every 8*8 pixel-cursor, plus 1 fixed picturewide background color and 2 fixed picturewide additional colors.
  5. AFLI (Advanced Flexible Line Interface): (Editor: f.e. HiresManager)
    320*200 pixels, with a limitation of only 1 definable color + 1 definable background color in every 8*1 pixel-cursor.
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